I find it disturbing how people seem to only think in extremes. This is not about no DLCs at all versus a swarm of expensive DLCs, versus totally free DLCs. This is about value, simply and plainly.
Yes, we established that DLCs cannot be free and that Bioware is here to make money. But where do you draw the line?
Because that argument can be used on many things... Will you agree to completely forget about the 20 hours+ expansions we used to get a few years ago for 20$? Because by the same logic, you would have no problem with 20 DLCs, 1 hour and 7$ each, for a total price of 140$? If Bioware is here to make money, why would they not sell you something worth 20$ for 140$ , 7$ at a time? Again, where do you draw the line?
When you switch to a completely money oriented logic, things can only go downhill for the end consumer. Even if this end consumer happens to be a loyal fan on the edge of fanaticism that will pay for anything at any price, it does not justify abuse, and these people certainly won't stay that way forever. The problem here is that some players here are seeing red flags, signs that Bioware is going in the wrong direction. In a nutshell :
1) Intrusive NPCs. It might not be a billboard, but it is as annoying to see an NPC with a big exclamation mark over his head every time you go back to camp. Hell even my email software has an option to mark a message as read or even delete it. The way it is done now is just intrusive and annoying, and Bioware has failed to acknowledge this problem or even agree that this is actually a problem at all !
2) Removing key functionality from the game to put it into the DLC. Or are you saying that the chest was not part of the core game? That it was an afterthought after the game was locked? That it had extra cost for the voice actors? Come on. This is ONE thing that can be positively proven to have been moved to DLC, and don't tell me it did not feel even slightly wrong to do this. I am also tempted to speculate on how rare special items are in the original game, how super hard locked chests have elfroot in them, versus how abundant special items are in the DLCs. Were these items also all created after launch and those special chests in special places meant to be full of junk as a "design decision"?
3) Intrusive DRM on the DLCs. YES there are people who have issues with their savegames because of this as you can see it from reading many forums. Some do, some do not, but this is a real problem and there is no word from Bioware on removing this functionality from future DLCs and patching the existing ones.
4) Increasingly low value for the price. I think it has become way too tempting for companies to make micro content for micro prices and decorate it with a couple of items here and there. I believe at least one hour of gameplay for each dollar makes more sens and will keep fans of the game satisfied. Increase the price if necessary, I am sure everyone will gladly pay 10$ for 8-10+ hours and be thankful for it.
Modifié par Sarakinoi, 23 novembre 2009 - 12:01 .