Collider wrote...
I hate playing dress up with my companions.
the furious replies to this statement will probably get this thread locked
Modifié par filetemo, 08 septembre 2011 - 01:39 .
Collider wrote...
I hate playing dress up with my companions.
Modifié par filetemo, 08 septembre 2011 - 01:39 .
Guest_Fandango_*
ipgd wrote...
I'm so glad you can make this substantive contribution to this discussion by earnestly refuting my central argument instead of ignoring everything said to make irrelevant personal insults without once addressing the actual issue at hand.Fandango9641 wrote...
Yeah, it wasn’t funny the first time (and one need only call Bioware ‘daddy’ if you bend over for them as often as ipgd does).
If you are going to repeatedly respond to all of my posts, you could at least try insulting the validity of my arguments. Then we would at least have something to talk about.
Except that what you said wasn't just "poking a little fun".Fandango9641 wrote...
ipgd wrote...
I'm so glad you can make this substantive contribution to this discussion by earnestly refuting my central argument instead of ignoring everything said to make irrelevant personal insults without once addressing the actual issue at hand.Fandango9641 wrote...
Yeah, it wasn’t funny the first time (and one need only call Bioware ‘daddy’ if you bend over for them as often as ipgd does).
If you are going to repeatedly respond to all of my posts, you could at least try insulting the validity of my arguments. Then we would at least have something to talk about.
I'm sorry, but poking fun at your little pro-Bioware, anti-choice tantrum does make a point no? In any case, I'm for the inclusion of iconic bodies and visual customisation in Dragon Age 3. Follow?
Morroian wrote...
No offence but I can't see how it would break immersion, breaking immersion is usually due to some jarring event. You know from the beginning you can't change her outfit, do you suddenly forget you can't in the middle of a game?Tommy6860 wrote...
For example, it broke immersion for my rogue Hawke to be able to put on any various sets of rogue armors and change her looks, yet I couldn't change Isa's, though she's a rogue.
No, it doesn't. It doesn't even have the benefit of being clever, or relevant to, well, just about anything at all. The quality of my character is not the point of the debate. My character is wholly irrelevant to the debate. The only thing you are accomplishing here is wasting bandwith.Fandango9641 wrote...
I'm sorry, but poking fun at your little pro-Bioware, anti-choice tantrum does make a point no?
Modifié par ipgd, 08 septembre 2011 - 01:56 .
Stanley Woo wrote...
Your #2 point doesn't really have anything to do with iconic characters. It is trying to dictate to us where we spend our resources. The point you make is not impossible, nor is it necessarily difficult to include in a game, but given finite resources and time, where do we put people and what do we have them do? Your point #2 is not a bad idea, certainly, but in Dragon Age II, we decided to put those resources elsewhere.
Modifié par Ramus Quaritch, 08 septembre 2011 - 02:11 .
Time is a resource. And, yes, they obviously had a lot less of it for DA2. I doubt they had control over that release date.Ramus Quaritch wrote...
Stanley Woo wrote...
Your #2 point doesn't really have anything to do with iconic characters. It is trying to dictate to us where we spend our resources. The point you make is not impossible, nor is it necessarily difficult to include in a game, but given finite resources and time, where do we put people and what do we have them do? Your point #2 is not a bad idea, certainly, but in Dragon Age II, we decided to put those resources elsewhere.
Put resources elsewhere? Where? Was it making the same small, boring city with only a few, repetitive dungeons Or making an incomplete third act? There wasn't a finite amount of time to develop Dragon Age 2. There was too little time to develop DA2. it was rushed, plain and simple.
Modifié par ipgd, 08 septembre 2011 - 02:09 .
Most excellent.filetemo wrote...
Collider wrote...
I hate playing dress up with my companions.
the furious replies to this statement will probably get this thread locked
ipgd wrote...
There would be nothing stopping them from making unique suits for this kind of scene, in the same way they waste all that time modeling half-naked Miranda and Jacob for their 20 second sex scenes.Xewaka wrote...
There is a clear, unfallible, unarguable reason why flexible companion looks are better than the so-called "iconic" looks.
Exhibit A:
*snip*
I rest my case.
