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Why emphasis on iconic look of party?


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#601
Bullets McDeath

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Stanley Woo wrote...

simfamSP wrote...
I've always been the one to 'defend' Bioware in a lot of cases... but Stanley do you know who your adressing? I totally understand what your saying. But you could have said it better I think. Just seeing the word BOSS in a RPG like Dragon age makes me sigh with desperation. 

And guys, this formula has been done since DA:O. It's not something new, it's just the phrasing of Stanley that makes it... questionable.

Look, I'm trying to stay hip and relevant to the current lingo, okay? "Boss" is a rad term, isn't it? I'm still hep and with it?


fo' sheezy

#602
Willybot

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Stanley Woo wrote...

The modern gamer doesn't want to know what THAC0 is, couldn't care less whether Choking Cloud gives you a -2 or -3 to Acrobatics, and who chooses Fire Arrow over Fireball not because it does more damage, but because it looks friggin' BOSS when it explodes on the Mayonnaise Elemental's face! "Streamlining" does not mean accepting a lower quality standard, nor does it mean "dumbing down" a product.


I can't speak for the focus group that this data might have come from, only myself and *I* certainly care about the nuts and bolts of things. Considering how much the station across the street is charging for gas, I can say for certain it's painfully 'modern' times.

Perhaps by 'modern' you meant 'younger' or 'new target demographic'.

#603
MerinTB

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Stanley Woo wrote...
"Streamlining" is just making RPGs less number-crunching and more jump-into-the-action. Look at complex RPG rule systems like Palladium, AD&D, Rolemaster, the HERO system, etc. Traditionally, CRPGs had similar complex systems because they were the digital version of sitting around with your buddies playing open-and-paper RPGs. And for a long time, RPGs were all about stats and numbers and rules. These days, with technology as advanced as it is, we can afford to put a lot of those rules in the background and let the player do what he wants to do most, which is dive right into the game and the setting and play. The modern gamer doesn't want to know what THAC0 is, couldn't care less whether Choking Cloud gives you a -2 or -3 to Acrobatics, and who chooses Fire Arrow over Fireball not because it does more damage, but because it looks friggin' BOSS when it explodes on the Mayonnaise Elemental's face! "Streamlining" does not mean accepting a lower quality standard, nor does it mean "dumbing down" a product.


And now I'm full-fledged in this...


I've got a game company named Paizo and it's recent sales and awards reports http://www.examiner....ales-and-ennies that would take serious contention with your statement that todays players don't care about stats, numbers, etc., and just want to get into quick play and combat.

The "streamlining" tactic for WotC seems to be failing pretty hard for them.  It didn't grow their base by including more people, it alienated a significant enough portion of their base to, from sheer resentment, create a cottage game company building success solely on "I hate your streamlined 4E, WotC!"

To be upfront:

I do not like Pathfinder's game system too much, and the book is a beast of confusing unbalanced rules (remarkably more balanced and less confusing than 3.5 D&D was, sure, but that's like saying losing a hand is less traumatic than losing your whole arm.)
And I DO like the simplification that WotC did for 4E.  A lot.

BUT....

numbers don't lie.

At least in the table-top world, there's a BIG backlash against (and here I open that can of worms again) "dumbing down" games.

If you think that it's an isolated incident, that the one market is not representative of the other (table top vs. computer rpg), well, we'll see if DA3 is made "more accessible" and how many people choose to access it as a result.

*shrug*

I could be wrong.

But I at least have some hard numbers  (Paizo vs. WotC, DA:O vs. DA2) to back up where the sales go: stats over accessiblilty.


And streamlining, as in making it more accessible, as in letting more people play the game as it's easier to understand and pick-up-and-play, is lowering the bar to entry.

Lowering the bar is so it's easier for everyone to succeed.

Making things easier for everyone to succeed means it doesn't take as much effort.

Not as much effort means not as much challenge.

Not being challenged means not having to grow, change, adapt.

That, IMO, is why it's considered "dumbing down."  When you lower the bar, you don't challenge people to grow.  When you don't challenge them to grow, they don't grow.

In education this is lowering the difficulty of tests, so more kids get better grades, so more kids can get to college... and lowering the difficulty of college courses (even if it is, to use the "easy to get in, difficulty grows as you go further in" argument, it's just the general education courses) so more people can get college degrees.... ultimately dilutes the worth of those degrees.

