Broken repeat in the corner of an area
#1
Posté 07 septembre 2011 - 12:54
I have a problem with an area which is using pits on the outside as the area is supposed to be high in the mountains. Now, when I have a pit in the corner of that area the automatic visual repeat doesn't work right. It shows some broken area tiles instead of the pit's depth it should repeat. That problem doesn't appear anywhere else on the edge, just in every corner. I'm using the tileset "E Mountains Rocky" (yes, a lot of hack packs installed). I doubt there is another solution than not using pits in the corners. But if anyone has another idea or already knows a solution, I'd be glad to hear it. Thank you very much.
#2
Posté 10 septembre 2011 - 04:30
You can check the tileset edge .2da to see what tile was assigned, and look into the hak to see what other tiles exist as edges, then see if reassigning a different one will work.
Just changing the names as entered in the 2da will switch what tile is used. However, finding a pit for a corner will require some real looking, and you may have to create the tile you need. (not hard, you take a tile that has what you need in a working tile, and delete the wok object, rotate the tile 90 degrees, and rename it to whatever edge number you need.
Regardless, whatever fix you create, will have to be distributed out to your players.
If you have a link to the vault release of this set, I can take a quick look to see if the tile you need actually exists and just wasn't assigned properly, or if it needs to be created.
Modifié par Bannor Bloodfist, 10 septembre 2011 - 04:31 .
#3
Posté 10 septembre 2011 - 10:46
The tileset used is part of the rtc (http://nwvault.ign.c....Detail&id=5762), but it should be this one: http://nwvault.ign.c....Detail&id=3936 (I tried installing this hak and the problem was the same).
Here is the 2da of the later:
So, everything that comes up with "pit" here, doesn't have a "z" in its name.2DA V2.0
Corner1 Edge Corner2 Height Model
0 Stone0 **** Water 0 tbm_a92_01
1 Water **** Water 0 TTR01_Z02_01
2 Stone0+ **** Water 0 tbm_a93_01
3 Stone0 **** Stone0 0 tbm_a47_01
4 Stone0+ **** Stone0 0 tbm03_Z01_01
5 Stone0+ **** Stone0+ 1 tbm_a47_01
6 Stone0 Road Stone0 0 tbm_a88_01
7 Stone0 Stream Stone0 0 tbm_a89_01
8 Stone0 Wall Stone0 0 tbm_a90_01
9 Stone0 Wall2 Stone0 0 tbm_a91_01
10 Water Road Water 0 TTR01_Z16_01
11 Water **** **** 0 TTR01_Z02_01
12 Stone0 **** **** 0 tbm_a47_01
13 Stone0+ **** **** 1 tbm_a47_01
14 Stone0+ Road Stone0+ 1 tbm_a88_01
15 Stone0+ Stream Stone0+ 1 tbm_a89_01
16 Stone0+ Wall Stone0+ 1 tbm_a90_01
17 Stone0+ Wall2 Stone0+ 1 tbm_a91_01
18 Stone1 **** Stone1 0 tbm03_Z02_01
19 Stone2 **** Stone2 0 tbm03_Z03_01
20 Stone0 **** Stone1 0 tbm03_Z04_01
21 Stone0 **** Stone2 0 tbm03_Z05_01
22 Stone1 **** Stone2 0 tbm03_Z06_01
