Warden's Keep was created by people on a seperate team who were not part of the team that finished the final product, hence they got to make their own content and decisions and hence we charged for it (except for the digital deluxe edition, where we added it for free to compensate for the cloth map the boxed collectors edition).
Same goes for the recently announced DLC - it's an effort that requires a team of people and these people need to be paid. Hence it costs money. It's cost something like, eh, probably 2 Rockband songs, except much longer, albeit perhaps with a little less repetition and replay value.
At the same time, we have a core team still supporting the game, creating patches which may or may not contain content, adding mod support, etc - and those patches are free.
To be honest, the best way to voice your general opinion about DLC is to buy it or not to buy it. If nobody buys it, there is no point in doing so - however, the numbers we are seeing right now indicate that there is A LOT of people who like DLC.
Or, be constructive and tell us what you would like to see in DLC so you would buy it.
What won't work is 'BioWare, we demand you stop DLC at once!' - because the avalance has already started and it is too late for pebbles to vote - because, let's be frank here, not only is the entire industry rapidly moving towards digital (and Steam's growth rates are a pretty good reflection for that) - but this is also not a question of majority vote anymore:
DLC empowers the creation of more specialized content, things developers were not able to do in the past as they had to ensure that all content they wanted to sell was mass marketable. Now, with DLC, you can target specific audiences who are willing to pay for specific content they like. We've done this before - something like NWN premium module Infinite Dungeons would never have survived on the traditional retail channel, but with the ability to sell it online instead, the economics changed and the product became viable.
If enough people buy DLC to make it profitable, it doesn't matter how many people did not buy it. And, let's be clear here, nobody forces people to buy anything.
And no, I don't think this precludes expansion packs or larger scale content - in fact, it probably makes them more viable as expansion packs were always a gamble with traditional retail economics.
marlowwe wrote...
I don't remember you having this discussion with the community regarding DLC. Would've been nice if, either now or a few years ago you said:
"Nobody has ruled out full fledged pay-to-play DLC or anything, but it
would be foolish to rush into anything without first evaluating the
overall success of the game, the features people liked, etc."
It seems DLC is a given for you and there's not even a need to discuss it.
Regardless of my stance on DLC, I appreciate your responses in this thread (well, maybe not the last one)
Modifié par Georg Zoeller, 22 novembre 2009 - 08:58 .




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