1 thing i dont get about the Arcane Warrior.
#1
Posté 22 novembre 2009 - 12:14
#2
Posté 22 novembre 2009 - 12:18
#3
Posté 22 novembre 2009 - 12:20
#4
Posté 22 novembre 2009 - 12:28
#5
Posté 22 novembre 2009 - 12:34
#6
Posté 22 novembre 2009 - 12:35
#7
Posté 22 novembre 2009 - 12:40
Where are you getting this from? With Combat Magic active, spellpower counts for damage in place of Strength... but it doesn't say anything about it counting for hitting.Shannara13 wrote...
When you use Combat Magic your Spellpower is used to calculate hit and damage just like if it was Strength.
#8
Posté 22 novembre 2009 - 12:40
then pick spells like spell wisp and spell might to increase your spell power further.
#9
Posté 22 novembre 2009 - 12:52
Mages start with a base attack rating of 50. (10 less than warriors)
At level 25, Allistair has an attack rating with Sword+Shield of 121, and an 84% hit rate.
Arcane Warrior Specialization adds a flat 5 to attack.
Combat magic grants (5 + .2 * Spellpower) in attack. Aura of Might adds an extra 5 attack, 5 damage, and 10 defense.
At level 25, my arcane warrior has the following stats with permanent in game/temporary item bonuses:
Strength: 19
Dexterity: 32
Willpower: 44
Magic: 69
Cunning: 21
Constitution: 24
This said, wielding the Starfang greatsword at level 25, my attack rating is:
50 + (STR/2) + (DEX/2) + 15(spec+combat magic+aura of might) + (.2*SPELLPOWER) + 6 (Bergen's Honor Helm) + 8 (Starfang Greatsword)
50 + (19/2) + (32/2) + 15 + (.2*64) + 6 + 8 = 117.3
Dual-wielding Spellweaver (+5 magic) + Dead Thaig Shanker (Shale's DLC, +6 attack) at level 25, my attack rating is:
50 + (19/2) + (32/2) + 15 + (.2 *69) + 6 + 6 = 116.3
This corresponds with my listed in game hit rate being fairly high, at 90%, and also that it feels as if I have a high hit rate in general, rarely missing overall. Note that this attack rating is before Miasma or heroic offense or similar spells. The coefficient for combat magic's scaling is from the toolset scripts, you can check in the toolset or at the dragon age wiki where other players have posted the same to confirm, see here:
http://dragonage.wik...:Arcane_Warrior
Modifié par BewareTheDrow, 22 novembre 2009 - 12:53 .
#10
Posté 22 novembre 2009 - 12:55
Shannara13 wrote...
When you use Combat Magic your Spellpower is used to calculate hit and damage just like if it was Strength.
This is not true. When combat magic is active, Magic replaces strength for damage *only*. You still gain +attack from strength and dexterity, as well as a small boost from combat magic itself, and a small (20% coefficient) scaling boost from your spellpower to your attack bonus.
Spellpower doesn't directly affect damage in any way, it just boosts attack slightly. (as well as other spells of course)
Modifié par BewareTheDrow, 22 novembre 2009 - 12:57 .
#11
Posté 22 novembre 2009 - 12:59
"While this mode is active, the arcane warrior channels magic inward, trading increased fatigue for an attack bonus and the ability to use spellpower to determine combat damage. Aura of Might and Fade Shroud improve the effects. Additionally, regardless of whether the mode is active, an arcane warrior who has learned this spell may use the magic attribute to satisfy the strength requirement to equip higher-level weapons or armor. "
#12
Posté 22 novembre 2009 - 01:02
#13
Posté 22 novembre 2009 - 01:03
Rhys Cordelle wrote...
From Dragon Age Wiki:
"While this mode is active, the arcane warrior channels magic inward, trading increased fatigue for an attack bonus and the ability to use spellpower to determine combat damage. Aura of Might and Fade Shroud improve the effects. Additionally, regardless of whether the mode is active, an arcane warrior who has learned this spell may use the magic attribute to satisfy the strength requirement to equip higher-level weapons or armor. "
You can confirm that spellpower doesn't directly affect damage by a pretty simple in game test. Get a mage with a melee weapon (say iron shortsword). Get access to a spellpower-only buff. (Wisp, arcane mastery, spell might, etc) Check your damage prior to having/enabling that buff, and after. It won't change.
#14
Posté 22 novembre 2009 - 01:13
#15
Posté 22 novembre 2009 - 01:16
Grevier wrote...
Drow, from ur experience, ignoring Shields, it's preferd to play DW or 2H for the highest dmg ?
Damage per hit or overall? They're pretty close in killing speed, but the two hander gets a lot larger single hits, while the dual wield gets a lot more out of damage runes like +5 lightning, fire cold, because it hits faster. I tend to use a two hander until I can get spellweaver, and then switch to that with a dagger for dual wielding.
Two hander definitely hits harder, but you run into the problem where your party members will kill things before your slow swing speed hits.
#16
Posté 22 novembre 2009 - 01:29
Enchantment weapons ? Telecitenic for a 2h could be good ? Or better go dw w flamefrost ?
Anyway sorry for haven't said this yet, but ty
#17
Posté 22 novembre 2009 - 01:34
#18
Posté 22 novembre 2009 - 01:37
BewareTheDrow wrote...
Grevier wrote...
Drow, from ur experience, ignoring Shields, it's preferd to play DW or 2H for the highest dmg ?
Damage per hit or overall? They're pretty close in killing speed, but the two hander gets a lot larger single hits, while the dual wield gets a lot more out of damage runes like +5 lightning, fire cold, because it hits faster. I tend to use a two hander until I can get spellweaver, and then switch to that with a dagger for dual wielding.
Two hander definitely hits harder, but you run into the problem where your party members will kill things before your slow swing speed hits.Haste is a must.
I dont understand... it dosent matter who kills the monster everyone gets the experience...
#19
Posté 22 novembre 2009 - 01:39
Modifié par BewareTheDrow, 22 novembre 2009 - 01:40 .
#20
Posté 22 novembre 2009 - 01:40
#21
Posté 22 novembre 2009 - 01:42
#22
Posté 22 novembre 2009 - 01:42
#23
Posté 22 novembre 2009 - 01:44
#24
Posté 22 novembre 2009 - 01:45
#25
Posté 22 novembre 2009 - 01:46
Prexxus wrote...
Well if your party members are doing that much damage then just switch targets >.> Haste isint really a must.
Haste isn't a must for you. I find two handers frustrating without it. Just a matter of opinion, and Grevier asked what mine was.
Modifié par BewareTheDrow, 22 novembre 2009 - 01:47 .





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