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Help me get through BG1


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#1
uberdowzen

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So, depressing though it is, I've decided I need to restart BG1. This time though I want to make sure I reach the end without having to cheat so some advice from veterans would be really appreciated. If I'm going to play a human fighter what are the best stats I should try and roll, etc. Also I'm debating whether to start playing with BG1tutu, is there really any reason not to?

Thanks!

#2
Flamedance

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There's no reason not to use Tutu or Baldur's Gate Trilogy (i prefer the latter, but that's up to you).

Toughest character possible: dwarf Berserker with St 18/xx, dex 17, con 19, int 11. Use Wisdom as a dumpstat and move any remaining points to charisma (not strictly necessary, but it makes playing the game slightly more comfortable).

Give him proficiencies in axes and any other weapon you like. Long Swords, flails and Warhammers will all suit him well. As you progress in the game, you may want to invest in Two weapon fighting.

You'll end up with an incredible tank with amazing hitpoints and saving throws.

#3
Son of Imoen

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uberdowzen wrote...

So, depressing though it is, I've decided I need to restart BG1.

Thanks!

Perhaps you can tell more about what party you played with and what problems you ran into, so we can give more specific advice?

Me and other users put some standard advice for people new to the game in this topic, you might find helpful tips there.

#4
ussnorway

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If you play a human fighter then the odds are that you want to dual somewhere down the road so you want 15 str and about 16 in whatever stat you think matches your play style eg. Wisdom = cleric and intel = wizard. You don’t actually have to dual but at least give yourself the option.

For first timers I indorse the bow (long or short is fine) as this weapon allows you the option of running away… a valid tactic when you find the odds against you. The only exception is people that want to go cleric in which case the bow becomes worthless.

#5
Humanoid_Taifun

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You actually need 17 in your second class' main attribute, but since you a) get tomes for everything and B) want your primary attributes as high as possible, that's rather a meek point.

#6
uberdowzen

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Thanks for all the advice!

Son of Imoen wrote...

Perhaps you can tell more about what party you played with and what problems you ran into, so we can give more specific advice?


I turned the difficulty down without realising it would decrease my XP gain so I got stuck at the fight just outside the second mine. My party was me (as an underpowered fighter I'm now beginning to realise), Jaheira, Khalid, Minsc, Imoen and Dynaheir (who I just realised while looking up the spelling is voiced by Jennifer Hale). Is that a good party? I took Dynaheir because I wanted Minsc and I felt bad leaving Imoen as she's so nice but I don't really have any attachement to Jaheira and Khalid.

#7
jaxsbudgie

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Imoen is great and probably the best NPC in the game if you take into consideration her class. She is the best Thief available, only a few come close (Montaron, Skie and a dual-classed Shar-Teel).

As for your team as a whole, they are fine and are the game's 'canon' party. Basically they are the NPCs Baldur's Gate 2 assumes you completed Baldur's Gate 1 with, so they can't be all that bad.
I think what will make your team better than just 'good' is what class and role you will play.

The current set up is lacking additional divine and arcane spell casters.

My solution is for you to play either:

A Human Fighter with 15 or more Strength and 17 or more in Wisdom
And then dual over to a Cleric after a few levels of Fighter - I'd recommend 3 levels so you get the extra * to put into warhammer (totallying *****), basically you'd be a pure Cleric who can actually swing a warhammer well!

or

A half/elf Fighter/Cleric



As for your stats high dexterity doesn't hurt and 16 constitution is essential, anything higher is wasted. Higher wisdom is good too - bonus spells per level and strength is good too. Something like this would be good:
Strength: 16
Dexterity: 17
Constitution: 16
Intelligence: 10
Wisdom: 18
Charisma: 10

Now I'd also be tempted to dual Imoen over to Mage at level 5, that way you can get decent enough points in locks and traps (the most essential skills) to cover yourself. I'd leave all the wilderness areas unexplored until you dual her, that way you won't need her thieving capabilities (that she won't have access too) and will gain a tonne of xp. 

So your party would look something like:
PC - Fighter 3 > Cleric  .... or .... Fighter/Cleric
Imoen - Thief 5 > Mage
Jaheira - Fighter/Druid
Khalid - Fighter
Minsc - Ranger
Dynaheir - Mage

A solid team methinks!

Modifié par jaxsbudgie, 07 septembre 2011 - 09:14 .


#8
aries1001

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Your party is pretty much the standard party in BG1 - a great party, I might add :) Imoen is a thief, so she's sort of necessary. You can't ditch Jaheira without Khalid leaving as well, though. I think Jaheira is the only cleric? in BG1; I seem to remember that maybe there is another cleric called Branwen, bound in stone in a wood somewhere in BG1.

