Identify/Lore issue...seeking a console solution.
#1
Posté 08 septembre 2011 - 09:47
What is the console command to increase Lore skill?
I've been to the console command lists. Apparently I can increase my DEX, STR, or willsave (which I have no intention of doing)....but there is nothing transparent on that list regarding skill increases. So please don't link the same old console command lists as a reply...been there/done that, hasn't helped.
Barring a straight up skill increase on Lore...what is the console command (for nwn1, NOT nwn2) to give me Identify scrolls?
#2
Posté 08 septembre 2011 - 11:02
I suggest quickslotting the command or you will be doing a lot of typing.
Cheers!
edit: btw, Potion of Lore does EXACTLY the same thing and can be used by any class. Also, you can boost it another point or 2 by first using a potion of Fox's Cunning and/or equipping any +INT gear you may have. So I suppose if you used the console to raise your INT to insane levels you could i.d. everything in the game. It's a shame you need to work so hard to have fun playing NWN
Modifié par HipMaestro, 08 septembre 2011 - 11:12 .
#3
Posté 08 septembre 2011 - 11:10
Modifié par ffbj, 08 septembre 2011 - 11:11 .
#4
Posté 08 septembre 2011 - 11:18
If you cannot stand Lore, and are willing to use console commands, simply drop unlimited gold and a few bags of holding into your hands, and let the merchants profit.
#6
Posté 09 septembre 2011 - 01:03
Ursulawinn wrote...
Yes, I know it's cheating...
No it's not. In SP there can be no cheating at all.
#7
Posté 09 septembre 2011 - 07:21
Thanks for the replies, single lore pot spawns it is then. It's just odd that they'd allow a console code to give you unlimited str, int, cha, etc....but not have a console command for toggling single skills...like that limitation on the cheating makes it all ok or some such thing...
#8
Posté 10 septembre 2011 - 12:05
#9
Posté 10 septembre 2011 - 12:44
Ursulawinn wrote...
Thanks for the replies, single lore pot spawns it is then. It's just odd that they'd allow a console code to give you unlimited str, int, cha, etc....but not have a console command for toggling single skills...like that limitation on the cheating makes it all ok or some such thing...
It is not really that odd. The Strength,Dex ect... are handled differant in the engine then the skills. All of the Stats have fixed locations in the character structure and are basicly hard coded. The skills on the other hand are not fixed or haed coded they can be added to or even removed by editing the 2da's for custom content. Most of the stuff that the console commands can modify are things that in fixed positions within the characters structure. The one exception to that rule that I know of is the local vars. Even the faction functions in the console do not seen to work for non standard factions.
And yes it is cheating, but no one really cares and you are alowed to do it in SP as much as you want to. Just like driving 60mph in a 55mph zone, just because you know you will not get a ticket for it does not mean it is not against the law. Kail like to redefine the english language to his own advantage.
#10
Posté 10 septembre 2011 - 01:53
Period.
There exists a proof, and it has been validated.
So we will need to find out if this is indeed a closed SP game.
To the OP (original poster) : are you playing alone, with no-one else involved?
#11
Posté 10 septembre 2011 - 04:00
Ursulawinn wrote...
Alright, I was looking for a perma-solution...so I could just set Lore to 50 and never think about it again. I don't want to spawn anything or toggle int and have other aspects of the toon affected....just the identify bit. I like challenge, god mode has no appeal...I just think the identify aspect in dnd is lame....
Ummmmm.. ok it is not console but that is not possible. it does do everything you want tho, no?
Shia Luck wrote...
leto 1.69 can give your character a permanent lore increase.
Have fun
#12
Posté 10 septembre 2011 - 06:16
TBH, I think you just need to see how it is supposed to work in NWN (I can't speak for other D&D games). It actually makes perfect sense.Ursulawinn wrote...
Alright, I was looking for a perma-solution...so I could just set Lore to 50 and never think about it again. I don't want to spawn anything or toggle int and have other aspects of the toon affected....just the identify bit. I like challenge, god mode has no appeal...I just think the identify aspect in dnd is lame.
First of all, Lore requires no training.
Any class has the potential to identify any item. And the identification dynamic is not as much as a light switch that gets turned on as it is an ability to decipher the intricasies of a magical item. Your PC either can or can't... and if it can't, needs to find someone with the expertise to do it, like a bard, a wizard or merchant (even a serious DA assassin could reveal the special properties). An analogy might be using a diamond expert to assess its value or learning the craft yourself and saving the appraisal fee. Unless you have a trained eye, a diamond looks pretty much like a glass ornament, but it' not.
So, identification is not just a roadblock intentionally-placed to slow down your gameplay but rather an extension of the uniqueness of the classes and their associated skills. Besides, the fact is, with all the INT- and Lore-boosting items available, one typically needs a rather small investment in the skill to reveal most magical item properties. Unless the content furnishes very few opportunities to collect gold (like SoU, for instance), usually there is so much gold that a few Lore potions or merchant i.d. fees is insignificant.
Finally, the Lore skill is often used to operate special mechanisms (i.e. Lore skill check) that require extensive knowledge, in much the same fashion as the Spellcraft skill is used. In those cases, it can actually change how the game continues and is not a benign consequence like i.d.ing items. Kinda like needing enough Search skill to spot hidden doors and objects.... a similar "inconvenience" that was designed into the game.
Just one opinion on the subject...
#13
Posté 10 septembre 2011 - 07:10
Or only play with "skilled custom" PCs.
