Weltenschlange wrote...
*cough*pleasemakethecompanion'sweaponsiconictoo*cough*
Yeah, Bianca was sweet. Having similar weapons for all the NPC's would be cool, too.
I'd like it if companions had more than one unique talent tree, too, or if their unique tree was less "it's the duelist tree only with funny names" and more "they can do totally different stuff from the PC". I'd find this to be more fun when playing with the characters that had the same class as the PC, also, because they always wound up feeling like PC 2.0 to me, only they suck because they can't get a second specialization tree and all the awesome stuff that comes with it.
That's not to say that the Origins model where the NPC's had ALL the options for their class was bad either. Just, if they're going to stick more with the talent trees, I'd rather have more uniqueness per companion.
You know what would be REALLY nice? If characters had distinctive racial traits--and not just a +1 or +2 here or there to stats--those are pointless when your stats can wind up in the 100 range. If you played a big scary 2-handed warrior in Origins, you could easily wind up with appreciably more strength than Sten had or could get. Yet he's supposed to be this enormous brute. Make Qunari strong. (And maybe extra willpower, too.) Make the elves have stronger magic (or whatever they're supposed to have.) Dwarves should be tough and cunning as all get out. Even if the PC can't be a different race than human, the non-human followers should have a niche that's at least RELATED to their race.