As a developer of DA:O, I'm very proud of our work and it saddens me to read that some people believe that weeks of a full team (plus external companies for translations and voice overs, among other things) of work are not worth $7 or even $5 dollars.
Regardless of that, it brings tears of happiness to my eyes to see everyone else respond to some of those that hate DLC by explaining exactly how it is, thanks guys!
Having said that, we still acknowledge all the feedback we get and while we can't always do something about it, rest assured that its on our minds.
Here are some examples of feedback we've had:
- If DLC is going to cost a certain amount, make it longer or charge less. This is the most common feedback. To this I'll just repeat a few things I've mentioned in other threads. Cost is a big factor. If we make a longer adventure with fully voiced cutscenes and dialogs, that means quite a lot of work AND translating all the writing to 7 languages and adding voice over for 5 of them. A fellow developer mentioned that we could make a really long expansion that just had you battling monsters with lots of hit points and running back and forth in large but empty levels, but we know very well that game length does not equal quality and we try to use our resources to balance out the best experience possible.
- Make bigger meatier full expansion packs. I have mentioned before that whether we do something about it or not, it takes time and resources, so you can't expect one of these immediately after launch.
- DLC should be free, for example ("some older game"). Well, as has been mentioned before, we do offer free DLC for those who purchased the game (and I repeat, the DLC was finished after the game itself was finished, its not like we ripped it from the finished game) but there are specific reasons for why we were able to offer that particular DLC for free. Some people were mentioning multiplayer maps were given for free in other games, but obviously in DA:O an empty map would be quite boring and, in any case, as you guys yourselves explained, its a different type of business model. In those cases free DLC is a way to sell the game and is part of the budget for the game itself.
These comments are regarding the state of currently announced products. Of course, I can't comment at all on future products or how this feedback will affect them exactly just know that we do read it and take it into account.
To the OP. I'm sorry you feel that way but I hope that the many explanations in this thread help you understand what we are trying to do with DLC. Its a service to those who want to add a little something to their game, and while its a service to you guys, we still need to be able to pay for all the people involved so that we can continue adding cool stuff. And yes, its optional, but we do want you to know about it, that's why there is a guy in the game that tells you.
For those of you still reading... I have a couple of questions for those willing to submit more feedback: Do you know how long you took to finish each of the main quests in the game? Do you feel that an average DLC module should be around equal what these quests take?