bEVEsthda wrote...
It's tempting to kinda assume the question is rethorical, and meant to make a point rather than meant to be answered. Still: The foundation of the name is that I wanted you to think of Bethesda. I chose that as a sort of childishly spiteful declaration that Bioware (since DA2) is no longer my favourite developer, Bethesda now is (of course, since I'm never on Bethesda's forums, but quite frequently here, that may not be the whole subconscious truth). The EVE capitalization is something I've often regretted, it stands out too much. But I didn't want to be completely confused with Bethesda. I wanted a visible difference. It was made in the moment and now I'm stuck with my name. But sure, if I now must change to Bevesthda? I'd be very cool with that. But wouldn't it be even more likely to be mistaken for Bethesda then?
I'm actually impressed you answered the question, though I was beginning to wonder if you would.

I bear you no personal ill will and any perceived malice or disrespect you find in my post, I will blame on the difficulty of displaying tone in a text-only medium.
Your explanation is fine, but it doesn't come through in the name, so any implied insult or meaning is lost because people have to think about it. If you wanted everyone to know the meaning, and spelled your screen name in such a way that everyone gets it right off the bat, you will have succeeded in the kind of communication and presentation that companies aim for in their products.
I think we're fine on that point, as long as the reason for distinctive looks becoming iconic looks, that is enforced on me in my gameplay, is only due to resource management. Market and present your characters with your distinctive looks all you want.
We are, and your "distinctive look" is the same as our "iconic look." Somewhere along the way, people started ascribing much more importance to the word and blew the argument way out of proportion. I was never talking about our characters as pop culture icons known to everyone in the world instantly. I was always refering to them being distinctive within our franchise.
But this thing does change somewhat, the day there is no other reason, but you still don't allow me to fit armour #4, just because you think Isabela absolutely shall **** around in a short dress in my party, no matter what. In that case, the flavor of the game has changed considerably from BG and DA:O. Is the question - "What is it to you, how Isabela appears in my game?" - really so unreasonable to you? Do you hang over my shoulder?
No, but we also can't provide adequate explanations to every single person regarding what we have time for and what we don't, what we cut from games or what our original vision is, or how the game evolved between concepting and finaling. Our go-to response for why things are not as you want them will always be something like "inadequate zots," because a lack of time or resources is something everyone recognizes and can identify with.
If we, for whatever reason, decide that you can't change the outfit of your follower, and you feel that strongly about it, then no response we give you will be adequate, and no feedback from your side will suddenly change it. You are talking about one feature in a game composed of dozens if not hundreds of related or associated features, systems, code, visions, and the work of scores of developers all mashed in together in a frequently fragile Jenga tower of videogame. You can say the "flavour of the game has changed considerably from BG and DAO" and I will respond with "Of coursse it has. Baldur's Gate was released in 1998, which means development up to two years prior. Developing games differently between 1996 and 2011? Very yes."
"What's it to you, how Isabela appears in my game?" Absolutely nothing. Over a dozen people put in a lot of work to make Isabela a certain way, we present her in a certain way, and you are more than free to change the way she looks or acts or what she says. Once the game leaves our office, we have very little control over how you play it. If you can manage it, we would have nothing to say should you change her outfit, name, personality, voice, or what have you. On the other hand, if we chose not to allow NPC customization, we're not going to
help you change her.

You'll have to do it on your own, as that is not an officially supported feature, kind of like BG multiplayer or NWN persistent worlds. You can do it, and we're not going to whinge about it, but we're not going to help you do it.
Let's start with: Why do you allow us to customize our avatar? And why do you allow us to customize our player char?
Customizing your PC is a staple of the RPG genre and it's one of the more universally desired features of an RPG. Players enjoy customizing their PC since it's "their" character, the one that represents them in the game (to varying degrees, depending on their play style). Different RPGs provide different levels of customization, and it doesn't seem to matter how much customization there is, as long as the PC can be customized, players seem to be satisfied. That is, sales and enjoyment of a given RPG is not solely dependent on the level of PC customization.
And is your question a hint that this practice will cease in the future? Maybe next time we'll be forced to play default Hawke? Would that have greater marketing opportunities?
No. As much as the internet would like to take the easy out and assume that anything I don't talk about is necessarily gone from future games, this is not the case. I will talk about the topic at hand. Just because I don't talk about inventory, doesn't mean that inventory is affected or not affected in future products. Just because I refer to Hawke as he does not necessarily mean that we will only allow male PCs in future products.
If--and this is a hypothetical if--we decide to remove the PC choices entirely and force players to play the default PC, then that is a decision we will have made after many discussions and meetings, weighing the pros and cons, and there would be a damn good reason (or a host of damn good reasons) for it. Because the internet would
flip if we ever announced that! I can't predict the future and neither can you, but as I'm closer to the process and the development team, I would hazard a guess that your hypothetical situation is, at best, highly unlikely for the foreseeable future.
Surely a recognizable Hawke is even more important than party members?
This question has been asked a lot, but not when talking about NPCs. Many people have asked this in relation to the prevalence of manShep and manHawke in our marketing and why can't we ever see femShep or ladyHawke on the game box or in advertisements or promo videos. This is changing, however, with the recent contest to vote on iconic femShep.