Less challenge, less people have to rise above to meet the challenge.

Q.E.D.

#604
Lord Gremlin

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alex90c wrote...

...and this is the reason Bioware rarely post in threads because their posts get taken in completely the wrong way, lol.

Are they? Don't think so, although I appreciate them being more honest than before, so some of us could stop dreaming of cake that actually was a lie all along.

#605
CoS Sarah Jinstar

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Stanley Woo wrote...

TeenZombie wrote...

Why do people still play Go, if they could just play checkers instead?

Would you like to compare the popularity and knowledge of each game, or compare the rules of each game? Even Reversi has simpler rules than Go, which is one reason it's well known and accessible.

You are basically saying that the modern gamer doesn't want to think when they play games. If that's the philosophy Bioware wants to apply to their future games, by all means, go ahead, but you are going to lose not only old fans, but potential new ones, to other game developers who don't think we're too slow and unsophisticated to understand basic role playing mechanics.

Which is the simpler, easier to understand to-hit mechanic: a) THAC0, or B) attack score vs. defence score? With THAC0, you have a simple table where your attack roll (higher is better) is compared to your target's AC (lower is better). With the other, higher is always better regardless of whether you're talking attack or defence.

In ShadowRun 2nd Edition, weapon damage codes looked like (3M4). The first number indicated the number of dice rolled, the lette indicated the level of damage, and the second number was the "staging number" (ie. the number of to-hit successes required to increase the damage code (Moderate damgae increases to Serious, Serious damage to Deadly, etc.)). different weapons had different staging numbers, usually ranging from 2-4. In 3rd Edition Shadowrun, all staging numbers became 2. That way, you didn't have to figure out different staging numbers for different weapons.

In 4th Edition ShadowRun, this is "streamlined" even more, such that even Target Numbers become irrelevant. A roll of 5 or 6 on a die is considered a success, and it is the number of successes which determines whether you succeed or fail at a skill roll or attack, etc.

Why change at all? Games like the Palldium Books rule set hasn't changed significantly in 25 years and they are still releasing new products, after all. "Streamlining" makes things easier on old players, and provides a good jumping-on point for new players. A "streamlined" rule set means players can jump into a game faster by learning the basic rules quickly, and taking as much time as they need for the nuanced, more complex rules.

Why can't Bioware make a game that has a forgiving learning curve, but *does* offer more depth and strategic gameplay, if the consumer chooses to learn and get better?

Why can't BioWare hit upon a perfect balance between depth and simplicity? The age-old "easy to learn but hard to master" rule system? Well, there's a reason not every game has is. that line is a fine one to walk and difficult to pull off, no matter what kind of game you're trying to make. How many rules is too many rules? how are those rules presented? How many players will "get it"? How many players will give up, and where? Heck, you might as well ask why some games sell and other games don't, because there's no simple answer.

I really don't see the upside to your above post.  You say that people don't want to strategize -- which is exactly what choosing the correct spell for the correct situation is -- and then you say that streamlining is not dumbing down.  If my only choice is the big shiny fireball, and I never am allowed the more conservative yet effective Fire Arrow, yes, my gameplay has been dumbed down.  And I'm not interested in that game anymore.

If you're the type of player that agonizes of which spell to choose, comparing the numerical advantages and disadvantages, and tweaking your character and planning out his progression from the beginning, there's absolutely nothing wrong with that. What I am saying is that if that't the only way you play, then not every game is going to appeal to you. heck, not even every BioWare game is going to appeal to you. In our opinion, that's fine! You can like what you like and don't like what you don't like. In the opinion of some of our more vocal opponents, it sounds like we should be forced to appeal to everyone all the time, just because we appealed to them in the past. And that's something we can never promise to everyone.

We are willing to lose some fans if they feel we no longer provide the kind of game they are looking for. Some people are not willing to accept us making games they don't like. :)


It's obvious you're willing to lose more than a few since the EA aquisition, perhaps going further back even prior to Elevation Partners. When you get done "streamlining" or better yet let's just call it how you folks at Bioware actually do streamlining, dumbing down your games hoping for critical mass reception and CoD like sales numbers and fail in that, and EA starts to get nervous, don't call us back either. We'll be too busy playing a CDProject, Obisidian or Bethesda game to care I'm sure.

