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Who else thinks its [bull] that you have to download more content after paying $60?!


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#76
Inarai

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chadinfinity wrote...

I dont care if another team made the DLC, the fact is it was made available on launch day, and is kinda a slap in the face after you paid full price for the game then you see DLC for purchase after you install. What ever happened to free DLC (for PC at least), not to mention a certain game reporter has said EA has made over 1 million off the DLC to date.


1: Free DLC?  You mean Stone Prisoner?  Code's in the box.
2: I wouldn't be surprised if gross incoming is high of DLC, really.  Outgoing to make it isn't gonna be too low either.

#77
Mordaedil

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It's funny to me that the main complaints are always:



"The game was incomplete."



and



"The DLC was too short!"



So, that means they cut out 1 hours out of 80 hours from the cutting room table floor and reattached it in a form and people cry foul.



Bioware isn't Team Gizka, they need to feed too.

#78
Red Viking

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I keep seeing the expansion pack arguement when people denounce DLC and I think they don't realize that the nature of the industry is changing.  To be fair, DLC can be controversial because a player can feel like they're being milked and I can see why some people are upset of having to pay for day one DLC, which is why companies must be careful with what they do with them.

Expansion packs were how the industry used to provide addition content.  But just because that's how it was done in the past doesn't mean the industry must always follow that model.  DLC offers unique opportunities for both developers and the players.  Take Shale, for example.  Shale was cut from the core game because of time constrants but was made available as DLC.  If this was 8 years ago, although the files would have been in the game, Shale wouldn't have and we would have been stuck with the knowledge that we were this close to having a golem as a party member.  The DLC model changed that because it gave BioWare time to impliment Shale outside the constrants for the core game.  This DLC, by the way, was available to us for free upon the purchase of the game, so you can't really say that BioWare is forcing us to pay for things that were supposed to be in the game at launch.

The thing about the DLC model is that, instead of one big content update in the form of an expansion pack or two, we now get smaller ones at more frequent rate.

Modifié par Red Viking, 22 novembre 2009 - 12:54 .


#79
F-C

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chadinfinity wrote...

 and is kinda a slap in the face


Image IPB

#80
Red Viking

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Why do people always use the term "slap in the face" anyway? It's been used so much that the meaning has kinda been watered down.

#81
Chromie

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Reiella wrote...

You have a future of being disappointed in the gaming industry ahead of you.


Well he is playing on a console...probably a kid that's why he is misinformed

#82
Arsaidh

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chadinfinity wrote...

I dont care if another team made the DLC, the fact is it was made available on launch day, and is kinda a slap in the face after you paid full price for the game then you see DLC for purchase after you install. What ever happened to free DLC (for PC at least), not to mention a certain game reporter has said EA has made over 1 million off the DLC to date.

Yes, how dare they attempt to profit from their own labor? After all, we all live in a post-scarcity society where nobody needs money for anything, ever.

#83
Lux

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You don't have to download more content after paying $60...



I'm looking forward to try out free player-made content actually.



As for premium content, if you don't like it, skip it altogether. You could also wait for about a year until all of it comes in a neat package.



I think that people need to get used to ignore the DLC if they don't want it, instead of thinking they're too tempted or that their game is incomplete otherwise. There are some corrections that need to be done I think. That Warden's Keep quest giver is a bit too intrusive when remaining in the camp, if people don't want to buy that content.



I don't mind paying for DLC and would do so if I'm ever able. EA billing doesn't like people living in *odd* places...

#84
Guest_chadinfinity_*

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eisberg77 wrote...

chadinfinity wrote...

I dont care if another team made the DLC, the fact is it was made available on launch day, and is kinda a slap in the face after you paid full price for the game then you see DLC for purchase after you install. What ever happened to free DLC (for PC at least), not to mention a certain game reporter has said EA has made over 1 million off the DLC to date.


So, how long should have they waited?  Cause no matter what you choose, people would have the same complaint as you.

