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Who else thinks its [bull] that you have to download more content after paying $60?!


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#201
KalosCast

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infected spore wrote...

Stone Prisoner is being sold for 15.00 georg.


Only to people who didn't buy a new copy of the game. And quality voice acting is expensive and time consuming as hell.

Modifié par KalosCast, 22 novembre 2009 - 10:23 .


#202
Rayne Myria Solo

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Spore,



Sounds like you have some disc issues. I'm kind of glad I got the DDE from Direct2Drive, my soundtrack was just plain old MP3 files I can play in Winamp. Also, counting the price of a guide is disingenuous, as Bioware/EA has nothing to do with a guide except by providing Prima with resources and access to help them make the guide (I assume they did that, most game compaines do). Also, since D2D had the guide on sale WITH my game, I got it for $5 (in PDF). I haven't used it though, but it's there, and didn't cost me much at all. Yes, hating EA is cool, because hating big companies is cool, because hating establishments and corporations is cool, look at the results of America's recent elections and the current health care bill....ok...I'm not gonna even open that can of worms. I truely fail at seeing what's wrong with "day one DLC" what it means is, the developer and publisher is committed to taking care of the game's player-base and offering them things to do, hell, I hope I see day one DLC for Mass Effect 2, I might worry if I didn't. I think what it really means is, some people feel they have to have everything right now, this instant, and the existance of day one DLC means to do that they might have to *gasp* buy something else to get it! I know I'm one of the people who wants to have EVERYTHING I can, I'm the sort of consumer compaines love, because when I get into something, I get REALLY into it, but by the same token, I'm fairly easy to please and it's fairly easy to make me personally feel I've gotten my "money's worth" out of something I buy. DAO has already almost equalled MEs playtime (not that I care, both games are great) and I'm barely over halfway through it. I know that I personally like having access to every "costume" or 'weapon" option I can, every party member, so I can choose and play the way I like. The short answer is, if YOU personally don't like "day one DLC" don't buy it, wait for it to get cheaper, wait for a bundle deal, wait for the game to get cheaper or don't buy it at all, that's your choice as a free person to make. Don't come to the forums and complain (note: constructive criticism is perfectly fine, as Bioware's people will tell you). But just complaining about DLC, as I've watched the forums since the 3rd, I've seen at least 20 threads with basically the same exact content "this is BS, this is stupid, OMG you EA sellout shills, holy crap" and frankly, I'm getting sick of it, either poop or get off the pot, and leave the rest of us to play DAO.

#203
Rayne Myria Solo

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infected spore wrote...

But Georg I did buy that one and the code gave me nothing they still want me to buy the other thing for 15.00 it's lame.Im almost done I'm at the final Boss and I dont intend playing it again and yes all codes were successful but they didn't all work.


Spore,

then you had DLC download issues, there's a massive sticky thread on the tech support forums about it, and has lots of things for you to try. If you went ahead and played the game through anyway without trying to get it fixed, or contacting support, then that's your issue, isn't it? This whole thing works like an MMO, put the code in, get access to the game/item/neat new shiny costume piece. The trick being there's still some quirks to the DLC delivery/download system, and they're being addressed in upcoming patches. We've all always paid the price for early launches and buying something "new" as computer and tech people, even just as GAMERS we know this, don't we? I'm sorry you won't be playing again, there's so much to do in DAO I can't imagine not playing it at least 3 times..but likely 6 times for me, to play all of the origins (probably not all at once, but over the next years, I fully plan to do so).

#204
Inarai

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Rayne Myria Solo wrote...

Inarai wrote...

You have, I'm sure...  It's the guy you get the quest from, those of us without the cotent purchased see a small, simple "Buy Content" tag attached to "Yeah, I'll help you" or whatever.


Actually I haven't. Warden's Keep came with my game, that was the point I was making, I have not seen it.


No Lori Dryden in camp then, huh?  Odd.

#205
Rayne Myria Solo

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Levi Dryden Yes, he was in my camp, but as I already had access to Warden's Keep, he gave me the option to go ahead and start the quest, and never told me to buy anything. The exclaimation point over his head was the same as it was for any other quest-giving NPC.

#206
Inarai

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Rayne Myria Solo wrote...

Levi Dryden Yes, he was in my camp, but as I already had access to Warden's Keep, he gave me the option to go ahead and start the quest, and never told me to buy anything. The exclaimation point over his head was the same as it was for any other quest-giving NPC.


I expect the conversation is the same, the only difference is the tag.

