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Who else thinks its [bull] that you have to download more content after paying $60?!


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#326
TremCenwyth

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Gabochido wrote...

Do you know how long you took to finish each of the main quests in the game? Do you feel that an average DLC module should be around equal what these quests take?


I believe it took me anywhere from 4-6 hours for the shorter ones (like the Circle Mages) to 8-10 hours for the longest one (Orzammar).

I think it would be a great idea to have future DLC comparable in length and quality. I also realize that it would be costlier for you and that that would be figured into the cost of the DLC. But I think many of us are fully prepared to pay for a good, satisfying meal -- we just don't want to pay for crumbs (and not because they're too expensive, but because they're just not satisfying).

#327
jasonirma

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KalDurenik wrote...
In the end they are doing it to make money. Nothing else nothing more.


I just don't understand these arguments about paying for additional content.  Please tell me how many single player games in computer history have offered, out of the box, at least 50 hour of entertainment plus mod tools plus a 3D world with an intricate history (that is independent of any other lore out there in its conception and delivery), and who then offer a few hours of entertainment per professionally done DLC?

What is it you guys want?  Good lord...

  • Slaving yourself to such an unhappy group of forumites' demands ensures bankruptcy.  You'd THINK that acquiesing to the vocal playerbase would "enhance the product".  But you're only partially right: these companies do perform focus group testing.  These focus groups are the cross-section of the game playing public.  Sure, you may not want to associate yourselves with a 15 year old freckled boy or with a 45 year old unmarried apartment dweller, but these are the other people who pay to play the game. 
  • The vocal forumites do not amount to anything more than a small percentage of users.  Don't believe me?  Check out the amazingly unsuccessful boycot of Infinity Ward by the PC community due to a change up in how servers work and how limited the PC gaming experience is compared with consoles.  It's only dented what has become the highest grossing game in history.  So much for our vote, right?
  • Businesses make money.  You want them to make money.  Why?  Because you probably work for a business, and if they're not making money, you're not making money.  And so you can make money, you want your business to sell a good product: one that shines better than the competitors.
  • It is naive to believe that making money is the sole obsession in the VG industry, though.  Prestige, funding for subsequent projects, and pride all mean you do it for more than a paycheck.
Look...these devs made something much, much more than what you paid for.  This is bar none, the best value for the $$ that exists currently in the gaming industry.  Sure, you can play cheaper games with less story and better graphics.  But this title shines because it is so much more than what you'd normally expect from run-of-the-mill gaming.

You don't like that they want to be rewarded for their work for less than $10 per pop (DLC)?  Then don't pay.  Go away.

But I, for one, want to see these guys succeed.  I'm not a fanboi, but I am a very interested party after being converted to the depth and quality of this game.  And frankly, it's just selfish, "I deserve it all for virtually nothing" mentalities that seem to dominate these threads. 

Yes, $60 for the main game is not cheap, but the game is generally no less than fifty hours of entertainment (meaning almost 2.5 days of continuous playing).  And you expect the company to keep doling out content for you?  Really?  Who's paying for that extra work? 

You are.  Get over it.

#328
french lies

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micheal001 wrote...

Isn't that the truth. Even though I am a consumer and make like the product like a game or a car with us as consumers the compainess like RA and Bioware end up like the banks...the crash. But I like what you say from this day forward I will tell everyone I know not too buy EA or Bioware products....because

if you don't think a product is worth the asking price then simply don't buy it.

I'm not sure I understand here, are you saying that the implementation of a DLC model for Dragon Age effectively makes it impossible for any EA/Bioware product to be worth its asking price? And I can't help but imagine you have larger issues if you feel that the sale of optional content for the price of a sandwich is such a heinous crime that you would wish for the failure of an entire company.

#329
Sarakinoi

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I find it disturbing how people seem to only think in extremes. This is not about no DLCs at all versus a swarm of expensive DLCs, versus totally free DLCs. This is about value, simply and plainly.

Yes, we established that DLCs cannot be free and that Bioware is here to make money. But where do you draw the line?