Even easier if it's already in the game for default NPCs -- fitting one armor mesh onto unique companion bodies isn't that much.
ipgd wrote...
Really? Really? Do we have to use this kind of ridiculous exaggeration? Do we have to selectively ignore all of the efforts they make to make a better game until DA3 is literally a carbon copy of DAO? Do we have to ignore all of their stated reasons for doing things in order to substitute conspiracy theories that assume the worst of its employees' character?AngryFrozenWater wrote...
Mr Laidlaw never made a compromise. A compromise would be how Morrigan was handled in DA:O. That way both the "iconic look" and the ability to use armor found in loot could be used. But no. Mr Laidlaw prefered the way DA2 was handled and refuses anything that remotely reminds him of DA:O. At best we get a second retextured companion armor. How about DLCs with more retextures? I am not interested in ME2 with swords and magic.
Let's see my incredible, scientifically exact magic chart:
*snip*
Yes, the reintroduction of stat customization probably "remotely reminds" Laidlaw of DAO, because the system as proposed is functionally identical to DAO's. This is a quantifiable step back towards DAO. But, of course, because we must be angry little tots with a binding obligation to fling our peas no matter what Daddy Bioware tries to do, stat customization never mattered, being able to put Oghren in Chasind armor is the end all be all of RPGs, and nothing will be good enough until they throw everything away and bring back DAO's engine in its totality.
Tommy6860 wrote...
Morroian wrote...
No offence but I can't see how it would break immersion, breaking immersion is usually due to some jarring event. You know from the beginning you can't change her outfit, do you suddenly forget you can't in the middle of a game?Tommy6860 wrote...
For example, it broke immersion for my rogue Hawke to be able to put on any various sets of rogue armors and change her looks, yet I couldn't change Isa's, though she's a rogue.
No, it breaks immersion when the enemies are in battle gears (you know, armors and the like), while they can take hits, Isa does the same thing, but almost in her skivvies. See what I mean?
Modifié par Zjarcal, 08 septembre 2011 - 02:19 .
Most. Worn. Out. Comparison. Ever.David Gaider wrote...
But we have said why. We want our major characters to have their own distinctive look. I can certainly see why there might be people who see little value in that, but I believe it would be a mistake to suggest that nobody sees value in it... or that in order for a CRPG to qualify as such party appearances must be customizeable (Planescape: Torment would like to have a word with those who say that).
Modifié par Yrkoon, 08 septembre 2011 - 02:50 .
Man, just the idea that they compare their decisions to Planescape after a game like DA2 just makes me rage inside.Most. Worn. Out. Comparison. Ever.
ipgd wrote...
Time is a resource. And, yes, they obviously had a lot less of it for DA2. I doubt they had control over that release date.
Collider wrote...
Isabela's outfit doesn't bother me. It's in her character, and she's a rogue and is not supposed to be taking hits to begin with.
Unique companion models are not just about apparel. Without restricted armor, they can't make companions' bodies radically divergent from the default model [when the resource demands of unique bodies + swappable armor is accounted for]. They haven't done something really divergent yet, besides Shale -- but they could. And without this method, they realistically cannot.Yrkoon wrote...
And Planescape Torment's characters weren't distinctive looking because of their apparel anyway. They were distinctive looking because of what they were (a floating skull, a succubus with wings, a tiefling with a tail, a Cube with 6 arms....)
Collider wrote...
Isabela's outfit doesn't bother me. It's in her character, and she's a rogue and is not supposed to be taking hits to begin with.
Modifié par TeenZombie, 08 septembre 2011 - 02:39 .
Sylvius the Mad wrote...
The correct answer there is "the release date".David Gaider wrote...
I wanted that, too.
The artists looked at me with their sad eyes. "Do you really want us to create an entirely new torso with all those tattoos just for that one scene?"
"That's a stupid question. Of course I do."
"Sigh. Okay, what do you want to cut, then?
Collider wrote...
Isabela's outfit doesn't bother me. It's in her character, and she's a rogue and is not supposed to be taking hits to begin with.
AloraKast wrote...
You'll have to excuse me, cuz it's way too early to be up and yet I am (damn work) and so I've not the energy nor the will to really get all hot and bothered by this. Which is a long way to say I merely got into the first 2 pages of this thread and already am feeling tired.
