chrisnabal wrote...
Of course, that strategy is based on using a weapon that you cannot attain until the collector ship and by then, most people have already formed a combat doctrine and invested in a power to deal with every defense, at least in terms of this class.
Yes, of course. You can't get Assault Rifle any sooner..
chrisnabal wrote...
The other problem with counting on any particular weapon for specific type defense stripping is that isn't versatile. You can't run that same build of downplaying overload and/or warp and pick up assault rifle or sniper rifle training and get the same results. However, if all your defense stripping is done out of your powers, no such issue.
What do you mean? Maybe I did not manage to make my point - I think that using Shepard's powers to strip defenses is not that good idea. I think GPS + squad powers to strip defenses is much better.
chrisnabal wrote...
Don't get me wrong, I like the GPS and I usually do take shotguns as the bonus weapon on my sentinel, but I don't like nor would I suggest relying on any weapon to take down defenses on any class but the soldier. That is just me though.
Well, GPS + Assault Armor + squad powers is very tough to beat. IMHO it is the easiest playthrough possible, after DCS you are pretty much invincible with this build.
And even on NG+, you already have the bonus weapon, maxed passive and assault armor..and you can get 3 tech upgrades very quickly.





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