Stanley Woo wrote...
How often do you see Superman wearing a green costume? How about orange or yellow? when have you seen him dye his hair brown or blonde? Or grow his hair out? How often is he portrayed as a lean, wiry fellow rather than a muscular build?
Or something even more specific: Green Lantern. His costume is usually a certain shade of green, but very bold. it's not teal, not turquoise, not even olive. And even when possessed by Parallax, his mask remains the same.
Even Spider-Man, who has gone through several different costume changes, has a particular build and way of moving that defines the character. His colours are always bold (blue and red, black and white, red and gold, blue and white, etc.), so you don't see him in grey or pastels or depicted as having a bulky, muscular build.
That's what iconic means--to have a certain look that defines the character. Lara Croft wears a tight t-shirt, khaki shorts, carries two guns and has her hair in a single braid--instantly recognizable. Ronald McDonald--instantly recognizable. Dragon Age II Flemeth--instantly recognizable. Dragon Age II Isabela--also instantly recognizable. The blood smear across the nose of Hawke--instantly recognizable. Darth Vader, Master Chief, Optimus Prime, Predator, Tali, Daleks, RoboCop, Death's Hand--all instantly recognizable for who they are and what they represent for their respective brands.
That's what we're going for when we talk about iconic party members.
Your #2 point doesn't really have anything to do with iconic characters. It is trying to dictate to us where we spend our resources. The point you make is not impossible, nor is it necessarily difficult to include in a game, but given finite resources and time, where do we put people and what do we have them do? Your point #2 is not a bad idea, certainly, but in Dragon Age II, we decided to put those resources elsewhere.
Except that your comparing movie icons where you have no interaction with them or control of them, at all, the story doesn't change either as one is just engaged in the story viewing it, not partaking in it. I lose immersion with the static outfits my companions had in DA2. Anyway, those heroes do have alter-egos, no? I have no issue with iconic looks, but maybe only for the home base settings. Like Hawke being at home in comfy looking clothes, or Isa at The Hanged Man wearing hers. But, when Isa is in battle taking on waves of about 50 enemies, it looks jarring not seeing her have some protection (other than the stat change I can purchase for her garments), fighting them in the scant amount of outerwear she has, that never changes. Even the upgrades I purchase for her do not show any differences in looks which I would think would.
For example, it broke immersion for my rogue Hawke to be able to put on any various sets of rogue armors and change her looks, yet I couldn't change Isa's, though she's a rogue. Or, that my mage Hawke could use any robe for the mage she wanted, but Anders couldn't (and their body sizes were about the same).
Now, when I think of the armor usage in DA:O, I found that obtuse. I loved the fact that I could use different armors/outfits, but I didn't like that any outfits fit on any character class. I cannot tell you how jarring it was to be able to have Sten be able to wear Ohgren's armor, when their physical sizes were glaringly disproportionate. Or have a mage be able to wear warrior armor. I don't mind limitation as long as it fits credibility, but not set-in-stone looks that do not change.
I'd say allow some sets to use for companions at least, it isn't that hard anyway.
Modifié par Tommy6860, 07 septembre 2011 - 10:41 .