I mean you only need look at the sales of Origins vs DA2 to see just how well your "streamlining" went over this time around.  DA2's combat isn't tactical. It can't be without a detactable camera even according to your project leader, which again is something we were assured would be in the game but apparently the pretty ceilings are more important than tactical combat. How far Bioware has fallen, and it barely took any time either.

There's still a market space for deep complex RPG's, that Bioware wants to pretend this isn't the case to me, is just down right insulting.  TW2? Million copies so far, Skyrim which still has plenty of customization and actual deep stats? I'd bet the preorders for that alone maybe near or surpass the sales of DA2.

It's a shame you guys don't come clean and just say "hey we no longer want to make deep rpg's, enjoy this streamlined mess of a cinematic hollywood movie since this is the rage these days! The PR guys assure us!" Because really? That seems to be the direction you folks are all to happy to go to.

#606
alex90c

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Well Bioware have admitted to simplifying their games and trying to create a more cinematic experience with them, soooo.....

#607
Maconbar

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CoS Sarah Jinstar wrote...

It's obvious you're willing to lose more than a few since the EA aquisition, perhaps going further back even prior to Elevation Partners. When you get done "streamlining" or better yet let's just call it how you folks at Bioware actually do streamlining, dumbing down your games hoping for critical mass reception and CoD like sales numbers and fail in that, and EA starts to get nervous, don't call us back either. We'll be too busy playing a CDProject, Obisidian or Bethesda game to care I'm sure.

I mean you only need look at the sales of Origins vs DA2 to see just how well your "streamlining" went over this time around.  DA2's combat isn't tactical. It can't be without a detactable camera even according to your project leader, which again is something we were assured would be in the game but apparently the pretty ceilings are more important than tactical combat. How far Bioware has fallen, and it barely took any time either.

There's still a market space for deep complex RPG's, that Bioware wants to pretend this isn't the case to me, is just down right insulting.  TW2? Million copies so far, Skyrim which still has plenty of customization and actual deep stats? I'd bet the preorders for that alone maybe near or surpass the sales of DA2.

It's a shame you guys don't come clean and just say "hey we no longer want to make deep rpg's, enjoy this streamlined mess of a cinematic hollywood movie since this is the rage these days! The PR guys assure us!" Because really? That seems to be the direction you folks are all to happy to go to.

What in your mind made TW/TW2 so complex or for the matter, DA:O? None of the games that you are mentioning seem to have the characteristic of complexity.

#608
addiction21

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Deleted not even worth it.

Modifié par addiction21, 08 septembre 2011 - 09:02 .


#609
DamnThoseDisplayNames

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Stanley Woo wrote...


Yes, there are roleplaying systems that concentrate on storytelling and social interaction more, than on combat, leaving the latter to a bunch of d6's. And some of the people prefer them to, for example, D&D.
These systems allow for a lot of things for DM's and players - vast and deep set of rules for making your characters unique, with tratis and special plot cards, interesting instruments for deciding which player has or loses narrative rights, ecetera, ecetera. Because there are people who want to enjoy the story, and there are people who want challenge and tactical variety, and the feel that they have "beaten" the system by knowing it and winning.

Allright, fine, sure, let's throw numbers away and concentrate on a story.
Wait, fook, we can't do that in Bioware games. We don't have any instruments for that. We don't have scenic points, or GURPS traits, or plot cards, which allow us to turn the story the way we want it to go by interactting with it. We don't have diplomacy skills, intimidate skills, our progression throought the plot does't change the feel that character did anything. Yeah Hawke, he's a hero alright, a champion of running errands.

Whatever the game concetrates on, it should be a game. And games are meant to be played. Either way, with blue-and-red, or fist-or-snarky, your story is't playble, because it's railroaded.

Modifié par DamnThoseDisplayNames, 08 septembre 2011 - 09:20 .