Free DLC for the PC was a failed experiement for Mass Effect.  They are a business, and unless they see a return in giving something away for free, they are not going to do it anymore.

Well if nobody notices this problem, and takes a hands out attitude towards gaming then when will it stop. A few dollars here and there per person is not much, but when it comes to the big picture this is a growing trend.

#85
Cuthlan

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You don't have to do anything.

#86
Lyrandori

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It's fine by me, I still to this day remember when sometimes brand new SNES and N64 games cost me $70, those were the days, cartridges for the win. The most expansive game I have ever bought, if my memory serves me well, was the SNES version of Killer Instinct which came as a black cartridge (on release day) and a Killer Cut soundtrack CD-Rom, for a "low price" of $90 (Canadian dollars).

So when I see PC games at $39.99 and $49.99, I'm fine. As for Dragon Age I paid the Digital Deluxe Edition for only $30 from CDKey House (I just paid for the keys basically, or the license if you will), so I didn't mind about paying for the DLCs. In the end, overall, I still consider PC gaming to be quite affordable, but I do have a job so yeah, I can pay my games. And, additionally, there's a problem with the way you [OP] address this situation, you're saying that we «have to» download... well news paper just came in, you don't "have to", it's a choice, either you do, or you don't, no once obliges you to pay more after you pay for the base product.

Modifié par Lyrandori, 22 novembre 2009 - 01:38 .


#87
WoodsDweller

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$60. Sixty WHOLE dollars. The price of a couple of hardcover novels. Yes, you should clearly get the moon AND a pony for that much.



Software isn't a product, it's a service. You want BioWare to keep producing content for this fine game, you need to keep paying for it. You don't have a monthly subscription fee, you don't have an annual maintenance fee, instead they sell you a little bit of content for the price of a sandwich. I personally would rather pay a bigger fee and get all the content in one bundle, rather than being nickled and dimed, but whatever works is OK.

#88
Nosuchluck

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The DLC which requires money isn't really worth buying in the first place, so it's not like you HAVE too get it. I mean do you really think your missing out if you don't get to play less than an hours worth of content? By the time you've finished you've probably missed out on 10-20 hours of content in the main game anyway. It's tough to complete everything.

#89
Nighteye2

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CrazyKindBud wrote...
yea ofcourse i didnt mean HAVE to download. but like you said, they dangle it infront of you, INGAME, on the main story line. im sorry if there is a character in the game telling you about a quest and then half way thru the convo he drops the download this content option on you, thats NOT a full game in my opinion.


So, 90+ hours of gameplay (not counting replays with different origin stories) is not a full game in your opinion? Too short for that $60? Really? :whistle:

#90
dirtyklingon

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i just wish i could actually get the DLC i paid for to work. :(

#91
Skellimancer

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No one forces you to buy DLC.



No point either unless you need overpowered items.

#92
moiraesfate

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CrazyKindBud wrote...

bought this game thinking it would be the full game but no. the second i log it offers me downloadable content? there are missions in the main story line you cant do without paying another $10. I knew EA was a lame ass company but i didnt think Bioware would be as well. Im extremely diapointed in these shiesty policies...

[Edit] Careful with the language. You still have to follow the Terms of Service.

Thats life. ALL games do this. If you can't handle it, then maybe you shouldn't be playing games that have access to the internet.

#93
Drunkencelt

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You, sir, are a tool.



Shale is a free download because they couldn't get it in the game intime for gold. They realized they had extra time and threw it in there for free with each purchase. This is FAR more than any other company would do. Everyone else would charge you for it right away. They even gave us free armor for mass effect 2 on the horizon.



So far, we have had more DLC content(1 free) than Mass effect ever had.

#94
Maxwell the Fool

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Haasth wrote...

This game is bigger than anything you'll see currently released on it's own.


@Haasth: Ever played a TES game?