#207
Rayne Myria Solo

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perhaps, never saw any sort of tag, my real point with that was, that as a DDE/already owner of WK I saw no difference than I would with any other game quest. Had I not read the innumerable web comics, and posts about it, I'd not even have known it had such a thing attached to it, hence my telling Georg that I don't think it's a route Bioware should use in the future. Put ads on the web pages, heck, even at the game's splash screen or on my profile, just don't put them "in" the game itself, once I go past the title screen or I'm not in a menu, I'd like to not have my immersion broken, that was my point, so we largely agree on it, I think Inarai.

#208
Tosheroon

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Great Maker, is this debate still going on? Can someone from Bioware confirm that, when the anti-DLCers win through the impressive coherence of their arguments, my own free and purchased DLC will be taken back from me as it was obviously not my own decision to make. I am a weak and ill-informed follower of consumerism. Really. For sure.



That is all.

#209
Guest_Magnum Opus_*

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Said it before release but, having played through the game and experienced how it was actually implemented, I just have to say that I still don't like the in-game NPCs hawking DLC.

DLC is a software-side issue. Story-telling is an in-game issue. The two simply shouldn't be mixed, IMO. I appreciate that there's extra content for the game -- and having played all the way through, I know that it is actually extra content, rather something that's been cut out, because DA:O is the most complete and consistent Bioware game I've played to date (and that's saying something) -- but at the same time, the presentation of that DLC flat out tells me, in the game, that something is missing. I can't know upon encountering that NPC and his not-there-yet quest whether it is or isn't something that "should have been in the game"; I've got to experience the game as a whole to know that.

In terms of perception, then, the game presents itself as incomplete... mistakenly, in this case, but that's what it does. And perception in this case is everything; the reality of a game being locked down three months ago while a separate teams works on Warden's Keep is meaningless in the face of the game world that's been spun out of the ether; I don't care about that, I shouldn't have to care about that, and odds are that I, as an average player, am not even going to have a clue that such was the case in the first place. Makes no difference to the story that's being told what did or didn't happen during production; the game I bought is the game I bought regardless. We're dealing with a very well crafted illusion with games like this and the "truth of the matter", as far as production goes, carries no weight in justifying anything that happens within that illusion.

I no more want an NPC making me aware of DLC in the game than I want an NPC sitting across the fire from me saying something like "You know, , there's a patch available at www.fix-the-game-.com that'll fix the dead links in Sten's conversation trees over there. And between you and me, his conversation trees could use a bit of perking up... if you know what I mean... *nudge nudge, wink wink*"

I just doesn't fit. I swears, Bio's NPCs are getting entirely too realistic if they're starting to wander out of the packaged content that they actually belong with.

That said, that's the only issue I have with the DLC that's been offered for this game so far.

#210
Inarai

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Rayne Myria Solo wrote...

perhaps, never saw any sort of tag, my real point with that was, that as a DDE/already owner of WK I saw no difference than I would with any other game quest. Had I not read the innumerable web comics, and posts about it, I'd not even have known it had such a thing attached to it, hence my telling Georg that I don't think it's a route Bioware should use in the future. Put ads on the web pages, heck, even at the game's splash screen or on my profile, just don't put them "in" the game itself, once I go past the title screen or I'm not in a menu, I'd like to not have my immersion broken, that was my point, so we largely agree on it, I think Inarai.


Yeah.  It kinda breaks things but...  It's subtle enough, and the flow of the conversation isn't changed.  It's bearable.

#211
RedShft

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CrazyKindBud wrote...

bought this game thinking it would be the full game but no. the second i log it offers me downloadable content? there are missions in the main story line you cant do without paying another $10. I knew EA was a lame ass company but i didnt think Bioware would be as well. Im extremely diapointed in these shiesty policies...

[Edit] Careful with the language. You still have to follow the Terms of Service.


This is a full game and no one is forcing you to download anything. The only thing you should be disappointed in is yourself because you seem to be too stupid to grasp the concept of consumerism.

#212
Setz69

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Best bet is use the server login screen. When the play logs in, popup a message saying New DLC available! (Once. Only once) Than the player hits b, x, esc, w/e.

I think the shale DLC was awesome, and I enjoyed the wardens keep, but I REALLY didn't like how, "on its own" it felt. Heres a big keep for the grey wardens, I save it from evil demons, and it doesn't impact the story at all. Could have atleast opened up the inside and had our armies waiting in there, with the 2 dwarf merchants/enchanter outside with the armorer and general merchant.