#610
AngryFrozenWater

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I am one of those people who couldn't care less about old school RPGs and I do play all kinds of games: Flight sims, FPS, H&S, RPG. You name it. Hybrid games are great too. And of course games evolve. BW and others seem to think that hybrid games are the future. But if that is true then we end up in one big pulp of games that look all alike. And no art design or "iconic look" can change that. They will be driven by telemetrics and false assumptions like Mr Woo has shown in his posts concerning what he thinks the modern gamer wants. What is even worse is that DA2 goes that route, without even thinking about their existing fan base. And whether the BW defenders like it or not, there is no indication that DA2 sold significantly better than DA:O. And BW tells us that the DA3 team should take the critique of the DA:O fans into account, but also has a responsibility to the DA2 fans. That's great, but if we are supposed to be getting the best of two worlds then give us a solid indication that this is going to happen. So far, I have seen nothing that moves into that direction. I only see that DA3 moves more in the DA2 direction than ever before.

Modifié par AngryFrozenWater, 08 septembre 2011 - 09:08 .


#611
Lord Gremlin

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alex90c wrote...

Well Bioware have admitted to simplifying their games and trying to create a more cinematic experience with them, soooo.....

To be honest, for cinematic experience I go to cinema and watch something in IMAX 3D. Or buying a nice blu-ray movie.
In "RPG" this cinematic stuff drives me mad, since I love being in control of everything in that type of game. Even DAO was far from perfect in that sense.
As for Mass Effect 2, it pissed me off so much that I literally stopped playing around 3 hours in and never tried to continue playing. But that stuff is popular, Mass Effect I mean. DA2, on the other hand, failed.

Ah, a lot of people like screwing around in games. Your fixed companion looks... Really belong to action games. So, maybe you want to make action games? Just bear in mind, as far as action games go recent Bioware projects are, no offense, on garbage level: we have action games like Bayonetta, GoW3 etc... It's hard to compete in this sector.

#612
Stanley Woo

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Lord Gremlin wrote...
To be honest, for cinematic experience I go to cinema and watch something in IMAX 3D. Or buying a nice blu-ray movie.
In "RPG" this cinematic stuff drives me mad, since I love being in control of everything in that type of game. Even DAO was far from perfect in that sense.
As for Mass Effect 2, it pissed me off so much that I literally stopped playing around 3 hours in and never tried to continue playing. But that stuff is popular, Mass Effect I mean. DA2, on the other hand, failed.

Ah, a lot of people like screwing around in games. Your fixed companion looks... Really belong to action games. So, maybe you want to make action games? Just bear in mind, as far as action games go recent Bioware projects are, no offense, on garbage level: we have action games like Bayonetta, GoW3 etc... It's hard to compete in this sector.

And maybe pigeonholing all of these labels doesn't mean as much as you think they do. Because we're still making games the way we do, we're still making some darn fine stories, we're still creating characters that will polarize the community. It seems that only when we try to answer your questions that you jump down our throats and make sweeping generalizations based on your own biases. We're telling you what we think. You're spinning it into your own conclusions and logical leaps. Which is fine, but some of you are also accompanying them with thinly veiled insults and condescension.

If you already think you know better than we do what we're doing or why we're doing it, or if you think we're lying to you, why even ask us for answers? That's the part I don't understand.

#613
MorrigansLove

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Stanley Woo wrote...

Lord Gremlin wrote...
To be honest, for cinematic experience I go to cinema and watch something in IMAX 3D. Or buying a nice blu-ray movie.
In "RPG" this cinematic stuff drives me mad, since I love being in control of everything in that type of game. Even DAO was far from perfect in that sense.
As for Mass Effect 2, it pissed me off so much that I literally stopped playing around 3 hours in and never tried to continue playing. But that stuff is popular, Mass Effect I mean. DA2, on the other hand, failed.

Ah, a lot of people like screwing around in games. Your fixed companion looks... Really belong to action games. So, maybe you want to make action games? Just bear in mind, as far as action games go recent Bioware projects are, no offense, on garbage level: we have action games like Bayonetta, GoW3 etc... It's hard to compete in this sector.

And maybe pigeonholing all of these labels doesn't mean as much as you think they do. Because we're still making games the way we do, we're still making some darn fine stories, we're still creating characters that will polarize the community. It seems that only when we try to answer your questions that you jump down our throats and make sweeping generalizations based on your own biases. We're telling you what we think. You're spinning it into your own conclusions and logical leaps. Which is fine, but some of you are also accompanying them with thinly veiled insults and condescension.

