Gabochido wrote...
- If DLC is going to cost a certain amount, make it longer or charge less. This is the most common feedback. To this I'll just repeat a few things I've mentioned in other threads. Cost is a big factor. If we make a longer adventure with fully voiced cutscenes and dialogs, that means quite a lot of work AND translating all the writing to 7 languages and adding voice over for 5 of them. A fellow developer mentioned that we could make a really long expansion that just had you battling monsters with lots of hit points and running back and forth in large but empty levels, but we know very well that game length does not equal quality and we try to use our resources to balance out the best experience possible.
****some spoilers are included***** (sorry needed em to explain my point)
Maybe a little more fighting would be welcomed. Like with wardens keep. I can't really understand when you go out onto the wall/path to the tower. It's 20 feet with a hand full of bad guys to fight then you transition right back inside for another hand full of enemys and then it stops. I understand not wanting to use large areas that are nothing but a time sink jogging simulation, but I think many would not have minded if there was a little more to them. Stratch it out where its aplicable especialy if were going to have to go thru a loading page

I'm just using wardens keep since we have so few examples.
Then maybe something like after the keep is all saved and fixed up you could go back and the npc says something along the lines of "monsters in the mines ( or whatever the caved in spot is supposed to be) oh noes save us!!" You go start a little dungeon crawl. Maybe it used to be where the grey wardens buried their dead and darkspawn broke thru some lower caves/deep roads and started raising the dead or summon demons to inhabit them and you have to clear them out. Just to add a little life to the dlc.
It wouldn't need all the extravagant cutscenes and the dialogue that went with them that delt with the keep. Which were great, don't get me wrong they were great. Which sorta brings me to another point about it. The pacing just kinda felt like I was getting rushed thru it. Its like cutscene/small trivial fights/cutscene/transition, repeat, repeat, mini boss, repeat, boss, and its over.
Maybe its just me about the pacing but it just felt like there was little meat and with the keep being so very tiny compared to everything else. I know I look at some of the sidequest areas that are much larger, with many more and varied fights that felt more satisfying. Then a castle where a battle was fought, the veil was weakend/torn, demons, and undead.
Gabochido wrote...
For those of you still reading... I have a couple of questions for those willing to submit more feedback: Do you know how long you took to finish each of the main quests in the game? Do you feel that an average DLC module should be around equal what these quests take?
For the shortest 6-8 hours. Longest about 12 hours. Thats also dependent on if I was catching up on codex entries or just messing around looking at this or that and exploring every nook and crany. The dalish being the quickest of them. Which sorta brings be back around to a earlier point. The ruins in the dalish part. To me something of that size would of been a better fit. The cutscenes would of been a little more spread out with a little more fighting involved. The fighting was a little more varied. Wardens keep just feels like a excersice in room clearing. Open the door kill some stuff then go in the next room kill some stuff. It would also give a some more room to add a few little side things to do. Like a puzzle here or there for something or some type of sidequest to get done while in there, and your all such brilliant designers im sure you could swing a way to avoid needing to add more dialogue for those minor side quests

Again just speaking for myself but if it would help for longer more intricate adventures I would be willing to sacrifce some of the voice acting and cutscenes, or space them out a little more.
Just my 2 cents. (And I did all that with out ever asking for waffles)
Modifié par addiction21, 22 novembre 2009 - 06:36 .