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Does Deus Ex: HR really invite replayability?


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#26
KnightofPhoenix

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Cutlass Jack wrote...

Its hard to do a shooter run once you realize you get far less exp for doing that. Which is one of the game's flaws that gets in the way of replayability. It rewards one type of play (stealth/nonlethal) substantially better than others.


On the otherhand, it's also harder, especially in certain places.

#27
Tommy6860

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Cutlass Jack wrote...

Rockworm503 wrote...

playing it like a shooter feels like a different game from stealthy.
At least 2 playthroughs for me.
Might do a 3rd at full stealth ghost.


Its hard to do a shooter run once you realize you get far less exp for doing that. Which is one of the game's flaws that gets in the way of replayability. It rewards one type of play (stealth/nonlethal) substantially better than others.


I can agree with this, but only if gaining the XP is by one's ability in shooting. For example, not doing a kill with a headshot gives you less XP. Otherwise, I could just kill away by using my stealth and popping them off with multiple rounds. Stealtha  least rewards you if you do it perfectly, and so should should killing (that sounded brutal, yikes!).

#28
Rockworm503

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Tommy6860 wrote...

Cutlass Jack wrote...

Rockworm503 wrote...

playing it like a shooter feels like a different game from stealthy.
At least 2 playthroughs for me.
Might do a 3rd at full stealth ghost.


Its hard to do a shooter run once you realize you get far less exp for doing that. Which is one of the game's flaws that gets in the way of replayability. It rewards one type of play (stealth/nonlethal) substantially better than others.


I can agree with this, but only if gaining the XP is by one's ability in shooting. For example, not doing a kill with a headshot gives you less XP. Otherwise, I could just kill away by using my stealth and popping them off with multiple rounds. Stealtha  least rewards you if you do it perfectly, and so should should killing (that sounded brutal, yikes!).


The less XP is made up with all the guns and ammo you find.  Getting XP is far from my priority in this game.  I don't need to lvl up like a madman just to progress and thats refreshing.  The augments are more or less optional sure you need points in hacking to hack but the inablity to hack doesn't ruin anything.. same with any other ablity.  If anything I wish there were MORE augments to chose from and LESS XP to earn.

#29
AtreiyaN7

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At this point, I'm sort of doing a second run it to get the achievements that I missed - not really sure how my Pacifist attempt was ruined, since I knocked out every guard I ran into with my stun-gun or a takedown - am assuming that I somehow caused collateral damage and offed someone accidentally. Anyhow, it's pretty much playing out the same way as it did the first time, albeit the tranq gun is providing a little variety at least.

Modifié par AtreiyaN7, 10 septembre 2011 - 05:31 .


#30
Dave of Canada

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AtreiyaN7 wrote...

At this point, I'm sort of doing a second run it to get the achievements that I missed - not really sure how my Pacifist attempt was ruined, since I knocked out every guard I ran into with my stun-gun or a takedown - am assuming that I somehow caused collateral damage and offed someone accidentally. Anyhow, it's pretty much playing out the same way as it did the first time, albeit the tranq gun is providing a little variety at least..


Hacking turrets / machines to kill people and the intro where you're not given much options count.

#31
Rockworm503

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AtreiyaN7 wrote...

At this point, I'm sort of doing a second run it to get the achievements that I missed - not really sure how my Pacifist attempt was ruined, since I knocked out every guard I ran into with my stun-gun or a takedown - am assuming that I somehow caused collateral damage and offed someone accidentally. Anyhow, it's pretty much playing out the same way as it did the first time, albeit the tranq gun is providing a little variety at least..


When I think pacifist I think avoiding even knockouts and tranquilizing them.  Pacifists avoid any types of violence.  My 3rd playthrough will be this where using even the stungun will be a last resort.  I'm hoping its possible to get through the whole game - the bosses without anyone seeing me and without knocking them out.

#32
AtreiyaN7

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Dave of Canada wrote...

AtreiyaN7 wrote...

