ya, thanks,
I've been playtesting in an open field and the combat results are (trying not to say spectacular) greater than the sum of the parts. As in, say, i'll be kiting a dragon with my pet on its tail and suddenly it will stop and *schwak* the pet, then keep the chase on. There's even a little section here for Behaviors, so that before perception is engaged, it will taunt animation or random Breathe or Buffet - anything so it doesn't just stand there (going, duh ) ...
So i took the scripts back into the OC, Fiery Canyon to see what Tholaps would do with them - she's using them, but from a Save she went down in 3 rounds. Then I engaged the Pia at 250% and she wiped my party in three rounds ... except Sand, who scampered back to the zone. (yeah Sand! ) currently am trying to figure why the OnClientEnter of that zone doesn't seem to be firing .. no biggie (found it! kaldor you sly dog

. Would like to replace her .Uti with a slightly better variation
( there's a problem in that Tholaps uses a custom faction, tho )
which reminds me i Haven't worked in PowerAttack or Knockdown feats yet .... While I can't give an ETA i should start thinking about a beta version for the Vault, let you pw-modders work it to taste because there's lots of comments (//and has-been code) and it shouldn't be *that* hard to weave yer way through it all,
.. now if i could just figure out why she breathed for 388 pts.
because the math is really simple:
int iDam = (iHitDice / 2) + 5;
iDam = d10(iDam);
where iHitDice = 34. Should give a mean of 121, max 220 .................