RussianSpy27 wrote...
PLEASE DON'T START A WAR HERE. I am honestly just trying to understand the corporate strategy here and I can't seem to do it.
So BioWare is ready for a compromise where they may let us add items but not SHOW them. They are adamant about it and I still have not figured out the reason.
1) Marketting - Could it be that having party members in non-changing attire is somehow good for marketting? I don't see how. If they need posters and TV commercials with Isabella looking the way she does, what's to stop them from doing it if a player has a choice to change up attire around and SEE it during mid game?
2) Programming Hassle - I am sure programmers spend countless hours writing difficult code for the game. I'm no expert but if it was done in Origins, how much heavy duty unbearable weight on system specs would it be to do so again and let players see different armor/attire sets?
3) Helping non RPG players get used to RPG - I understand the move of DA2 and desire to try and streamline the whole process like in ME2. Fair attempt. But once you say that customization will be back, how is it a strain on a non RPG player to view with her own eyes what the armor looks on a party member?
In KOTR and in Origins, iconic looks were there. I had those Jedi robes. I had Morrigan's clothing. But I also found it very enjoyable to see Morrigan in another attire. I mean, she can put some other magical robe on and let me view it, right?
If they chose to just purely stick with DA2 version, I may not be a fan of that, but I would at least understand it. But once there is talk of letting us customize, why the fear of party members show what they look like in other attire? I do not get it, friends.
I have a hunch about this, and it all involves, Lucas Arts, and what they did back in the day to SWG, well..wasn't only them ..was S.O.E too heh. Took the game SWG and first did the "CU" (combat upgrade) then the NGE (new game experience) The new game experience consisted of removing many, many professions that people had been playing over the years, (this wasn't beta by the way, this was plain in the middle of people paying their monthly subs AND a brand new expansion)
This was done all in favour of the "new" ICONIC professions. Alot was taken away, a massive exodus of gamers also took place, in protest, I guess you could say. People were really really upset.
Fast forward to today, and again Lucas Arts is in the picture for SWTOR, guess what, iconic characters surface again.
My hunch is, that Bioware is pretty much homogenizing their games, in the end they will all play the same and pretty much resemble each other. Hence the changes to Dragon Age, and why the protagonist is now a pre-made Bioware character and not one you built yourself. It seems that the cinematic way..will be the way they are headed, even though if we back up and remember, prior to Awakening being released, we were told that Dog (mabari warhound) would not be in Awakening due to the fact that he was all cinematic, and cinematics are costly. *laughs*
Dragon Age 2: Alot of cinematics, isn't it lovely... you just sit back there and watch the game play for you.