I keep seeing the expansion pack arguement when people denounce DLC and I think they don't realize that the nature of the industry is changing. To be fair, DLC can be controversial because a player can feel like they're being milked and I can see why some people are upset of having to pay for day one DLC, which is why companies must be careful with what they do with them.
Expansion packs were how the industry used to provide addition content. But just because that's how it was done in the past doesn't mean the industry must always follow that model. DLC offers unique opportunities for both developers and the players. Take Shale, for example. Shale was cut from the core game because of time constrants but was made available as DLC. If this was 8 years ago, although the files would have been in the game, Shale wouldn't have and we would have been stuck with the knowledge that we were
this close to having a golem as a party member. The DLC model changed that because it gave BioWare time to impliment Shale outside the constrants for the core game. This DLC, by the way, was available to us
for free upon the purchase of the game, so you can't really say that BioWare is forcing us to pay for things that were supposed to be in the game at launch.
The thing about the DLC model is that, instead of one big content update in the form of an expansion pack or two, we now get smaller ones at more frequent rate.
Modifié par Red Viking, 22 novembre 2009 - 12:54 .