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Why emphasis on iconic look of party?


27 réponses à ce sujet

#26
John Epler

John Epler
  • BioWare Employees
  • 3 390 messages

MorrigansLove wrote...

Lol, yeah, you keep thinking that, buddy boy.


Let's avoid this sort of needless condescension.

#27
Stanley Woo

Stanley Woo
  • BioWare Employees
  • 8 368 messages

FieryDove wrote...

You need a hug I can tell. *HUG*

Thanks! :) *hugs abck*

There are some things I will never agree with Bioware on. Like the idea that every gamer needs many arcade games shoved in the face to progress in a game. Mini-games are fine, mandatory mini-games are not. (And on plot doors) Not everyone loved planet scanning no matter what the devs said. Even kotor had untold threads (once they stopped locking them) of people who disliked or even worse could not do the turret/fighter mini-games.

Bah on it all.

That's pretty ironic, since we worked our tails off and kept simplifying and simplifying the KotOR turret minigame (streamlining, dumbing down, Melvin, whatever, I've about given up trying to define words) until you could complete it without even trying, simply because one of these minigames was on the crit path. We were able to complete it every time by simply hitting the fire button and not aiming. We got people who had trouble with the minigame to complete it every time. We literally got an 8-year-old girl  to complete the minigame every single time without any problem. we made it as foolproof as we could and as simple as we could without implementing a "WIN THIS GAME" button. And yet, we still were raked over the coals for making that minigame "impossible to beat"!

Good thing there's an easy way to gauge difficulty and find that balance between complexity and difficulty for everyone, eh? :P

#28
Stanley Woo

Stanley Woo
  • BioWare Employees
  • 8 368 messages
Thanks to RussianSpy27 for the thread and the opportunity for us to clarify, explain and discuss. Since folks don't seem to be interested in discussing the topic anymore, I'm going to shut it down.

End of line.