For your first playthrough, I'll recommend playing as a human fighter - STR, DEX, and CON are important stats for fighthers. INT, WIS, and CHAR are not as important for fighters as these stats mentioned above. I played (in my many playthroughs) as a sword and board (meaning sword and shield) character. Just make sure your character also has at least one point in bows and one point in swords at the beginning of the game. Bows and slings and other ranged weapons are really usefull in BG1, meaning a point in axe is also usefull since you can buy throwing axes at some point.

#9
jaxsbudgie

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aries1001 wrote...

Your party is pretty much the standard party in BG1 - a great party, I might add :) Imoen is a thief, so she's sort of necessary. You can't ditch Jaheira without Khalid leaving as well, though. I think Jaheira is the only cleric? in BG1; I seem to remember that maybe there is another cleric called Branwen, bound in stone in a wood somewhere in BG1.


There are actually quite a few Clerics/Druids in the game!
Jaheria - Fighter/Druid
Viconia - Cleric
Yeslick - Fighter/Cleric
Branwen - Cleric
Quayle - Cleric/Illusionist
Tiax - Cleric/Thief
Faldorn - Druid

#10
Grond0

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jaxsbudgie wrote...
As for your stats high dexterity doesn't hurt and 16 constitution is essential, anything higher is wasted. Higher wisdom is good too - bonus spells per level and strength is good too. Something like this would be good:
Strength: 16
Dexterity: 17
Constitution: 16
Intelligence: 10
Wisdom: 18
Charisma: 10

You might want to keep charisma up for role-playing reasons, but strength, dexterity and constitution all give much greater game-playing benefits.  Constitution over 16 is only wasted if your PC is not a fighter type (including ranger, paladin and barbarian).  Fighters (including dual and multi-class) get full benefits.  For instance if constitution starts at 18 and you use the tome to get it to 19 you will get +5 HPs per level - meaning a fighter gets almost as many HPs from the constitution bonus as their average 5.5 HPs per level from die roll.

It is useful to have intelligence of at least 9 as this is required to use wands and scrolls.  Wisdom has no benefit for a fighter, but obviously does for a cleric (need a minimum of 17 to dual to a cleric).  Setting intelligence at 9 and charisma at 3 with other stats 18 only requires a total die roll of 84, which you should be able to get very quickly by re-rerolling at character creation.

#11
The Fred

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Ideally, you would have 18 Dex, 16 Con or 18 if a Fighter-type, preferably 15 Int if a wizard (not necessary I don't think unless dualing but better) and as much Wis as possible (i.e. 18) if a Cleric or Druid (bonus spells). It's always nice to have 18 Str as well, though you only really need it if you're a Fighter-type. A high Cha is only necessary for people like Druids who just have to have it, and though it's a nice bonus, you can use someone like Imoen as the talker. Obviously you can't always have it all, and rerolling loads is not only boring, it feels a bit cheaty (at least to me).

#12
uberdowzen

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Thanks for all your help! About half my party has reached level 2 so hopefully I'll be ready for the first dungeon this time. I also installed the widescreen mod which is awesome. When the camera isn't zoomed in it really is a quite beautiful game.

#13
Master of Tacos

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SAVE A LOT. You'll be glad you did.
I'm a quest hunter and i know all the little tricks to max your exp ASAP.
Kill firebead elvenhair (mage in the candlekeep inn) for a quick 2700exp (and a nice mage robe early in the game)
Theres a ring of protection in a rock in the area south of FAA, this can be useful. (x1006 y1114)
Firebead pulls himself out of the grave, and you can do a quick quest to get 300xp and a reputation +1, then kill him again (be warned, he's stronger this time) for the 2700 exp. (x 2044 y 2905)
Head accross to feldeposts, talk to marl the drunk, rather than fight him, say 1-1-3-3-1, get 900xp for resolving it peacefully, then kill him for the usual 650xp and no reputation loss.
These are the big things i do when i start a new profile, hope this helps.

#14
The Fred

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Ogre on the Coast Way for the magic belt. Two characters with ranged weapons and/or a Blindness or even Sleep will do for him.

Saving Melicamp is slightly tougher, but still doable and worth 2k XP. Go to High Hedge then head to the area south of there. Then go a little to the east.

#15
Kevin Lynch

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This is moving in spoilerish territory, so I'll move it on over.

#16
Humanoid_Taifun

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Let's see if uberdowzen finds it here.

#17
uberdowzen

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It's on my main page. Thanks for all the advice, I'm having a lot more fun with the game this time.

#18
The Fred

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Kevin Lynch wrote...

This is moving in spoilerish territory, so I'll move it on over.


Oh, sorry, I thought we were already in the spoilers forum... Image IPB

#19
aries1001

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Be sure to notice the talking chicken, though.....Melicamp has done an experiment that went horribly - or should I say - chickeny - wrong ;) ....

#20
uberdowzen

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Thanks for the heads up! Have already done that quest though.

#21
Matuse

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Forsooth! Methinks you are no ordinary talking chicken!

Modifié par Matuse, 17 septembre 2011 - 05:02 .