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Loghain & Oghren Bugs (Spoilers)


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#1
Freely

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Hi all,

I just finished playing the game and wow! Love every minute of it.

Anyway, I came across a couple of odd bugs relating to Loghain and Oghren.

I first noticed them with Oghren when about to confront Branka for the first time. I did not get him as a companion (no idea how I missed him, but nevermind). Suddenly everyone looks at an empty spot and a random voice starts to speak (I later worked out it was an invisible Oghren).

From then on, during the Ozzamar quest I'd keep hearing Oghren speak when he wasn't present.

Later on I chose not to spare Loghain. Was happy that he was dead and gone. Then, when my companions decide to chat with me, firstly there's Oghren voice coming from an empty space followed by Loghain's voice. Again, completely invisible and should even be there.

At the end of the game, low and behold, Oghren appears and I talk to him like he's been with me the entire time. More surprisingly, Loghain is there too. Now, I know people can recover from serious wounds, but I was sure I hacked his head off.

Anyone else had these issues? Obviously, they're not game breaking, but its rather distracting having voices appear from empty spaces and dead characters resurrecting.

#2
Freely

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/bump

#3
Freely

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No-one?

#4
TallBearNC

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http://social.biowar...58/index/275974 is how to enable to console and you can use it to FORCE add someone to your party with:



runscript zz_addparty NPCname

#5
Freely

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Cool, thanks.



That'll hopefully fix the Oghren problem.



Don't really want to spawn Loghain after I've cut his head off so it looks like i'll need to put up with his ghostly voice haunting me for now.



Thanks again.

#6
Agrestes

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I have just experienced both of these exact same problems. I never encountered Oghren, and I killed Loghain, but yet they still spoke dialogue parts during The Final Battle. (Oghren spoke invisibly during my encounter with Branka as well).



Has anyone figured out the issue, or how to resolve it? Is Bioware even aware of it?



For an RPG, at these dramatic story moments, it's such a bummer to be smacked out of the immersion of the game by phantom characters & ghosts like this. To be honest, I'd rank this much higher in terms of game impact than things like underpowered dexterity-based attacks and the like.

#7
Freely

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Had the problem again with Loghain on my second playthrough. This time round i found Oghren, so no problems there.



However, after not sparing Loghain. Once again, during the final battle farewells I had an empty space where Loghain's voice acted like we were the best of friends and then he completely re-appeared during the epilogue.



So, once again I kill him and he keeps returning.

#8
Nodakear

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Ya, I had it too, Oghren being invisible in the branka cutscenes and loghain at my farewell going speech right after you choose who you want to go with you to kill the archdemon..... Why is loghain telling me that he doesn't like that he's being left behind??? I killed him, chopped his head off... yet, there his voice is, comming from a space in the air.... goosebumps going over my arms.... I am talking to a ghost....brrrr.



Then indeed after I win and live (i can die too or let alistair die...whatever) there he suddenly stands, like i neve chopped off his bad bad bad head.... I didn't even talked to him, he was bad, why would i wanna talk to someone i killed because he's bad and then suddenly magically re-appears?...... This is one giant big silly mistake the makers at bioware made. Did no1 even saw this when they tested the game? I wonder how blind/stupid/dumb these game testers were at all..... They should have asked me to test the game, I would have mentioned it at least to some1. And if they didn't changed it, I would at least nag about it on the forums on how they ignored my observingness :P

#9
Freely

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Well, I've decided to rename Loghain to Freddie or Jason or Michael.



Similarly, whenever you thought one of those three were dead and gone they'd magically re-appear.



I wonder how I can do that in the toolset and give Freddie, erm, Loghain a big knife glove.

#10
Mmahmoud21

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i had the same problem with both loghain and Oghren and i did talk to him though at the end where his model comes back and is no longer a talking ghost and ... he is now head of recuitment for the Grey Wardens O_o he not only comes back to life but becomes a grey warden like i told him not to.

#11
Sylvius the Mad

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Where's Biff the Understudy when we need him?

#12
Kapn Crunch

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Had the same problem with both characters. The first couple times I played as a mage and Oghren showed up both times but when I killed Loghain I could still hear him speaking. Right now I'm playing as male city Elf and no matter what I do Oghren won't show up. Haven't used the cheat to force him into the game as I have already finished Orzammer. The Oghren bug is more of a problem whereas Loghain I can live without. Yea, I chopped Loghain's head off too and like Jason his ugly mug shows up at the end of the game whinning about something. Still I love the game even with the bugs.

#13
Raeldor

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I had the same problem with invisible loghain in the redcliffe scene and beyond. Looks like one of the flags in the save game got screwed up (not sure how or when this happened, as I have run no extra mods or cheats). I loaded the toolkit and looked at the conversation script. It should not trigger the loghain conversation if the flag...



