RagingCyclone wrote...
But when you are talking about locking that iconic look in the game that is based on the story...it impacts the story. If the story is the driving force for playing the game, the iconic look is good to start, but refer to my post about Han Solo, he has an iconic look, but for story purposes changes. So I guess it comes to which is more important? The story you are trying to tell, or the look you want to market? I have no clue who Red Sonja is, so apparently that look ovderrode the story. All the others you mention I do know, but they have good stories to interest me in them.
Again, go back to one of my earlier posts. We
could have done any number of things, including having NPC and PC clothing change based on whatever: which Act you're in, what area you're in, whether you're in their home base, what you equip them with. the same way you
could have had tuna for lunch instead of pizza, or
could have studied architecture instead of political science, or
could have purchased Nike brand shoes instead of Reebok, or
could have made that paper 14 pages instead of 12, or
could have coloured something blue instead of red. Instead, for whatever reason, you
chose to do something else.
For us, decisions are usually resource based--how do we get the most from our time and effort? All of those different NPC appearances take time and effort to implement, time and effort that has to come from somewhere. Zots were very limited in Dragon Age II, not just time-wise but for what we wanted to do with the game. We
could have made the NPC body builds way more generic and allowed any armour to fit them. That certainly solves the problem of way more work but also makes the NPCs more generic. We
could have spent the time and effort in making all of our armour appearances compatible with every NPC body, but some other level or animation or plot may have gotten far less attention. We
could have added fewer followers, but come on! Our characters are pretty awesome, and people generally want to see more of them, not fewer!

Somewhere along the line, we decided to go with iconic/static NPC appearances and divert our zots elsewhere. Right, wrong, agree, disagree--it doesn't change what happened
for Dragon Age II. Will it be different for future products? Only time (and what we decide to do withour zots) will tell.