And could have made the mages research (if done ethnically) come up with new talents that weren't blood talents

What i'd like to see in DLC's is is something that goes with the story. I dont want to wander around ( Ala Fallout 3) doing meaningless tasks. I want things that I do impact the story, and Feraldan.

Modifié par Setz69, 22 novembre 2009 - 11:06 .


#213
Prexxus

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Ehhh... who gives a **** about 5 or 10 bucks for dlc. It adds to the game and it's dirt cheap. I think ive spent over 300$ in rock band dlc >.>

And if you don't like it don't get it!

Modifié par Prexxus, 22 novembre 2009 - 11:07 .


#214
Allen63

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Bioware got the DRM issue right. I don't buy games with onerous DRM no matter how good they might be. But, no problem with DA DRM.



Now, Bioware/EA has to get the DLC issue right. I don't buy skimpy DLC.



Combine all the DLC (and a bit more than has already been released) into an Expansion for $20. Then, I'll buy it.

#215
Vasharai

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Because you pay $60 for premium lobster doesn't mean you get the shrimp free.

#216
Shaggytbj

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You will always get complaints about the most silly things when you sell products to the average joe, best is just to ignore the most stupid ones as they often are just people trying to stir up drama.

To Bioware i personally think DLC content is great but i think varied forms of DLC is the key, I whould recommend adding more characters that can join the party as they really add to the standard game, or Add alot more side quests that involves the current party members you can get already. Morrigan/Alistair/leliana whould probaly be the best 3 to start with ( people really loves the Morrigan character "hint" "hint") Claudia Blacks voice over is top notch and if you can get her to do more work i certainly whould consider it. More mage and rogue equipment that look really great are also something id like to see more of, could easily be put in place with a Morrigan DLC... Really you guys made such a Quality game that the possibilities are endless, another DLC that could be interesting is a good inclined spirit from the fade that gets uniq shapeshift abilities/forms and that works with its host. Another Idear is a frost Dungeon that involves dragons and more lore about them, Blue Dragon in a white/Frost dungeon could be very nice.

Ah well got endless amount of idears hehe, anyway Bioware Developers you guys are producing super quality work for the price we paid for the "normal" game and and hope well see tons of it years to come.

( Last advice is be sure the RPG is the most important part of your DLCs )

Modifié par Shaggytbj, 22 novembre 2009 - 11:40 .


#217
Vodrath

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I am fine with DLC. As soon as I get my hands on the PC version, I also will buy Warden's Keep. And I will, most likely, get Return to Ostagar as well.



Perhaps it is that I work in a business where creation of art is part of everyday life, even if it is art that is aimed at pleasing the main stream and be functional as well, but I understand that a lot of work is flowing into DLC, and that should be considered before making more or less rude statements.



Those who are very alienated by the concept of buying after buying should see it this way: Bioware started a Saga, not "just" a game. In any saga, you are buying additional DvDs, books, whatever. Ask a Star Wars fan how Lucas is milking them, now thats unfair.



But Dragon Age is different from a Saga that you DONT need to buy after buying just to complete the story. So, win - win, anyone? Traditional formats, such as the every popular trilogy, do give incentive to buy more stuff, but they do more so to force you into buying, because they deny you closure.



I wonder, are there trilogy-hate-threads scattered accross other boards? Never mind my rambling.



As for DLC, I simply trust Bioware that they give us a "fair" deal. For example: The DLC for The Force Unleashed was very, very VERY unfair. (I previously said that Star Wars fans get milked, remember?). The additional Level came at almost 8 spacebucks, and it literally took me seven minutes to play through. Ok, length is not everything.



What I would see, a fully blown expansion pack aside, would be a mechanic to build your own keep, as this could be very well integrated into companion interaction and stuff. Including an attack against your keep. I know, its cheesy, it has been done before, but why not? Building and defending your home is a very essential part of being human, so I think that it would allow for some emotional moments. Ultima Online is the first and till now only game that ever promoted housebuilding in an RPG context (lets disregard The Sims here). Yes, there was a keep in NWN2, I know, but never bothered to play through it, so I cannot say how it turned out.



This, I guess, would be somewhat more alike the Shale-DLC, but think it over, it may be fun. Besides, castle siege... isn't that a very epic concept in all fantasy?!

#218
addiction21

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Realmjumper wrote...

I think people are getting upset because they wanted it included with the game. So what is Bioware to do to fix this mess. The answer will come from the clever dwarf on th eleft.

No more day one DLC. Instead release it a week after and if anyone asks just say it was no to be released at launch but post launch. That might make people think it was made after the core game was done.

