Zjarcal wrote...
Tommy6860 wrote...
Morroian wrote...
Tommy6860 wrote...
For example, it broke immersion for my rogue Hawke to be able to put on any various sets of rogue armors and change her looks, yet I couldn't change Isa's, though she's a rogue.
No offence but I can't see how it would break immersion, breaking immersion is usually due to some jarring event. You know from the beginning you can't change her outfit, do you suddenly forget you can't in the middle of a game?
No, it breaks immersion when the enemies are in battle gears (you know, armors and the like), while they can take hits, Isa does the same thing, but almost in her skivvies. See what I mean?
That is true indeed.
But I will say, when it comes to logic in combat, the DA series has never managed to immerse me. I mean, we can take arrows to our head and keep fighting while we still have them on our head. Swords can go right through our armors and through our backs and we keep going. We can be set on fire and keep on... etc.
So while I do get what you mean there, to me it was just another equally illogical bit that didn't really affect me because everything about the combat was already illogical.
The way I make some sense of it is that in the case of Isabela, she's simply extremely good at avoiding hits (which is the focus of her specialization, raising her defense), so her fighting half naked wouldn't be much of a problem.
True, but even with raising her stats, the effects didn't show very well graphically (they were mostly underlying increases in defense), and armor at least helps with the suspension of disbelief. I want the stats, it's part of RP and giving my PC and my companions the abilities to work with those stats and build abilities rearding them, but I want those stats to also show up during combat. I may be wrong, but I didn't ever see Isa dodge anything, just become more speedy in her movements. But the first time I saw a spear thrown by a Qunari go right through Merrill, while she kept fighting, I was like "arrgghh", but you are right about in mentioning an arrow as well. But at least in Origins, when I applied the stats, I would notice them in more detail. Like being able to dodge missiles, parrying shots off, etc, while all companions were able to wear different armors/robes. I felt like I was making everyome's defense meaningful, by being able to see the effects.
Having said that, I liked the looks of armors and robes in DA2 far more than I did in DA:O, I just wish I could have used them on my companions. I tell you ione of the coolest defenses I ever saw was in KoTOR, called "Uncanny Dodge", where my PC could duck, move side to side, avoiding hits from a sword/light saber. It's those defenses that are seen that make them realistic, but that is me.