23 Stone2 **** Stone0+ 0 tbm03_Z07_01
23 Stone1 **** Stone0+ 0 tbm03_Z08_01
24 Stone0 Cwall1 Stone0 0 tbm02_z01_01
25 EvilCastle **** EvilCastle 0 TCN01_Z04_01
26 GoodCastle **** GoodCastle 0 TCN01_Z05_01
27 GoodCastle **** Stone0 0 tbm01_w61_01
28 EvilCastle **** Stone0 0 tbm01_w60_01
29 GoodCastle **** **** 0 TCN01_Z05_01
30 Stone0+ **** **** 1 TCN01_Z01_01
31 Stone0+ **** Water+ 1 tbm_a92_01
32 Water+ **** Water+ 1 TTR01_Z02_01
33 Water+ **** Water 0 tbm11_g12_99
34 Stone1 **** Stone1+ 0 tbm05_Z01_01
35 Stone2 **** Stone2+ 0 tbm05_Z02_01
36 Grass0 **** Grass0 0 tbm06_Z01_01
37 Grass0+ **** Grass0+ 1 tbm06_Z01_01
38 Grass0 **** Stone0 0 tbm06_Z03_01
39 Grass0+ **** Stone0+ 1 tbm06_Z03_01
40 Snow0 **** Snow0 0 tbm07_Z01_01
41 Snow0 **** Stone0 0 tbm07_Z03_01
42 Snow0+ **** Snow0+ 1 tbm07_Z01_01
43 Snow0+ **** Stone0+ 1 tbm07_Z03_01
44 Snow0 **** **** 0 tbm07_Z01_01
45 Grass0 **** **** 0 tbm06_Z01_01
46 Snow0+ **** **** 1 tbm07_Z01_01
47 Grass0+ **** **** 1 tbm06_Z01_01
48 cloud0 **** cloud0 0 tbm07_Zc1_01
49 cloud0 **** Stone0 0 tbm07_Zc3_01
50 cloud0+ **** cloud0+ 1 tbm07_Zc1_01
51 cloud0+ **** Stone0+ 1 tbm07_Zc3_01
52 cloud0 **** **** 0 tbm07_Zc1_01
53 cloud0+ **** **** 1 tbm07_Zc1_01
54 Stone1 **** **** 0 tbm03_Z02_01
55 Stone2 **** **** 0 tbm03_Z03_01
56 Pit **** Pit 0 tbm_p94_01
57 Pit **** Stone0 0 tbm_p92_01
58 Pit+ **** Pit+ 1 tbm_p92_01
59 Pit+ **** Stone0+ 1 tbm_p92_01
60 Pit **** **** 0 tbm_p92_01
61 Pit+ **** **** 1 tbm_p92_01
62 Stone0+ **** Pit 0 tbm_p93_01
63 Pit Road Pit 0 tbm01_zzz_01
64 Lava+ **** Lava 0 tbml_a01_01
65 Stone0 **** Lava 0 tbml_a62_01
66 Stone0+ **** Lava+ 1 tbml_a62_01
67 Stone0+ **** Lava 0 tbml_a63_01
68 Lava Road Lava 0 tbml_zz1_01
69 Lava+ Road Lava+ 1 tbml_zz1_01
70 Lava **** **** 0 tbml_zz2_01
71 Lava+ **** **** 0 tbml_zz2_01
72 Lava **** Lava 0 tbml_zz2_01
73 Lava+ **** Lava+ 1 tbml_zz2_01
74 Lava+ **** Lava 0 tbml_zz2_01
75 Stone0 lavastream Stone0 0 tbml_zz4_01
76 Stone0+ lavastream Stone0+ 1 tbml_zz4_01
77 Lava RaisedBridge Lava 0 tbml_zz3_01
78 Lava+ RaisedBridge Lava+ 1 tbml_zz3_01
79 Water RaisedBridge Water 0 tbm01_w94_01
80 Water+ RaisedBridge Water+ 1 tbm01_w94_01
81 Pit RaisedBridge Pit 0 tbm01_w95_01
82 Pit+ RaisedBridge Pit+ 1 tbm01_w95_01
83 Stone0+ **** cloud0 0 tbm07_zl1_14
84 Stone0+ **** EvilCastle 0 tbmc_zz1_01
85 Stone0+ **** GoodCastle 0 tbmc_zz2_01
86 Trees **** Grass0 0 tbm15_Z08_01
87 Trees **** Trees 0 tbm15_Z03_01
88 Trees+ **** Trees+ 1 tbm15_Z03_01
89 Grass0 Road Grass0 0 tbm15_Z12_01
90 Grass0+ Road Grass0+ 1 tbm15_Z12_01
91 Grass0 Stream Grass0 0 tbm15_Z15_01
92 Grass0+ Stream Grass0+ 1 tbm15_Z15_01
93 Grass0 Wall Grass0 0 tbm15_Z13_01
94 Grass0+ Wall Grass0+ 0 tbm15_Z13_01
95 Grass0 Wall2 Grass0 0 tbm15_Z14_01
96 Grass0+ Wall2 Grass0+ 1 tbm15_Z14_01