Because that argument can be used on many things... Will you agree to completely forget about the 20 hours+ expansions we used to get a few years ago for 20$? Because by the same logic, you would have no problem with 20 DLCs, 1 hour and 7$ each, for a total price of 140$? If Bioware is here to make money, why would they not sell you something worth 20$ for 140$ , 7$ at a time? Again, where do you draw the line?

When you switch to a completely money oriented logic, things can only go downhill for the end consumer. Even if this end consumer happens to be a loyal fan on the edge of fanaticism that will pay for anything at any price, it does not justify abuse, and these people certainly won't stay that way forever. The problem here is that some players here are seeing red flags, signs that Bioware is going in the wrong direction. In a nutshell :

1) Intrusive NPCs. It might not be a billboard, but it is as annoying to see an NPC with a big exclamation mark over his head every time you go back to camp. Hell even my email software has an option to mark a message as read or even delete it. The way it is done now is just intrusive and annoying, and Bioware has failed to acknowledge this problem or even agree that this is actually a problem at all !
2) Removing key functionality from the game to put it into the DLC. Or are you saying that the chest was not part of the core game? That it was an afterthought after the game was locked? That it had extra cost for the voice actors? Come on. This is ONE thing that can be positively proven to have been moved to DLC, and don't tell me it did not feel even slightly wrong to do this. I am also tempted to speculate on how rare special items are in the original game, how super hard locked chests have elfroot in them, versus how abundant special items are in the DLCs. Were these items also all created after launch and those special chests in special places meant to be full of junk as a "design decision"?
3) Intrusive DRM on the DLCs. YES there are people who have issues with their savegames because of this as you can see it from reading many forums. Some do, some do not, but this is a real problem and there is no word from Bioware on removing this functionality from future DLCs and patching the existing ones.
4) Increasingly low value for the price. I think it has become way too tempting for companies to make micro content for micro prices and decorate it with a couple of items here and there. I believe at least one hour of gameplay for each dollar makes more sens and will keep fans of the game satisfied. Increase the price if necessary, I am sure everyone will gladly pay 10$ for 8-10+ hours and be thankful for it.


Modifié par Sarakinoi, 23 novembre 2009 - 12:01 .


#330
Ugleb81

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romankalik wrote...

Ugleb81 wrote...


Requiring an internet connection to authenticate your DLC every time you want play is frustrating and also wrong. 


Yes. Yes it is. This isn't a multiplayer game, after all. Note the fact that this isn't the case for DA:O, though. You have to register your game content, including the game's own serial key, exactly once. Once you do that, and the game serial and DLC codes are all tied into the same account, you have login once per DLC to authorize it.

And that's it. Once you do that, you don't need an internet account anymore. And seeing as how you needed one to download the DLC in the first place, I don't think there's any added hassle here, is there?

Is it possible that you just forgot to register the game to your Bioware account?


If you are not logged into the Dragon Age servers and try to load your save game that uses DLC, the game does not load and tells you that you need to be logged in.  I know because the game repeatedly screws up logging into the server every time I boot up and I have to repeatedly exit the game and re-load it before it sorts itself out and recognises that I am logged in.

I have registered the game with my bioware account.  It just appears to be buggy. :?

The point against requiring a user to always be connected is that sometimes, for reasons beyond your control, your internet connection might be down.  A single player game should not require you to connect to the internet to prove that you bought it every time you try to play.  Once should be enough.  All this serves to do is inconvenience paying customers.  I'm definitely finding it annoying.

P.S. On your points about product placement on tv, when Jack Bauer pulls out his Dell laptop I dont get a pop-up on my screen interrupting the show to ask if I would like to visit the Dell shop now to buy one.  In Dragon Age I do.  This is not how the games industry works and is the first time I have ever experienced such a level of commercial intrusion into any game.  I don't like it and hope to never see it again.  It isn't the industry standard yet and I hope to Andraste it isn't the shape of things to come.

#331
darkblueglass

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[quote]Sarakinoi wrote...