Gen00pt_party, Cli_alistair_recruited



is set. I modified the conversation script with the messenger outside redcliff to set this flag and then exported (without dependencies) (it goes into the override directory). I then ran the game, and spoke to the messenger (which fixed my flag) and saved the game. From then on, all is well. Invisible Loghain is no more, and Alistair gives the speech as he should have. Let me know if you need more detailed instructions, I can provide if this is a common problem.

#14
laotus

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Raeldor wrote...

I had the same problem with invisible loghain in the redcliffe scene and beyond. Looks like one of the flags in the save game got screwed up (not sure how or when this happened, as I have run no extra mods or cheats). I loaded the toolkit and looked at the conversation script. It should not trigger the loghain conversation if the flag...

Gen00pt_party, Cli_alistair_recruited

is set. I modified the conversation script with the messenger outside redcliff to set this flag and then exported (without dependencies) (it goes into the override directory). I then ran the game, and spoke to the messenger (which fixed my flag) and saved the game. From then on, all is well. Invisible Loghain is no more, and Alistair gives the speech as he should have. Let me know if you need more detailed instructions, I can provide if this is a common problem.


Could you post a more detailed walk through on how to do this? Im still trying to figure out how to use the toolkit and the ghost of Loghain has been haunting me:crying:

#15
Raeldor

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Ok, I'll try and do a step-by-step. So, assuming you already have the toolkit installed follow these instructions...



1. On the file menu select Manage Modules.



2. Select Single Player and click Open.



3. In the Palette Window click on the Conversations icon.



4. In the list of conversations, open the Climax branch and then open the arl200ar_redcliffe_castle branch.



5. On the arl200_messenger conversation, right click and select Open Local Copy.



6. Open the first branch entitled 'Condition: secondary selectedPlayer chose to delay...'.



7. Open the branch underneath entitled continue.



8. Right click on branch underneath entitled 'I was told to watch...' and select Jump to Target.



9. In the tabs underneath the conversation select Plots and Scripting.



10. in the Action section put your cursor in the Plot field and type 'gen00pt_party'.



11. Pull down the list of flags and select 'GEN_ALISTAIR_RECRUITED'.



12. On the File menu select Save.



13. On the Tools menu select Export without dependent resources.



14. Exit the toolkit.



After this you should be able to load your save from outside the castle and when you talk to the messenger it should correctly set your alistair flag. Inside the castle ghost loghain should be gone. Don't forget to save your game after and from then on you should be good. Worked great for me, hope it works for you. Don't forget after you've saved your game to undo this change by following the instructions but clearing out the Plot and Flag instead of setting them. Otherwise on another play-through it may cause unexpected results.



Let me know how you get on! :)


#16
laotus

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I gave it a try but when we do the final battle.....he is back as a ghost:(



now that i know a little more about the toolkit maybe there is another way to force the game to understand i never picked him.



I found out the bug i have was created because i used "runscript selectparty" a couple times which glitches it out.





Thank you, ill keep at it to try and keep him dead lol.

#17
Varenus Luckmann

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I haven't experienced the bug with Loghain (yet) because I'm not that far into the game. But I'm experiencing the Oghren bug (him not showing up when he's supposed to). Still doesn't seem to be a fix.

#18
Varenus Luckmann

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Bump.

#19
Varenus Luckmann

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Bump.

#20
Varenus Luckmann

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Ahem.

#21
Varenus Luckmann

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Third or fourth day and counting. Bump for help.

#22
Relics of Fire

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Could someone add wynne to this bug. I decided to kill her as soon as i entered the Circle (realy can’t stand the woman), no problem there....... but an invisi-wynne appeared in the cut scene with Cullen when i decided to kill the mages. And if that wasn’t a slap in the face i got lectured by the invisi-wynne back at camp.

I also have the Loghain & Oghren bugs :pinched:

Modifié par Relics of Fire, 13 avril 2010 - 11:13 .


#23
Dunquixote

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Even though my character is a dwarf female, in response to "This is just the Fade. It's a dream. Don't worry;" Oghren still says "The Fade? That's your dream place, isn't it?" as if I was a different race. This is my first time using the toolset too. I would appreciate a step-by-step walkthrough on how to fix it without messing up the game, if possible.

#24
RaenImrahl

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Dunquixote wrote...

Even though my character is a dwarf female, in response to "This is just the Fade. It's a dream. Don't worry;" Oghren still says "The Fade? That's your dream place, isn't it?" as if I was a different race. This is my first time using the toolset too. I would appreciate a step-by-step walkthrough on how to fix it without messing up the game, if possible.


This thread is more than a year old.  You'll have better luck making a new post in the Toolset Forum:

http://social.biowar...ategory/8/index