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1 thing i dont get about the Arcane Warrior.


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#1
ANDY5151

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Wont his/her hit be horrible? since it has no STR (no need combat magic) and low dex...cause he was orginally a mage....so start pumping dex when you get the spec? would seem like a waste since you should be pumping magic for attack power and Con (assuming you went blood mage).

#2
kroosaydur

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combat magic increases your hit based on your fatigue. and the next spec skill after that furthur increases your attack.

#3
Althernai

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It can apparently be buffed into something that is capable of hitting stuff. I haven't tried it yet, but that's what the people on the forums said. Somebody really ought to go through the scripts and see what exactly the buffs do -- the Missing Manual doesn't quite explain this part.

#4
Midgetface

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Add points to Dex, and if you are really desperate, get Heroic Offence.

#5
Shannara13

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When you use Combat Magic your Spellpower is used to calculate hit and damage just like if it was Strength.

#6
ANDY5151

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thank you sirs!

#7
Althernai

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Shannara13 wrote...

When you use Combat Magic your Spellpower is used to calculate hit and damage just like if it was Strength.

Where are you getting this from? With Combat Magic active, spellpower counts for damage in place of Strength... but it doesn't say anything about it counting for hitting.

#8
F-C

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you can also take spells such as miasma, disorient, weakness, and heroic offense.



then pick spells like spell wisp and spell might to increase your spell power further.


#9
BewareTheDrow

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Consider this.

Mages start with a base attack rating of 50. (10 less than warriors)
At level 25, Allistair has an attack rating with Sword+Shield of 121, and an 84% hit rate.
Arcane Warrior Specialization adds a flat 5 to attack.
Combat magic grants (5 + .2 * Spellpower) in attack. Aura of Might adds an extra 5 attack, 5 damage, and 10 defense.

At level 25, my arcane warrior has the following stats with permanent in game/temporary item bonuses:
Strength: 19
Dexterity: 32
Willpower: 44
Magic: 69
Cunning: 21
Constitution: 24

This said, wielding the Starfang greatsword at level 25, my attack rating is:
50 + (STR/2) + (DEX/2) + 15(spec+combat magic+aura of might) + (.2*SPELLPOWER) + 6 (Bergen's Honor Helm) + 8 (Starfang Greatsword)

50 + (19/2) + (32/2) + 15 + (.2*64) + 6 + 8 = 117.3

Dual-wielding Spellweaver (+5 magic) + Dead Thaig Shanker (Shale's DLC, +6 attack) at level 25, my attack rating is:
50 + (19/2) + (32/2) + 15 + (.2 *69) + 6 + 6 = 116.3

This corresponds with my listed in game hit rate being fairly high, at 90%, and also that it feels as if I have a high hit rate in general, rarely missing overall. Note that this attack rating is before Miasma or heroic offense or similar spells. The coefficient for combat magic's scaling is from the toolset scripts, you can check in the toolset or at the dragon age wiki where other players have posted the same to confirm, see here:

http://dragonage.wik...:Arcane_Warrior

Modifié par BewareTheDrow, 22 novembre 2009 - 12:53 .


#10
BewareTheDrow

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Shannara13 wrote...

When you use Combat Magic your Spellpower is used to calculate hit and damage just like if it was Strength.


This is not true. When combat magic is active, Magic replaces strength for damage *only*. You still gain +attack from strength and dexterity, as well as a small boost from combat magic itself, and a small (20% coefficient) scaling boost from your spellpower to your attack bonus.

Spellpower doesn't directly affect damage in any way, it just boosts attack slightly. (as well as other spells of course)

Modifié par BewareTheDrow, 22 novembre 2009 - 12:57 .


#11
Rhys Cordelle

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From Dragon Age Wiki:



"While this mode is active, the arcane warrior channels magic inward, trading increased fatigue for an attack bonus and the ability to use spellpower to determine combat damage. Aura of Might and Fade Shroud improve the effects. Additionally, regardless of whether the mode is active, an arcane warrior who has learned this spell may use the magic attribute to satisfy the strength requirement to equip higher-level weapons or armor. "

#12
JHorwath

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I noticed that the arcane warrior can miss more than usual. It depends on the target. That's what I noticed. There are some growing pains with the specialization. Definately gets better as you increase in level.