2) Removing key functionality from the game to put it into the DLC. Or are you saying that the chest was not part of the core game? That it was an afterthought after the game was locked? That it had extra cost for the voice actors? Come on. This is ONE thing that can be positively proven to have been moved to DLC, and don't tell me it did not feel not even slightly wrong to do this. I am also tempted to speculate on how rare special items are in the original game, how super hard locked chests have elfroot in them, and how abundant special items are in the DLCs, were they also all created after launch and those special chests in special places meant to be all underwhelming?
[\\quote]

I don't agree with this. Why is the chest essential to play the game? There are plenty of back packs to buy in the game and For me, they have been more than enough for my loots. It was BioWare's business decision to include the chest to the DLC but no way the chest is essential to enjoy the game and I don't feel that BioWare took anything from me because the amount of contents in this game is immense without DLCs.

There are plenty of special items from the normal game such as judgement armor sets which is better than Warden commander armor set from the DLC and Blood Dragon armor set is also better than the Warden commander armor set as well.

Modifié par darkblueglass, 23 novembre 2009 - 12:11 .


#332
darkblueglass

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Sarakinoi wrote...

2) Removing key functionality from the game to put it into the DLC. Or are you saying that the chest was not part of the core game? That it was an afterthought after the game was locked? That it had extra cost for the voice actors? Come on. This is ONE thing that can be positively proven to have been moved to DLC, and don't tell me it did not feel not even slightly wrong to do this. I am also tempted to speculate on how rare special items are in the original game, how super hard locked chests have elfroot in them, and how abundant special items are in the DLCs, were they also all created after launch and those special chests in special places meant to be all underwhelming?[\\quote]

I don't agree with this. Why is the chest essential to play the game? There are plenty of back packs to buy in the game and For me, they have been more than enough for my loots. It was BioWare's business decision to include the chest to the DLC but no way the chest is essential to enjoy the game and I don't feel that BioWare took anything from me because the amount of contents in this game is immense without DLCs.

There are plenty of special items from the normal game such as judgement armor sets which is better than Warden commander armor set from the DLC and Blood Dragon armor set is also better than the Warden commander armor set as well.


Modifié par darkblueglass, 23 novembre 2009 - 12:13 .


#333
BrunoB1971

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If the Dlc bring something to the game i am all for it...SIMS is an example of wasted money...you can buy all kinds of ridiculous crap to put in your house or whatever...but if the dlc for dragon age bring variety i am all for it!
I would rather see EA and Bioware make official stuff that works ( 99% of the time ) then see tons of fans made mods that are half baked or usually useless.
For all i care as long as you get a resonable amount of content that does not unbalance the game, expand the story or even improve the game....
I give a big thumbs up!!!!
Hell looks at all the crap in world of warcraft...there are a gazillion things in this game and what is keeping people addicted to the game is greed, everybody wants the best piece of equipment, that unique items, that top tier mage robe...
People are gonna bash me on the head for saying this but i have been waiting for so long for an offline version of a MMO like WOW and to me i think Dragon age could be just that in some ways ...no more of those monthly fees....my dream come true....

peace

Modifié par BrunoB1971, 23 novembre 2009 - 12:16 .


#334
Sarakinoi

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I don't agree with this. Why is the chest essential to play the game?

Yes it is because :
1) A chest is key functionality in this kind of game, we came to expect it and need it.
2) You could argue that there is a better inventory system in place that requires no chest, which is wrong considering objects that are not clearly useful or useless, the tiny sized runes that each take an inventory space even when stacked, the ammount of different raw materials you have to carry to make potions/traps/poisons, and just how many junk you have to carry and sell to get a reasonable amount of gold in this game.
3) If it was not needed, then why make one? even in a DLC?

Also if you have finished the game and did NOT buy the DLC with the chest, you would have undoubtedly found yourself in the situation where you are half way into a dungeon, find your backpack full (even at 120-130 capacity buying all backpacks) and having to backtrack multiple times walking for a very long time and a dozen loading screens to the camp in order to sell and free some space. Useless chest? I think not.
But this is all besides the point. The point is that it should have been part of the core game and not moved to a DLC.

Modifié par Sarakinoi, 23 novembre 2009 - 12:29 .


#335
Georg Zoeller

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Meh, everyone who has played Warden's keep knows that the chest does not add much to gameplay at all and certainly is not key functionality. It kinda sucks if you ask me, not much point to it - if I have the time to travel on a mountain to put a bunch of things in a chest, I just as well have time to go and sell them to the next bext merchant.

