The jump augment is one of the more fun ones. Especially if you use it to do the dropdown attack. Throws stealth out the door, but the aoe on it is huge.
Does Deus Ex: HR really invite replayability?
Débuté par
Stardusk78
, sept. 06 2011 08:46
#51
Posté 10 septembre 2011 - 08:23
#52
Posté 14 septembre 2011 - 09:04
termokanden wrote...
I'm guessing the average stealth player wasn't meant to use takedowns on absolutely everyone and hack every single thing they come across. My theory is simply that takedowns and hacking give you so much XP to make up for the fact that you stealth past areas and leave enemies and their equipment behind. That way you don't fall behind in your character progression by using stealth. Unfortunately, I don't work that way. I MUST explore and do everything. So for me, the lethal approach is simply much less rewarding.
That's why I prefer how ME2 gives out experience--at the end of each mission. It doesn't make sense to crawl through a vent away from your objective or hack something when you already have the code just for xp.
#53
Posté 14 septembre 2011 - 10:10
Without a NewGame+ option I don't really see it. Maybe in a few months' time or when they release the "Missing Link" DLC. Of course, you could also download a trainer as a substitute NG+.





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