At this point, I'm sort of doing a second run it to get the achievements that I missed - not really sure how my Pacifist attempt was ruined, since I knocked out every guard I ran into with my stun-gun or a takedown - am assuming that I somehow caused collateral damage and offed someone accidentally. Anyhow, it's pretty much playing out the same way as it did the first time, albeit the tranq gun is providing a little variety at least..


Hacking turrets / machines to kill people and the intro where you're not given much options count.


Oh, but me being me, I was nice and turned all the turrets off - that or I carried them and plopped them in a corner and faced them towards a wall after I get the strength augment  (that was before I upped my hacking enough lol). I may have knocked some people to their doom with the PEPS or something weird like that.

#33
AtreiyaN7

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Rockworm503 wrote...

When I think pacifist I think avoiding even knockouts and tranquilizing them.  Pacifists avoid any types of violence.  My 3rd playthrough will be this where using even the stungun will be a last resort.  I'm hoping its possible to get through the whole game - the bosses without anyone seeing me and without knocking them out.



It really is safest to just leave people alone, but the siren song of extra exp usually compels me to be a slightly violent (if non-lethal) pacifist. *chuckle*

#34
Cutlass Jack

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It also could be something exploding near a body you knocked out. They can still be killed if unconscious. Had a few reloads due to that one.

#35
AtreiyaN7

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@Jack - yeah, I've heard about collateral damage like that, but I was pretty scrupulous about stun gun & takedowns...hmm, I think I'll start dragging unconscious people to extremely safe and boring spots where they can nap peacefully then.

#36
Cutlass Jack

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Oh and I had another one die because I knocked him out and he fell into electrified water. Whoopsie.

#37
AtreiyaN7

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Ah, electrified water - so far, I've only managed to turn myself into a crispy critter, but I shall be extra-vigilant when I encounter it now.

#38
Tommy6860

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Rockworm503 wrote...

Tommy6860 wrote...

Cutlass Jack wrote...

Rockworm503 wrote...

playing it like a shooter feels like a different game from stealthy.
At least 2 playthroughs for me.
Might do a 3rd at full stealth ghost.


Its hard to do a shooter run once you realize you get far less exp for doing that. Which is one of the game's flaws that gets in the way of replayability. It rewards one type of play (stealth/nonlethal) substantially better than others.


I can agree with this, but only if gaining the XP is by one's ability in shooting. For example, not doing a kill with a headshot gives you less XP. Otherwise, I could just kill away by using my stealth and popping them off with multiple rounds. Stealtha  least rewards you if you do it perfectly, and so should should killing (that sounded brutal, yikes!).


The less XP is made up with all the guns and ammo you find.  Getting XP is far from my priority in this game.  I don't need to lvl up like a madman just to progress and thats refreshing.  The augments are more or less optional sure you need points in hacking to hack but the inablity to hack doesn't ruin anything.. same with any other ablity.  If anything I wish there were MORE augments to chose from and LESS XP to earn.


That wasn't my point. I wasn't talking about how to level up or make
getting XP a priority, that is your commentary how you want to play the
game. I was merely talking from a balanced approach on
earning XP from one aspect to the other. I simply stated, that for
preference sake, that by making how you kill using your abilities
better, means more XP (like a headshot instead of a CQC shotgun blast
that gives an easy kill). As it stands, the game doesn't foster
that when doing fatal take downs of enemies with weapons.

#39
Cutlass Jack

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AtreiyaN7 wrote...

Ah, electrified water - so far, I've only managed to turn myself into a crispy critter, but I shall be extra-vigilant when I encounter it now.


Once I got the emp upgrade, I kinda forgot electrified water was a hazard to everyone else. Hence situations like the above.
Image IPB

#40
AtreiyaN7

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LOL! I'm going to have to invest in that upgrade next time - I've since decided the ability to mark my enemies hasn't been all that useful and was a waste of points for me because of my stun-gun usage (woops!).

#41
Raizo

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Well I'm still working on my first playthrough ( I just finished confronting Taggart at the conference ), I don't exactly spend a lot of time playing games, I usually only do about an hour or 2 a day, sometimes less.

