Rockworm503 wrote...
Tommy6860 wrote...
Cutlass Jack wrote...
Rockworm503 wrote...
playing it like a shooter feels like a different game from stealthy.
At least 2 playthroughs for me.
Might do a 3rd at full stealth ghost.
Its hard to do a shooter run once you realize you get far less exp for doing that. Which is one of the game's flaws that gets in the way of replayability. It rewards one type of play (stealth/nonlethal) substantially better than others.
I can agree with this, but only if gaining the XP is by one's ability in shooting. For example, not doing a kill with a headshot gives you less XP. Otherwise, I could just kill away by using my stealth and popping them off with multiple rounds. Stealtha least rewards you if you do it perfectly, and so should should killing (that sounded brutal, yikes!).
The less XP is made up with all the guns and ammo you find. Getting XP is far from my priority in this game. I don't need to lvl up like a madman just to progress and thats refreshing. The augments are more or less optional sure you need points in hacking to hack but the inablity to hack doesn't ruin anything.. same with any other ablity. If anything I wish there were MORE augments to chose from and LESS XP to earn.
That wasn't my point. I wasn't talking about how to level up or make
getting XP a priority, that is your commentary how you want to play the
game. I was merely talking from a balanced approach on
earning XP from one aspect to the other. I simply stated, that for
preference sake, that by making how you kill using your abilities
better, means more XP (like a headshot instead of a CQC shotgun blast
that gives an easy kill). As it stands, the game doesn't foster
that when doing fatal take downs of enemies with weapons.