From my experience, the answer to this is no for the most part. The models in each game have a different bone count and are rigged differently, so if the toolset doesn't crash, you will most certainly get some weird results when using DA2 animations in DA:O.
The animation/model rigging would have to be reassigned internally. If you are up for that then great

Then send them to me
Edit!!! I meant no as far as "importing the animations"
As you can see below, (beerfish), recombining that is of course possible:D and animations within the toolset can be combined cut and manipulated within the cutscene editor itself
If you want to edit the *existing animations* that can be done with Gmax (my experience) and using Eshme's export tool can be exported into Dragon Age:(origins)
Modifié par DahliaLynn, 15 septembre 2011 - 03:14 .