The inventory system has restrictions (like about any inventory system out there) and learning to live with those restrictions is expected from the player. That of course does not mean they can't complain about it :)



Sarakinoi wrote...

I don't agree with this. Why is the chest essential to play the game?

Yes it is because :

1) A chest is key functionality in this kind of game, we came to expect it and need it.
2) You could argue that there is a better inventory system in place that requires no chest, which is wrong considering objects that are not clearly useful or useless, the tiny sized runes that each take an inventory space even when stacked, the ammount of different raw materials you have to carry to make potions/traps/poisons, and just how many junk you have to carry and sell to get a reasonable amount of gold in this game.
3) If it was not needed, then why make one? even in a DLC?

Also if you have finished the game and did NOT buy the DLC with the chest, you would have undoubtedly found yourself in the situation where you are half way into a dungeon, find your backpack full (even at 120-130 capacity buying all backpacks) and having to backtrack 30 minutes and a dozen loading screens to the camp in order to sell and free some space. Useless chest? I think not.


Modifié par Georg Zoeller, 23 novembre 2009 - 12:31 .


#336
darkblueglass

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Sarakinoi wrote...

I don't agree with this. Why is the chest essential to play the game?

Yes it is because :

1) A chest is key functionality in this kind of game, we came to expect it and need it.
2) You could argue that there is a better inventory system in place that requires no chest, which is wrong considering objects that are not clearly useful or useless, the tiny sized runes that each take an inventory space even when stacked, the ammount of different raw materials you have to carry to make potions/traps/poisons, and just how many junk you have to carry and sell to get a reasonable amount of gold in this game.
3) If it was not needed, then why make one? even in a DLC?

Also if you have finished the game and did NOT buy the DLC with the chest, you would have undoubtedly found yourself in the situation where you are half way into a dungeon, find your backpack full (even at 120-130 capacity buying all backpacks) and having to backtrack 30 minutes and a dozen loading screens to the camp in order to sell and free some space. Useless chest? I think not.


But half of my inventory is full of small portions (small fire damage increase/ small trap etc) which I should have consumed or sold as opposed to bringing around them entire game. How about you? Do you really need all the items in your inventory? Why not just sell them?
What I'm saying is that it may be useful for some people and that could be motivation to buy the DLC but it is not essential at all for me.

#337
woofyhugger

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You know what is bull. paying for WoW and then paying 15 bucks EVERY SINGLE MONTH just to grind... I'll take Bioware any day!

#338
micheal001

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french lies wrote...

micheal001 wrote...

Isn't that the truth. Even though I am a consumer and make like the product like a game or a car with us as consumers the compainess like RA and Bioware end up like the banks...the crash. But I like what you say from this day forward I will tell everyone I know not too buy EA or Bioware products....because

if you don't think a product is worth the asking price then simply don't buy it.

I'm not sure I understand here, are you saying that the implementation of a DLC model for Dragon Age effectively makes it impossible for any EA/Bioware product to be worth its asking price? And I can't help but imagine you have larger issues if you feel that the sale of optional content for the price of a sandwich is such a heinous crime that you would wish for the failure of an entire company.


This is what I detest the most is some players make irrational aassumptions and defend gaming companies for the little scams. Here you have Bioware releases a new pc game and on the %$%$ same day says  "WAIT" there downloadble content for extra money on the same $#@# day that the game is released and here you just spent $69.99 or $100.00 dollars.

But hey you like bending over and taking it and are willing too exept EA/Bioware giving to you thats fine many of us are not because it sets a standard now for other compaines too say buy this game then say six hours after release ..you can't do that quest because you don't have the extra content... %$##@@@ you.

#339
Sarakinoi

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Meh, everyone who has played Warden's keep knows that the chest does not add much to gameplay at all and certainly is not key functionality. It kinda sucks if you ask me, not much point to it - if I have the time to travel on a mountain to put a bunch of things in a chest, I just as well have time to go and sell them to the next bext merchant.


No it is not the same, let me explain.