97 Trees **** Stone0 0 tbm18_Z01_01
98 Trees+ **** Stone0 0 tbm18_Z02_01
99 Stone0+ **** Trees 0 tbm18_Z03_01
100 Trees+ **** Stone0+ 1 tbm18_Z01_01
101 Trees+ **** Trees 0 tbm18_Z04_01
102 Trees **** **** 0 tbm15_Z03_01
103 Trees+ **** **** 1 tbm15_Z03_01
104 Stone0 Tunnel Stone0 0 tbm26_Z01_01
105 Stone0+ Tunnel Stone0+ 1 tbm26_Z01_01
106 Tunnelchamber **** Tunnelchamber 0 tbm26_z02_01
107 Tunnelchamber **** **** 0 tbm26_z02_01
108 Tunnelchamber+ **** Tunnelchamber+ 1 tbm26_z02_01
109 Tunnelchamber+ **** **** 1 tbm26_z02_01
110 Tunnelchamber **** Stone0 0 tbm26_z03_01
111 Tunnelchamber+ **** Stone0+ 1 tbm26_z03_01
112 Tunnelchamber+ **** Stone0 1 tbm26_z04_01
113 Trees Road Trees 0 tbm12_Z01_01
114 Trees+ Road Trees+ 1 tbm12_Z01_01
115 Trees RaisedBridge Trees 0 tbm12_Z02_01
116 Trees+ RaisedBridge Trees+ 1 tbm12_Z02_01
117 TreePlatform **** Trees 0 tbm12_Z03_01
118 TreePlatform+ **** Trees+ 1 tbm12_Z03_01
119 TreePlatform **** TreePlatform 0 tbm12_Z04_01
120 TreePlatform **** **** 0 tbm12_Z04_01
121 TreePlatform+ **** TreePlatform+ 1 tbm12_Z04_01
122 white0 **** white0 0 tbm17_Z01_01
123 white0 **** Stone0 0 tbm17_Z03_01
124 white0+ **** white0+ 1 tbm17_Z01_01
125 white0+ **** white0+ 1 tbm17_Z03_01
126 white0 **** **** 0 tbm17_Z01_01
127 white0+ **** **** 1 tbm17_Z01_01
128 Trees+ **** Water 0 tbm01_zzb_01
129 Trees **** Water 0 tbm01_zzb_02
And: Do you know what "pit+" ist supposed to be in comparison to just "pit"? Is it "pit on higher terrain"? That would make sense with the height of 1. So I guess it is line 65 that I should play arround with.
I cannot just enter a model from another tile sets edge 2da right?
#4
Posté 10 septembre 2011 - 11:24
Everything is fine now. Thanks again for the hints on how that stuff works!
#5
Posté 11 septembre 2011 - 12:29
Easiest fix is to change lines 60 AND 61 to be tbm01_p83_01.
What SHOULD be done is to create a new tile for that position, and rename it too. Take a copy of tbm01_p83_01, remove the wok, anim dummy if it has one, change the name to tbm_p95_01 and re-save it. Then adjust line 60 and 61 to point to that new tile.
However, the fastest way is just to reuse a normal tile for this instance. tbm01_p83_01 is the tile that is used for the bottom of the pit, and it is what is needed for that location.
note that I do mean tbm01_p83_01 not tbm_p83_01. IE tbm zero one _ p83 _ 01
Edit: Oops, missed that p94 tile, I had not loaded it yet to see what it was.. changing that works too!
But you still need to change both line 60 AND 61 to point to p94.
Modifié par Bannor Bloodfist, 11 septembre 2011 - 12:33 .
#6
Posté 11 septembre 2011 - 08:51
Bannor Bloodfist wrote...
But you still need to change both line 60 AND 61 to point to p94.
This seems quite right, yes.





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