@OP: DLC are optional

#95
Drunkencelt

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$80 for Phantasy Star 4, cause it was the double cardtidge size, that was a still worth it :P

#96
ladydesire

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chadinfinity wrote...

 Well if nobody notices this problem, and takes a hands out attitude towards gaming then when will it stop. A few dollars here and there per person is not much, but when it comes to the big picture this is a growing trend.


Yes, and it might actually result in more people getting things they like from a game publisher; expansion packs have a tendency of being hit and miss sometimes.  A good example of this are the two NWN2 expansions; folks (including the gaming sites) loved Mask of the Betrayer and panned Storm of Zehir for the most part. Why? Because Storm of Zehir, as nice as it was, was a radical departure from what players like and it was missing most of what gamers buy expansions for.

#97
Sloth Of Doom

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Cuthlan wrote...

You don't have to do anything.


This!

Now  QFT, STFU, KTHXBAI. :devil:

#98
LaztRezort

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Sloth Of Doom wrote...

Cuthlan wrote...

You don't have to do anything.


This!

Now  QFT, STFU, KTHXBAI. :devil:


Or, as we say in the engineering business, "dead-on balls accurate."

#99
Krathax

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I paid $60.00 for a full game, I do not feel cheated. Bioware has decided to release additonal content. fine by me. If I want the extra content I will pay for it, if I don't want it, I won't buy it. Simple. I do not begrudge Bioware for trying to make a buck off content they create. If the content is good, people will buy it, if it sucks, well...that will take care of itself.

Modifié par Krathax, 22 novembre 2009 - 04:33 .


#100
Gabo

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As a developer of DA:O, I'm very proud of our work and it saddens me to read that some people believe that weeks of a full team (plus external companies for translations and voice overs, among other things) of work are not worth $7 or even $5 dollars. 

Regardless of that, it brings tears of happiness to my eyes to see everyone else respond to some of those that hate DLC by explaining exactly how it is, thanks guys!

Having said that, we still acknowledge all the feedback we get and while we can't always do something about it, rest assured that its on our minds.

Here are some examples of feedback we've had:

- If DLC is going to cost a certain amount, make it longer or charge less. This is the most common feedback. To this I'll just repeat a few things I've mentioned in other threads. Cost is a big factor. If we make a longer adventure with fully voiced cutscenes and dialogs, that means quite a lot of work AND translating all the writing to 7 languages and adding voice over for 5 of them. A fellow developer mentioned that we could make a really long expansion that just had you battling monsters with lots of hit points and running back and forth in large but empty levels, but we know very well that game length does not equal quality and we try to use our resources to balance out the best experience possible.

- Make bigger meatier full expansion packs. I have mentioned before that whether we do something about it or not, it takes time and resources, so you can't expect one of these immediately after launch.

- DLC should be free, for example ("some older game"). Well, as has been mentioned before, we do offer free DLC for those who purchased the game (and I repeat, the DLC was finished after the game itself was finished, its not like we ripped it from the finished game) but there are specific reasons for why we were able to offer that particular DLC for free. Some people were mentioning multiplayer maps were given for free in other games, but obviously in DA:O an empty map would be quite boring and, in any case, as you guys yourselves explained, its a different type of business model. In those cases free DLC is a way to sell the game and is part of the budget for the game itself. 

These comments are regarding the state of currently announced products. Of course, I can't comment at all on future products or how this feedback will affect them exactly just know that we do read it and take it into account.

To the OP. I'm sorry you feel that way but I hope that the many explanations in this thread help you understand what we are trying to do with DLC. Its a service to those who want to add a little something to their game, and while its a service to you guys, we still need to be able to pay for all the people involved so that we can continue adding cool stuff. And yes, its optional, but we do want you to know about it, that's why there is a guy in the game that tells you.

For those of you still reading... I have a couple of questions for those willing to submit more feedback: Do you know how long you took to finish each of the main quests in the game? Do you feel that an average DLC module should be around equal what these quests take?