1) With no chest, I have to carry everything on me, including raw materials and precious stones and items needed much later in the game (I won't go into spoilers), and even that extra fire resistant set or armor for dragon fights, and that extra special sword with extra damage vs darkspawn, or whatnot. Meaning instead of walking with 80 free inventory space, I am now walking with 20.

2) But with a chest, I can only carry only what I need and store special items until I need them.



Now take the example of the forest temple, a deep dungeon with a lot of loot. If I have 20 free space, I would maybe have to backtrack to town half a dozen times to sell to merchants. But with 80 free space, I might just get away with backtracking once or twice.



Seeing as we have to walk all the way back, and each region/room has its own loading screen, and that loading time increase for extended periods of play, it can become extreme annoying to do so. It inflate play time considerably, break the rhythm as instead of moving on with the story events ina smooth manner, we have to pause and take a walk back to town to sell junk, and so on.

A chest is a must, and you can't avoid it without losing something in the process, if at least the ability to play comfortably without the hassle. And yes clutter builds up fast enough that even with a chest, it is still necessary stop and manage inventory from time to time.

#340
Wild Maiden

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It is of course true that everybody has the option to not purchase additional content. The problem I have is that Bioware knows their die hard fans are going to buy it anyway, even if the fans know it's not worth the money. It's not Bioware's fault that fan-boys don't follow logical purchasing practices, it's simply the reality of the situation. The fact that a company would try to milk their biggest fans for all their worth by nickel-and-diming them for super short DLC quests is somewhat disappointing in my opinion.



Every company exists to make money, it's the profit motive that creates the best games out there, Dragon Age included, and I'm not one to begrudge anybody for their success. It's their right to charge whatever they want for their products. When a company starts to take advantage of their biggest supporters, however, that imaginary line that separates success from greed gets closer and closer to being crossed.



I have nothing against the micro-transaction model, so long as the content is of sufficient quality and of reasonable price. Warden's Keep was neither.



Just my two cents.

#341
Mighty Joe Old

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Mighty Joe Old wrote...
2. To play the DLC you have to be connected to the internet.
There is no way anyone should ever pay for any software without a hard copy.
Down Load = I get the software, not access to it!
People pay for access to software all the time with MMOs.  Unless you count staring at the log in screen as having access to the software.
--------------------------------------------------------------------

You have to be on line to play an MMO, so I don't think it's quite the same.

You should be able to play a single player game any time you want.

If your internet connection or their site is down, you are prevented from using a product you have already paid for.

Tech support:
"Sorry your refrigerator isn't working, our servers are down and we can't validate it.
Maybe you could go out and buy some Ice"!!

Personally I'm never going to pay for something I have to ask permission to use.

Modifié par Mighty Joe Old, 23 novembre 2009 - 01:04 .


#342
Mighty Joe Old

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I know it's been said here that this DLC model will likely replace major expansion releases.



Wonder if anyone knows if there might still be a Game of the year or Gold release to stores.

The type that has the most current patches and DLC included.



Having everything current on disc would definately be worth the price of admission!

#343
Guertyras

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Cant say i feel cheated by dragon age for 50 euros , it lasted several hours , around 50 for one playthrough and technically 40% of the game explored according the character profile.

Its fine with me if they release ton of 5-10$ addons,, they could even add hair styles and dyes, i couldnt care less.

Nothing force me to buy this, if theres people with enough cash to waste on cosmetics and it brings bioware money, good for them.

The only thing i fear is that DLC model completely replaces expansions ,instead of one beefy expansion we get several small overpriced modules .


#344
Georg Zoeller

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Please don't insult other posters on our forums, thank you. We would hate to ban you.

micheal001 wrote...

french lies wrote...

micheal001 wrote...

Isn't that the truth. Even though I am a consumer and make like the product like a game or a car with us as consumers the compainess like RA and Bioware end up like the banks...the crash. But I like what you say from this day forward I will tell everyone I know not too buy EA or Bioware products....because

if you don't think a product is worth the asking price then simply don't buy it.

I'm not sure I understand here, are you saying that the implementation of a DLC model for Dragon Age effectively makes it impossible for any EA/Bioware product to be worth its asking price? And I can't help but imagine you have larger issues if you feel that the sale of optional content for the price of a sandwich is such a heinous crime that you would wish for the failure of an entire company.