#13
BewareTheDrow

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Rhys Cordelle wrote...

From Dragon Age Wiki:

"While this mode is active, the arcane warrior channels magic inward, trading increased fatigue for an attack bonus and the ability to use spellpower to determine combat damage. Aura of Might and Fade Shroud improve the effects. Additionally, regardless of whether the mode is active, an arcane warrior who has learned this spell may use the magic attribute to satisfy the strength requirement to equip higher-level weapons or armor. "


You can confirm that spellpower doesn't directly affect damage by a pretty simple in game test. Get a mage with a melee weapon (say iron shortsword). Get access to a spellpower-only buff. (Wisp, arcane mastery, spell might, etc) Check your damage prior to having/enabling that buff, and after. It won't change.

#14
Grevier

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Drow, from ur experience, ignoring Shields, it's preferd to play DW or 2H for the highest dmg ?

#15
BewareTheDrow

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Grevier wrote...

Drow, from ur experience, ignoring Shields, it's preferd to play DW or 2H for the highest dmg ?


Damage per hit or overall? They're pretty close in killing speed, but the two hander gets a lot larger single hits, while the dual wield gets a lot more out of damage runes like +5 lightning, fire cold, because it hits faster. I tend to use a two hander until I can get spellweaver, and then switch to that with a dagger for dual wielding.

Two hander definitely hits harder, but you run into the problem where your party members will kill things before your slow swing speed hits. :) Haste is a must.

#16
Grevier

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So Haste needed:

Enchantment weapons ? Telecitenic for a 2h could be good ? Or better go dw w flamefrost ?

Anyway sorry for haven't said this yet, but ty

#17
BewareTheDrow

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No worries. I tend to use telekinetic as a passive enchantment spell, but only when heavily armored enemies are around. Flame or frost is great if you have it, I tend to not have many primal spells.

#18
Prexxus

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BewareTheDrow wrote...

Grevier wrote...

Drow, from ur experience, ignoring Shields, it's preferd to play DW or 2H for the highest dmg ?


Damage per hit or overall? They're pretty close in killing speed, but the two hander gets a lot larger single hits, while the dual wield gets a lot more out of damage runes like +5 lightning, fire cold, because it hits faster. I tend to use a two hander until I can get spellweaver, and then switch to that with a dagger for dual wielding.

Two hander definitely hits harder, but you run into the problem where your party members will kill things before your slow swing speed hits. :) Haste is a must.


I dont understand... it dosent matter who kills the monster everyone gets the experience...

#19
BewareTheDrow

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Uh...I have no idea how what you posted is related to my post, Prexxus.

Modifié par BewareTheDrow, 22 novembre 2009 - 01:40 .


#20
Prexxus

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"you run into the problem where your party members will kill things before your slow swing speed hits" How is that a problem? If anything it's a good thing

#21
BewareTheDrow

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Because if you're not striking a target, you're not helping. Isn't that obvious? Would you prefer sitting there twiddling your thumbs while the rest of your party kills everything? I just made a statement that two handed weapons are slow, and haste helps. Thats all.

#22
Prexxus

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Well if your party members are doing that much damage then just switch targets >.> Haste isint really a must.

#23
SaBeRVuLcAn

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I have no + points in Dex or otherwise, I just keep Miasma up and hit most of the time.

#24
BewareTheDrow

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If I didn't need dexterity for dagger wielding requirements I probably wouldn't have any points in it either. It helps but its not critical.

#25
BewareTheDrow

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Prexxus wrote...

Well if your party members are doing that much damage then just switch targets >.> Haste isint really a must.


Haste isn't a must for you. I find two handers frustrating without it. Just a matter of opinion, and Grevier asked what mine was.

Modifié par BewareTheDrow, 22 novembre 2009 - 01:47 .