To sum this thing up, the article is about how games like Deus Ex, Mass Effect 2, and Gears of War fail to tell stories. The author claims that there is a difference between a story and a sequence of events, and that just because all of these games have a plot does not mean they tell a story. The author claims that games such as Portal, Uncharted 2, and Bioshock do have stories.
First of all, I think the author of the article is confusing the definitions of plot, narrative, and story:
Narrative - the work itself; a story created in a certain medium (film, TV, novel, video game, etc.)
Plot - the sequence of events in the order that they are related to us, the audience; the way a story is told
Story - the chronological sequence of events within the diegesis (the fictional universe)
So if one were to look only at the story of a show like Lost, for example, which is told in an extremely non-linear fashion, things wouldn't be very interesting. However, when we look at the plot, of Lost, things get a lot more interesting because flashbacks are shown to us in conjunction with Island events, the flashbacks often paralleling the struggles of the characters in the present.
Claiming that Deus Ex or ME2 does not have a story is completely erroneous. Stories can be anything from a simple nursery rhyme describing Humpty Dumpty's fall to a 1000 page long Novel. ME2's story isn't nearly as interesting as ME1's story, but both of the narratives are quite sophisticated; there is shot-reverse-shot, interesting mise-en-scene, and exceptional (voice) acting. Just because the author of this article did not personally enjoy the stories of these games does not mean they do not have stories. Pretty much every game made today has some sort of story, however terrible it may be. Older games that are games in the purest sense of the word, like Duck Hunt, do not have a story. But hell, even Sonic the Hedgehog has a story.
I think the video game medium's distinguishing factor from the film medium is player agency; player agency leads to an entirely new paradigm for judging quality that may be similar to film, but definitely not identical. The IGN author doesn't realize this, and that is the main problem I have with this article (other than the misuse of plot/narrative/story in an article that is meant to discuss this very thing).
Modifié par Biotic Sage, 07 septembre 2011 - 07:28 .





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