This is what I detest the most is some players make irrational aassumptions and defend gaming companies for the little scams. Here you have Bioware releases a new pc game and on the %$%$ same day says  "WAIT" there downloadble content for extra money on the same $#@# day that the game is released and here you just spent $69.99 or $100.00 dollars.

But hey you like bending over and taking it and are willing too exept EA/Bioware giving to you thats fine many of us are not because it sets a standard now for other compaines too say buy this game then say six hours after release ..you can't do that quest because you don't have the extra content... %$##@@@ you.




#345
jasonirma

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Ugleb81 wrote...
Requiring an internet connection to authenticate your DLC every time you want play is frustrating and also wrong. 


Briefly off-topic response to this...There is a fix for that issue.  Go to the tech forums, it's a stickied post.

Many people have to change one config file (changing a 0 to a 1).  I forget which one.  Then, the second part of the fix is to logout of the game (disable the "keep me logged in" option).  Then log back into the server (and you can then re-establish the "keep me logged in" option).  You will never need to be online to play your DLC ever again.

Hope that helps point you in the right direction.  

I didn't want to you to keep propagating a frustrating bug as "unfair" when there is a simple workaround.  And, to be clear, we all wish software had no bugs.  Things happen...but the fix is so easy you shouldn't have any difficulty implementing it.

Back on topic...

#346
jasonirma

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micheal001 wrote...

But hey you like bending over and taking it and are willing too exept EA/Bioware giving to you thats fine many of us are not because it sets a standard now for other compaines too say buy this game then say six hours after release ..you can't do that quest because you don't have the extra content... %$##@@@ you.


Wow...that's a fascinating take on it.  May I take a stab at this one?

The content about which you speak was a reward for those who preordered the game.  A reward for a preorder.  I would note that the preorder was often cheaper than the full retail price and assured extra content.

Now, a company that didn't give a damn about its customers could say, "Geez--you missed out on exclusive preorder stuff, so tough."  But EA instead said, "Y'know...not everyone wants to preorder an unknown quantity (i.e., a game they haven't played yet), so we'll allow those who didn't preorder the game a chance to get the goodies we're giving those who preorder, but to be fair to those who did preorder the game, we're going to charge a microtransaction."

Yup--that's right.  EA didn't make some of the content out of reach.  Rather, it did the opposite: it put it in reach of everyone.  How you chose to get it was up to you.  Don't preorder but like the game?  Content's there for a few more $$s.  Want to risk a preorder and have access to additional content on launch?  Preorder and maybe save some $$$s up front.

I'm not much into bending over when it comes ot my hard earned money.  But I appreciate that this model simultaneously pleased those who preordered (took the risk) and those  who wanted to wait (waited and wanted more).

But if you want to keep calling everyone idiots because you feel this was somehow unfair.  That's fine.  But your credibility is pretty much shot.

#347
thegreateski

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Other then the fact that you don't have to buy jack!$#@.

no I don't have a problem with it.

#348
french lies

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micheal001 wrote...

This is what I detest the most is some players make irrational aassumptions and defend gaming companies for the little scams. Here you have Bioware releases a new pc game and on the %$%$ same day says  "WAIT" there downloadble content for extra money on the same $#@# day that the game is released and here you just spent $69.99 or $100.00 dollars.

But hey you like bending over and taking it and are willing too exept EA/Bioware giving to you thats fine many of us are not because it sets a standard now for other compaines too say buy this game then say six hours after release ..you can't do that quest because you don't have the extra content... %$##@@@ you.

No, you're wrong. First of all, the NPC is there as advertisement for the DLC, the DLC content is not on the disc and you as a consumer aren't being locked out of content that was advertised as being included in the main purchase. So no, it isn't a scam.

Second, the consumer isn't getting screwed over at all here. Out of the box you get 100+ hours of entertainment on the disc, which short of multiplayer games is one of the best deals on the markets right now in terms of hours of entertainment/money. I hate quantifying value like that but there you go, it's certainly not anything worth getting riled up over to the point where you insult me or others.