If you already think you know better than we do what we're doing or why we're doing it, or if you think we're lying to you, why even ask us for answers? That's the part I don't understand.


Lol, yeah, you keep thinking that, buddy boy.

#614
Siven80

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I dont play pen n paper rpgs, never have done.

I'm a PC (and sometimes console) gamer having played and still plays many different genres. I'd call myself a typical computer ganer.

I couldnt care less what rules games use as long as the information is well presented, easy to understand and plays well.

Streamlined? yes sure.
Dumbed down? no, and thats a stupid and ignorant phrase.

Modifié par Siven80, 08 septembre 2011 - 09:29 .


#615
billy the squid

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rak72 wrote...

Zippy72 wrote...

Stanley Woo wrote...

. The modern gamer doesn't want to know what THAC0 is, couldn't care less whether Choking Cloud gives you a -2 or -3 to Acrobatics, and who chooses Fire Arrow over Fireball not because it does more damage, but because it looks friggin' BOSS when it explodes


The eight year old gamer maybe.


I think even 8yr olds have more brains than that.
*sigh* 


I agree.
Is the assumption being worked upon that the modern gamer is a drooling moron? This will entertain people because it looks "boss" ,may as well dangle a shiny object in someone's face say "look at the shiny shiny" and dispense with any semblance of involving the player in the game.

This has the hallmarks of DA2 approach to "awesome" combat. No, it was flashy and garish with little substance and repeated waves of cannon fodder enemies with artificially inflated HP requiring an enforced party make up to access certain combinations,  due to the need to inflict more damage with cross party combinations rather than for a tactical benefit. It was not "awesome" in the slightest. Elements had potential, but were overwhelmed by the sheer weight of nonsensical encounters and bad design.
 
That is not to say that games cannot have action orientated combat or visually stunning worlds to explore. But, it does not have to devolve into hammering a button or running around until a talent is available whilst overwhelming someone's senses with exploding things. Nor inumerable random groups of enemies with some contrived grievance attacking me every 10 minutes.

Modifié par billy the squid, 08 septembre 2011 - 09:39 .


#616
Lord Gremlin

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Stanley Woo wrote...

Lord Gremlin wrote...
To be honest, for cinematic experience I go to cinema and watch something in IMAX 3D. Or buying a nice blu-ray movie.
In "RPG" this cinematic stuff drives me mad, since I love being in control of everything in that type of game. Even DAO was far from perfect in that sense.
As for Mass Effect 2, it pissed me off so much that I literally stopped playing around 3 hours in and never tried to continue playing. But that stuff is popular, Mass Effect I mean. DA2, on the other hand, failed.

Ah, a lot of people like screwing around in games. Your fixed companion looks... Really belong to action games. So, maybe you want to make action games? Just bear in mind, as far as action games go recent Bioware projects are, no offense, on garbage level: we have action games like Bayonetta, GoW3 etc... It's hard to compete in this sector.

And maybe pigeonholing all of these labels doesn't mean as much as you think they do. Because we're still making games the way we do, we're still making some darn fine stories, we're still creating characters that will polarize the community. It seems that only when we try to answer your questions that you jump down our throats and make sweeping generalizations based on your own biases. We're telling you what we think. You're spinning it into your own conclusions and logical leaps. Which is fine, but some of you are also accompanying them with thinly veiled insults and condescension.

If you already think you know better than we do what we're doing or why we're doing it, or if you think we're lying to you, why even ask us for answers? That's the part I don't understand.

Of course we're making generalizations and jumping to our own conclusions, thats just human nature. Sinister nature.
We do not know better what you should do, but we know what you've done - you've created DA2. I got Signature Edition and completed the game, all to the end. Now it's sitting on my shelf and I've never replayed it. Unlike Origins... See all those characters on my profile? I felt that DA2 was a bad game. Story was badly stitched together, characters were surprisingly shallow... I... I've already expressed how I disliked that game on these boards. Now, why we keep asking you? Because I just don't get it - how a sequel to the game I liked and replayed many times, spent hundreds of hours it, sequel, made by very same people... Well, to me that sequel was a very bad, C-level quality game. The kind I warn my friends not to buy even on sale for cheap. It's really hard to believe that you honestly think that streamlining this type of game makes it better... 

