As I understand you do not need the be connected to the internet (as in having your Internet Explorer browser opened when you play the game) whne playing the game, even with the DLC. You do have to log-in with your Bioware/EA account to get access to said DLC. Then you can close your Internet Explorer (if it's even required to log in into your account?) I remember a year ago in the very long thread on DRM in the old forums (just as information) we've particularly ask for any DLC and the game to be tied to our Bioware account. -sigh- Bioware listens, and does what we've been asking - and the we complain. But I forget this is - I haz Internetz - so pretty much anything you do as company or as person get scrutinized and examined - to - ehm- point of oblivion (and yes, this is a pun!)
And we've come along way from way back 10 years ago where Bioware used sprites to create BG2 graphics to the visually graphics that is (in) DA: Origins. The production costs for making a game has gone up quite a bit. In the old 10 years you could get by just selling abouty 400,000 copies of a game. Today, a game has to sell at least 1-1,5 million or millions just to break even, at least an AAA title such as DA: Origins. And during this time the devs. still have to be paid. Surprisingly, they also have to be paid after the completion of the game. Shocking, I know! And here's where DLC comes into play as it secures a steday stream of income to Bioware (and EA) that makes sure that people can get paid, can keep their jobs etc. etc.
I understand (and I feel their pain somewhat) why people would think that 5 US dollars for 1 hour DLC or 7 US dollars for maybe 2 hour DLC is way too much money to pay for this type of DLC. So be it.
Yet, people still pay like 50 or 60 US dollars for 10 hours of Uncharted 2 or maybe 10 hours of Modern Warfare 2. That's about 5-6 dollars for an hour of entertainment. My gut feeling says to me (that 5-6 dollars for an hour is just about the right amount of money for what an hour of gaming entertainment time cost to produce (make) these days. Also, people playing adventure games (like Monkey Island games or Syberia 1 or the Sherlock Holmes games) also pay like 40-50 US dollars for about 10-12 hours of gaming time. (sometimes even less!)
The point I'm slowly getting at is this: I may not like the price of the DLC of find any value in it. However, the 5 US dollars asking price for Return to Ostagar is what will cover the production costs for the DLC, provided of course that enough people buy it. And it will secure that Bioware devs. can keep their jobs so they can make more games that are as good as DA: Origins (or better).
A final thought is this:
Do you expect not to get paid when you go to work? Because this is what game developement is today. Work. Do I wish that it would be like it were 10 years ago where idealists made slogans like 'by gamers for gamers'. Yes, I do. That's just not realistic in this day, age, and market. And Bioware devs. need to pay bills, feed children, buy gas, too.
Hopefully, they're also in the business because they like making games

But don't for moment think that Georg or Rob get to see any (ok, maybe a small amount of it anyway) of the 1 million US dollaas being made by selling DLC in the past week or so. As others have pointed out, there's licensing fees to Sony and Microsoft, then there's actors and actresses that need to get paid for their work, translations fees, and the EA probably takes a chunk of the money as well for supplying distribution channels, PR and the like. Any more leftover from this goes straight to Bioware's bank account, I'd guess. And maybe, just maybe if the game (and the DLC) exceeds a launch goal, the devs. from Bioware will get a bonus. (the games need to x amount of copies before this happens, though, so does the DLC, I think?)
For those interested here's how game development works: EA gives money to Bioware - a lot of money. Bioware starts making a game, then 5-7 years go buy, Bioware releases said game. Now EA wants its money back (understandably). So Bioware better makes sure the game sells at least 1.5 -2.5 million copies for EA to get their money back. This means that Bioware, as a company does not make any money for itself, untill after the sale of copy # 2 million or 2.5 million of the game. (and then some) This is very risky business, hence the selling of DLC to make up for this or to make additonal money that'll help Bioware as business to pay the bills and to keep its employees onboard. Lastly, sorry for the long post (and the somewhat lengthy rant in it) at times; this is game developer operating in a market after all. They'll need to make money to survive....
Modifié par aries1001, 22 novembre 2009 - 10:49 .