Filament wrote...
Filament wrote...
I would note that there was a Batman variant (or maybe it was fanart) where he was wearing armor plating, but it was still instantly recognizable as Batman. Ironman has variants of his armor that are much more ornate/heavy. Samus has multiple different suits. Final bosses in video games tend to go through multiple stages of grotesqueness while preserving an element of the antagonist's "identity" that makes them recognizable.
My point is that by Stanley Woo's post, I feel a bit concerned that they're so scared of losing that "iconic" look that they barely even want to consider recolors (because Superman and Green Lantern just wouldn't be themselves recolored, though Spiderman manages), much less more significant variations. This would be a far too limiting interpretation of what is needed to make a character "iconic."
I was hoping a dev might offer some clarification on this. Not to sound pushy.
I'm more concerend at the thought that DA companion characters should be held in the same sentence as Superman, Spiderman, Batman, etc. It's not an insult, but if you show any random person an image of Isabela, Morrigan, Fenris and Superman, odds are a VAST majority of people will only recognize Superman.
What Bioware has is a fanbase that they seem to think isn't representative of the people who play their games. Does anyone think that more than 10 million people know who Shepard is? Is that number even low enough?
Until AT LEAST a DA or ME movie comes out, BW can't go thinking that their 'Iconic' characters can really be said in the same sentence as those examples above. Right now the devs are comparing their characters to the extremes of Iconic characters.
"People can make up statistics to prove anything Kent, 14% of all people know that."




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