#617
Zippy72

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Stanley Woo wrote...

If you're the type of player that agonizes prioritises which spell to choose, comparing the numerical advantages and disadvantages, and tweaking your character and planning out his progression from the beginning, there's absolutely nothing wrong with that.


FYI, I'm exactly that type of gamer. 

Modifié par Zippy72, 08 septembre 2011 - 09:38 .


#618
FieryDove

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MerinTB wrote...


And now I'm full-fledged in this...


About time!

I agree about the challenge part.

Stanley Woo wrote...

If you already think you know better than we do what we're doing or why we're doing it, or if you think we're lying to you, why even ask us for answers? That's the part I don't understand.


You need a hug I can tell. *HUG*

Edit:

There are some things I will never agree with Bioware on. Like the idea that every gamer needs many arcade games shoved in the face to progress in a game. Mini-games are fine, mandatory mini-games are not. (And on plot doors) Not everyone loved planet scanning no matter what the devs said. Even kotor had untold threads (once they stopped locking them) of people who disliked or even worse could not do the turret/fighter mini-games.

Bah on it all.

Modifié par FieryDove, 08 septembre 2011 - 09:43 .


#619
alex90c

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billy the squid wrote...

 
That is not to say that games cannot have action orientated combat or visually stunning worlds to explore. But, it does not have to devolve into hammering a button or running around until a talent is available whilst overwhelming someone's senses with exploding things. Nor inumerable random groups of enemies with some contrived grievance attacking me every 10 minutes.


If you watched Bioware Pulse today, IIRC Mike Darrah quite clearly said for future content they don't want people just mashing a button repeatedly to win encounters.

#620
Monica21

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Stanley Woo wrote...
And maybe pigeonholing all of these labels doesn't mean as much as you think they do. Because we're still making games the way we do, we're still making some darn fine stories, we're still creating characters that will polarize the community.

Um, I like DA2 more than I thought I would, but I don't think the story is all that good and the characters aren't polarizing. There is a lot of potential in the story and the characters, but it all ends up being meh.

#621
Atakuma

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Maconbar wrote...

What in your mind made TW/TW2 so complex or for the matter, DA:O? None of the games that you are mentioning seem to have the characteristic of complexity.

To Her Complexity=Not made by Bioware.

#622
hoorayforicecream

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Monica21 wrote...

Stanley Woo wrote...
And maybe pigeonholing all of these labels doesn't mean as much as you think they do. Because we're still making games the way we do, we're still making some darn fine stories, we're still creating characters that will polarize the community.

Um, I like DA2 more than I thought I would, but I don't think the story is all that good and the characters aren't polarizing. There is a lot of potential in the story and the characters, but it all ends up being meh.


There was a fair amount of polarization about the characters. How many of these topics are familiar?

- They're all bi
- Isabela is a ****
- Merrill is stupid
- Why can't I romance Aveline?
- Why can't I romance Varric?
- Why can't I romance Bethany?
- I hate Carver
- I hate Fenris
- I hate Anders

... etc.

#623
Sylvius the Mad

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Stanley Woo wrote...

We are willing to lose some fans if they feel we no longer provide the kind of game they are looking for.

Unfortunately, you were the last big developer who was providing a game that was even vaguely close to what I wanted.

#624
billy the squid

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alex90c wrote...

billy the squid wrote...

 
That is not to say that games cannot have action orientated combat or visually stunning worlds to explore. But, it does not have to devolve into hammering a button or running around until a talent is available whilst overwhelming someone's senses with exploding things. Nor inumerable random groups of enemies with some contrived grievance attacking me every 10 minutes.


If you watched Bioware Pulse today, IIRC Mike Darrah quite clearly said for future content they don't want people just mashing a button repeatedly to win encounters.


We'll have to see how that turns out. "Think like a general, fight like a Spartan." was the phrase used for DA2. I remain dubious.

#625
KnightofPhoenix

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Stanley Woo wrote...

And maybe pigeonholing all of these labels doesn't mean as much as you think they do. Because we're still making games the way we do, we're still making some darn fine stories


I beg to differ. Quite strongly.

What is making me lose interest in Bioware the most, is its "darn fine stories."