Sylvius the Mad wrote...
MerinTB wrote...
Here's the thing about that for me -
it's not a paraphrase, it's an intent. I get to choose an intent with no illusion of choosing the wording.
I think the wording is much more important than the intent. I could choose the same wording for any number of different reasons, but my intent is guaranteed to be more complex than anything they could encapsulate with an icon.
Moreover, my intent doesn't have an effect in the world around me. My words and actions do, so I should be choosing those.
I'd RATHER have a list of actual responses. Give me a choice, I pick a numbered lists.
If I have to have a wheel and won't be given exactly what the character will say, give me intent only. I, personally, am rarely disappointed with intent. I'm very often disappointed with paraphrase, it's too in-the-middle-but-satisfying-no-one for me.
If I'm limited to just intent or just a paraphrase, I'd rather never know what the full line is so as to avoid it contradicting my preferences.
If I could mute Hawke's voice and turn off the subtitles, I'd do it. DA2 would be so much better for me if I could just be unaware of what Hawke's spoken lines are and how they're delivered.
I don't know how much of a difference this will make to you, but I'll try one last time.
I'm not a fan of the paraphrase. At all. AT ALL. Nor the wheel. Do I dislike the whole wheel phenomenon, going back to like NWN or so.
But I was talking about Alpha Protocol and not DA2.
Do I think the icons in DA2 help. Eh, yeah, they help. Don't make it good, but they help.
When I say "just give me intent", I mean like Westwood's Blade Runner. Or Alpha Protocol. You choose professionalism, complimentary or insulting, for example... instead of having to decipher a paraphrase. Even with the icons for DA2, the paraphrase can still throw me. But when I choose INTENT ONLY, as Alpha Protocol or Blade Runner gave, then I'm not preconceiving hardly at all what Thorton might say.
That's not what you want or are looking for, I understand that, but for me there's an important step in not lying to me, or even inadvertantly tricking me. Don't give me two doors to open and they both lead to the same room. Don't give me a paraphrase that I read as "jackass" but actually the game takes as "concillatory."
You don't even need the paraphrase for that - DA:O had one particular line of dialog, with Leliana, that closed off a whole part of the game if you didn't choose it. And it was a line that, aiming for that part of the game, I would NEVER have chosen as it read, to me, as exactly the opposite of what it was taken to mean by the game. That wasn't a paraphrase, but an actual full line as was "spoken" so... yeah.
I want the game mechanics to work for me, not against me. Intent inidicators (and intent indicators only, no paraphrase) prevent me from being confused.
Again, that's not what you are looking for... but I hope I made my distinction clear.
....
and what this has to do with iconic looks, I know not.
Other than voiced protagonists... but that's a whole other kettle of rotted fish.