Modifié par french lies, 23 novembre 2009 - 02:52 .


#349
Inarai

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micheal001 wrote...

french lies wrote...

micheal001 wrote...

Isn't that the truth. Even though I am a consumer and make like the product like a game or a car with us as consumers the compainess like RA and Bioware end up like the banks...the crash. But I like what you say from this day forward I will tell everyone I know not too buy EA or Bioware products....because

if you don't think a product is worth the asking price then simply don't buy it.

I'm not sure I understand here, are you saying that the implementation of a DLC model for Dragon Age effectively makes it impossible for any EA/Bioware product to be worth its asking price? And I can't help but imagine you have larger issues if you feel that the sale of optional content for the price of a sandwich is such a heinous crime that you would wish for the failure of an entire company.


This is what I detest the most is some players make irrational aassumptions and defend gaming companies for the little scams. Here you have Bioware releases a new pc game and on the %$%$ same day says  "WAIT" there downloadble content for extra money on the same $#@# day that the game is released and here you just spent $69.99 or $100.00 dollars.

But hey you like bending over and taking it and are willing too exept EA/Bioware giving to you thats fine many of us are not because it sets a standard now for other compaines too say buy this game then say six hours after release ..you can't do that quest because you don't have the extra content... %$##@@@ you.


Here's an irrational assumption:  Something additonal was ready by launch, so it must be a scam!

Of course the pre-order stuff was ready for day 1.  Anything later would be sloppy.  But past that even...  If a DLC team is trying to get the first content release out ASAP, and they have it ready for launch, are you saying that things are somehow made better if they delay it two weeks?  A delay that might even cascade or delay fixes for any bugs that might have been missed because the team's already digging into the next release(Post-releaes fixes are often handled by a seperate team, mind you, but regardless)?  Of course it's not.  The notion is ludicrous.

And your anger in this case?  100% unjustified by the facts at hand; as a rule, the pre-order content must be ready for release.  They did something good and made it available to those of us who tend not to pre-order, but of course they couldn't just make it free - not fair to the people who did pre-order. 

And beyond that...  Scam?  Really?

A scam is defined as depriving someone of something by deceit, or a fraudulant business practice.  Both definitions require that they willfully lie, in the latter case for profit.  But that's no what happened here at all - they simply made a product available, plain and simple.

#350
micheal001

micheal001
  • Members
  • 47 messages

Georg Zoeller wrote...

Please don't insult other posters on our forums, thank you. We would hate to ban you.

micheal001 wrote...

french lies wrote...

micheal001 wrote...

Isn't that the truth. Even though I am a consumer and make like the product like a game or a car with us as consumers the compainess like RA and Bioware end up like the banks...the crash. But I like what you say from this day forward I will tell everyone I know not too buy EA or Bioware products....because

if you don't think a product is worth the asking price then simply don't buy it.

I'm not sure I understand here, are you saying that the implementation of a DLC model for Dragon Age effectively makes it impossible for any EA/Bioware product to be worth its asking price? And I can't help but imagine you have larger issues if you feel that the sale of optional content for the price of a sandwich is such a heinous crime that you would wish for the failure of an entire company.


This is what I detest the most is some players make irrational aassumptions and defend gaming companies for the little scams. Here you have Bioware releases a new pc game and on the %$%$ same day says  "WAIT" there downloadble content for extra money on the same $#@# day that the game is released and here you just spent $69.99 or $100.00 dollars.

But hey you like bending over and taking it and are willing too exept EA/Bioware giving to you thats fine many of us are not because it sets a standard now for other compaines too say buy this game then say six hours after release ..you can't do that quest because you don't have the extra content... %$##@@@ you.



I do apologize. But the bioware that I knew is no longer the same Bioware from 1998. The agenda attitude is no longer the same but has been " I feel " replaced when EA took precedence over Bioware's work. Setting this example of CLC ruins game place when as a D&D play you want too be immersed into game play rather then whipping out a credit card because you can't do a quest. Where do you draw the line do you continue too attach yourself to this idea and gamble with your new DLC idea and may run a black mark against you or do you make the games that have been dedicated too people.