Thou I would like to say this:
Stanley, I've been trying to understand your viewpoint on the whole iconic characters topic and I suppose in a way I do. Thou it's NOT such a huge issue for me, at least not taken to the levels you seem to be talking about (i.e. unique and esily recognizable armours, weapon sets, etc.). I am of the mind that if, in my travels, I come across all this wonderful and class specific armour/weapons (or even not class restricted but which would make more sense on one class over the other, i.e. daggers for rogues), well, I would really like to have the option to equip that awesome armour/weapon on my character as well as my companions. I've got a generous and sharing kind of soul, what can I say. *nod*
To me, the ability to do that, to see my character as well as my companions in different outfits, sometimes not necessarily matching or even substandard, especially in the beginning of our adventures, well, it just adds to be realism of the experience, makes it more believable, more immersive for me. It makes SENSE for my character and companions to be in normal or perhaps even rabble like outfits at the beginning and I'm ok with that because I know that as I progress in my adventure, I will come across better and better stuff that I can distribute among my party thus making them more powerful and able to take on greater challenges. It's a kind of reward based min-game within the adventure itself. But it just makes SENSE to me.
And I've also been trying to understand your (as well as the general) "realism vs fantasy" argument. And I'm just not getting it. Just because the adventure setting is fantasy or sci-fi based, does not mean we get to not bother with realism, that we get to toss that out the window and we get a free pass to get away with anything. It almost feels "lazy" or "rushed" or "skipped over". I firmly believe that attention to detail is very important in creating a wonderful, amazing, immersive game experience. It can rank up there, right beside a really great story and engaging characters. Focus on the details, make things believable and you will create a wondrous atmosphere that can and will suck your players right in to the adventure... and they will keep coming back for more.
So seeing my companions in DA2 wearing the very same clothes 7 years after I met them... well, it just seems silly to me... and unbelievable... and I guess I lose a piece of my "engagement" or "involvement" in the game experience as a whole. Collect enough of those lost pieces and I'm left with a disappointing, mediocre and ultimately forgettable experience, instead of the energized and totally obsessed experience that it really ought to be.
I hope I've made some sense and better yet, hope I presented my point well enough for you to get what I'm trying to convey here. I understand you hold a different view on this issue and hey, I suppose that's where things stand for the moment because you are part of the group of folks that actually creates those adventures/experiences. Hopefully other points of view to those you guys hold can also be taken into consideration in creating the next adventure.
Before I head off, I would like to point out one more thing. When we're talking about iconic characters, why do we have to take it to that level (i.e. unique armours/weapon sets)? I mean, show me a picture of an unmodded Alistair and sure as heck, I shall recognize him (I mean, that hair, the tone/colour, the wee, wee bit of shadow and that playful, goofy and ready grin well, most of the time, cuz there ARE times for seriousness, few and far between as they are). Show me a picture of an unmodded Zevran and someone turn on the AC, cuz it suddently got hot in here (the DA:O version of course, I have NO idea what that travesty in DA2 was) *swoon*. No matter what armour/weapon set they shall be sporting, I shall recognize them. All I ask is that you give players the option to toggle helmet/head gear, because I really need to be able to see a character's eyes/face when interacting with them - I connect better with them that way - and with a helmet obscuring even a part of their eyes/face, it becomes more difficult to form that connection. Ah, my poor, poor Shepard in ME2 had to go into battle sans helmet. *sniff*
ipgd wrote...
Unique companion models are not just about apparel. Without restricted armor, they can't make companions' bodies radically divergent from the default model [when the resource demands of unique bodies + swappable armor is accounted for]. They haven't done something really divergent yet, besides Shale -- but they could. And without this method, they realistically cannot.
Everything about RPG combat is immersion-breaking. There's nothing realistic about being captured in a dragon's maw, shaken, tossed back to the ground, and then being able to get back up and fight again. (And that was an example from Origins.) Isabela's ability to fight in her pirate gear is the really the least of any issues I have with combat.Tommy6860 wrote...
No, it breaks immersion when the enemies are in battle gears (you know, armors and the like), while they can take hits, Isa does the same thing, but almost in her skivvies. See what I mean?