Right now the impression people have is that Bioware created content then put it aside as DLC. See people think it was in the original game but that you took it out to make more money.

As stated this is simply not true since it costs money to pay the voice actors and workers to develop said content after the core game was done.




Not attacking you but why should everyone suffer because of some spoiled brats who do nothing but make assumptions and then jump to false conclusions because they feel like they are entitled to get everything free?

#219
Arsaidh

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Georg Zoeller wrote...

It is kinda bull**** that we're not continuing to work for free after you spend 60 buck once. I mean, why should we be paid continued salary for work done after completing the product right?


Thread over, Georg Zoeller wins, everybody go home. ;)

#220
yodasmith00

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Take a pill son.

#221
Taltherion

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The game is complete as is ... you don't HAVE TO download DLC.



Where in the MAIN storyline is a mission you can't do without DLC?

#222
dp88

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If the game was only 5 hours long, I would agree with the original poster. But even without the dlc, this game is longer than the vast majority of games out there. The dlc is entirely optional and I welcome more of it.

#223
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Sarakinoi wrote...

Torias, yes yes we got them, just not for free. Free is the keyword here! :P

Shale is free, with any edition of the game.

Then the price for soldier's keep is 15$?

Regular edition : 50$
Deluxe edition : 65$ ...


You are forgetting about the other items and Music you get with the Digital Deluxe.  Soldiers Peak is $7, you paid $8 for the Music, exclusive Wallpapers, and the other in game items.

#224
ToJKa1

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Gabochido wrote...

As a developer of DA:O, I'm very proud of our work and it saddens me to read that some people believe that weeks of a full team (plus external companies for translations and voice overs, among other things) of work are not worth $7 or even $5 dollars. 

...

For those of you still reading... I have a couple of questions for those willing to submit more feedback: Do you know how long you took to finish each of the main quests in the game? Do you feel that an average DLC module should be around equal what these quests take?


A bit late but:

as for the first, the first, and pretty much only, game i've actively bought DLC is Fallout 3 (Oblivion too, but i bought the complete edition that had all bundled with it). Fallout 3 DLC's were $10 bucks each (or whatever it's equivalent in Microsoft money was), the worst of them are considered to be the first (Anchorage) and the last (Mothership Zeta), and even them lasted 2-3 hours with completely new AND retextured armor and weapons. Point Lookout was the largest, with a new area maybe a quarter of the size of the original gameworld with meaningful sidequest and not too bad main quest, completing it completely could take up to 5 hours, so yes, paying $5 for one hour of new content compared to that is quite unreasonable.

As for the second, a quest the size of Brecilian Forest with sidequests would be worth $ 10 to me, maybe a bit more even, but the ones like Wardens Keep, or what the available info for Return to Ostaggar says just ain't worth it IMO. I'm not opposed to basic idea of DLC, but i expect them to add a reasonable amount of NEW content (or recycled content that is camourflaged as new :D).

Anyway, great game you've made, and i hope the later DLC's will be beefier than the currently available and announced ones.

#225
Arsaidh

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To be honest, the best way to voice your general opinion about DLC is to buy it or not to buy it. If nobody buys it, there is no point in doing so - however, the numbers we are seeing right now indicate that there is A LOT of people who like DLC.

Or, be constructive and tell us what you would like to see in DLC so you would buy it.

What won't work is 'BioWare, we demand you stop DLC at once!' - because the avalance has already started and it is too late for pebbles to vote - because, let's be frank here, not only is the entire industry rapidly moving towards digital (and Steam's growth rates are a pretty good reflection for that) - but this is also not a question of majority vote anymore:


And the flip side of this:

Boycotting DLC will not cause game publishers to go back to a free content model.

Read that line over and over until you completely internalize it.

The development costs are simply too zogging high. Every piece of DLC is a financial gamble for a publisher; they invest a lot of time and money in making it before they ever see a single cent in profit.

If specific piece of DLC fails to turn a profit, the developers go back to the white board and try to figure out what went wrong— and their job is that much harder when it comes to pitching the next piece of DLC to their own corporate leadership.

If DLC consistently fails to turn a profit, there just won't be any more, period; game developers are not charities and can't afford to throw money at a losing bet. This isn't because they're greedy jerks; it's because they have bills to pay, just like you do. (And believe me, the IT industry is a scary place to be in the current economy. I know, because that's where I work.) Corporate leadership will simply decide the DLC model is failure, and reposition or lay off the staff they had working on it.

In neither case does this mean you, the consumer, get content for free. The economics just don't work that way.