I am interested in the idea of re-playing Deus Ex: HR, picking different augment upgrades, finding new ways through levels and hopefully getting better at the stealth gameplay ( in my current playthrough I'm concentrating on pure combat ) so in that regard I do feel that there is a lot of re-playability to Deus Ex: HR, on the other hand there are time whne I do find that the game itself can be a bit of chore to playthrough. The pure combat route isn't satisfying since Jenson never feels powerful enough, stealth can be very time consuming ( observing guards, memorising thier patrol routes, waiting for them to come and go ), the Voice acting ranges from okay to very bad, the main story is kind of dull, Jenson's personality is a bit bland. I doubt I will re-play this game when I'm done with it, I certainly won't be re-playing it any time this year anyway with all the new games that will be out in the next few months.

#42
Kronner

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I've played through the whole game three times, and I've enjoyed every minute of it.

#43
Chromie

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AtreiyaN7 wrote...

LOL! I'm going to have to invest in that upgrade next time - I've since decided the ability to mark my enemies hasn't been all that useful and was a waste of points for me because of my stun-gun usage (woops!).


The whole stealth tree is bad except the aug that lets you see cones of vision.

#44
Cutlass Jack

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The whole stealth tree was bad period. The cones weren't visible enough on the minimap to matter and I could see which way they were facing anyway. The stealth line is only good if you want to be stealthy and are just terrible at the system.

#45
termokanden

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Yeah, that tree is worthless. I also found the silent running and jumping pointless. Most of the time I have 1 energy. If I run up to someone using the aug, I can't do a takedown. Silly. A skill that provides such a marginal and mostly unnecessary boost really shouldn't require energy. If you are going to use energy, cloaking is almost always better.

There isn't really all that much you need to be good at stealth. Multiple takedowns are good, cloaking helps. That's pretty much it.

Modifié par termokanden, 10 septembre 2011 - 03:16 .


#46
DashRunner92

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The main thing that really bothered me when doing my lethal gun playthrough was that, you gain less XP and in turn, Praxis Points than you would doing a stealth playthrough. This makes me feel like the game is trying to force you in the direction of a stealth.

#47
Carcharoth42

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DashRunner92 wrote...

The main thing that really bothered me when doing my lethal gun playthrough was that, you gain less XP and in turn, Praxis Points than you would doing a stealth playthrough. This makes me feel like the game is trying to force you in the direction of a stealth.

And pacifist. On my lethal playthroughs, I'll do a non-lethal takedown and then shoot the guy in the head with the silenced 10mm, rather than do a lethal takedown. More xp, none of the noise. The game also seems to favor handguns over rifles.

#48
termokanden

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I'm guessing the average stealth player wasn't meant to use takedowns on absolutely everyone and hack every single thing they come across. My theory is simply that takedowns and hacking give you so much XP to make up for the fact that you stealth past areas and leave enemies and their equipment behind. That way you don't fall behind in your character progression by using stealth. Unfortunately, I don't work that way. I MUST explore and do everything. So for me, the lethal approach is simply much less rewarding.

#49
Seeker Sparrow

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Yeah the game seems to favor and reward a stealth/non-lethal playstyle and seeing as it caters you towards that role it means augments such as the stealth enchaner tree and the leg augments become a little pointless.

I'd make a case for the jump higher augment but then I realized that most out of reach places can easily be got to by moving crates (with or without the move heavier objects aug).

As far as the taking enemies out non-lethally (Tranq/stun gun vs takedowns) if you have the augment which allows double takedowns then you get an extra XP bonus for utilising them like 25XP which isn't much but those animations are slick.

#50
termokanden

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The double takedown aug is great. You don't get to use it that much, but when you do it's very satisfying and effective.

The jump augment is also good I think. Mostly you don't need it, but it's just nice to have and you can get around a lot easier with it. Basically, I think all the exploration augments (jumping, landing system, EMP shielding, lifting objects, punching through walls) are worth it. They all make the game more enjoyable, and a couple of them even pay for themselves by giving you access to praxis kits you couldn't otherwise reach.