#14
Posté 10 septembre 2011 - 11:03
No it's not. One cannot cheat in SP, it's simply impossible. Period.Lightfoot8 wrote...
And yes it is cheating,
Pity that in SP the law is made by the player himself and not by an external authority...but no one really cares and you are alowed to do it in SP as much as you want to. Just like driving 60mph in a 55mph zone, just because you know you will not get a ticket for it does not mean it is not against the law.
BS, I use the ordinary "layman" meaning of cheating. You should educate yourself and get a grip on it.Kail like to redefine the english language to his own advantage.
Modifié par Kail Pendragon, 10 septembre 2011 - 11:05 .
#15
Posté 10 septembre 2011 - 02:00
Modifié par ffbj, 10 septembre 2011 - 02:02 .
#16
Posté 10 septembre 2011 - 03:55
Now the modified skillvsitemcost.2da in the override folder will not effect the character right away after being placed in the override filder, in the test I just ran it didnt take affect untill I reloaded the game and leveled my character one time giving it one lore, At that point i was able to identify all the Items around that I was not able to before.
There is still a side effect to this just like Hipmaestro mentioned about giving your character 50 lore. The side effect with this one is that the same collumn that controlls the value of items that you can identify with lore also controls the items that you can use with UMD(Use Magical Device). So your character will also be able to use more items if they have UMD.
On the Postive side, once the 2da is in the override folder it will effect all of your single player games and characters, without having to edit each one, as long as the module does not have its own copy of skillvsitemcost.2da in a Hak attached to it.
If you wanted to use the 2da override I have uploaded it to my projects on this site. http://social.biowar...ect/3342/#files
Here is a direct Download link. just unzip it and place it into your override folder.
********
The people who have that opinion that nothing is cheating in SP will never be convinced otherwize. It is my opion that they fail to see the differance between the rules laid out by the module vs the rules laid out by the engine. They feel that just because the engine allows you to be able to do it, The rules laid out by the person who made the module are somehow overridden.
My opion is that if you break the rules of the module, You have cheated, The flexiabliity of the engine is placed there for the benifit of the builders and to scratch the itch for the ones that like to cheat.
*******
Since the first part of this post is the last thing I have to contribute to the original topic. Feel free to insult me all you want, I will not make another post unless it has some valid point on the original topic. The simple fact is that you have every right to consider it not cheating, Right or wrong,I have little chance of changing you opinion. On the other side of the coin I have the right to concider it cheating. If you feel that make me uneducated, fair enough, I gave up on educating myself a long time ago.
The dissuction of cheating really does not belong in this thread. It only makes the OP read through a bunch of junk to get answers to the question they asked.
So my uneducated apologies to the OP for my part in this extra garbage cluttering up your thread.
Modifié par Lightfoot8, 10 septembre 2011 - 03:57 .
#17
Posté 10 septembre 2011 - 04:12
#18
Posté 10 septembre 2011 - 04:34
Those of you who raised an issue with it failed to invalidate it.
It has absolutely nothing to do with opinion. That is where those who were opposed to it failed in their logic. In a closed SP environment, the player themselves make the rules.
Period.
This was proven beyond a shadow of a doubt.
Those that continue to rail against it are like those who believed that the world was flat (or still believe so). It is like those who rail against the Theory of Evolution, not understanding that the word Theory here is defined in the scientific sense.
So you could call it the Theory of Closed SP play.
#19
Posté 10 septembre 2011 - 06:01
#20
Posté 10 septembre 2011 - 07:33
Your opinion is irrelevant to the reality of facts and it's also the offspring of delusion and of a limited intelligence of reality.Lightfoot8 wrote...
The people who have that opinion that nothing is cheating in SP will never be convinced otherwize. It is my opion that they fail to see the differance between the rules laid out by the module vs the rules laid out by the engine. They feel that just because the engine allows you to be able to do it, The rules laid out by the person who made the module are somehow overridden.
My opion is that if you break the rules of the module, You have cheated, The flexiabliity of the engine is placed there for the benifit of the builders and to scratch the itch for the ones that like to cheat.
The rules laid out by the module builder are meaningless in SP, in SP there's only one authority which is the player. And the player is unable to cheat himself, he cannot deceive himself. He choses to pump up lore with leto, that i sfine. He choses to pump up STR to 255 that is fine. None of that is cheating. Nothing a player does in SP is nor can be cheating.
You do a good enough job yourself with your display of unintelligence and lack of reasoning ability, thank you.Since the first part of this post is the last thing I have to contribute to the original topic. Feel free to insult me all you want
It's not the right to consider, it's what it is: it is reality.I will not make another post unless it has some valid point on the original topic. The simple fact is that you have every right to consider it not cheating
It's not opinion, it is facts. And you have no chance to change facts.Right or wrong,I have little chance of changing you opinion.
Nope, you don't. Unless you change the definition of cheating.On the other side of the coin I have the right to concider it cheating.
I don' t feel that makes you uneducated, it is a fact you are uneducated; you simply do not know what cheating means. And the fact you admit that you gave up educating yourself a long time ago speaks volumes.If you feel that make me uneducated, fair enough, I gave up on educating myself a long time ago.
The answer has been given already and anyhow it's not off topic. The OP wrongly believes that a certain practice i scheating and we informed him/her of the reality of facts.The dissuction of cheating really does not belong in this thread. It only makes the OP read through a bunch of junk to get answers to the question they asked.
And spreading falsity and unintelligence around.So my uneducated apologies to the OP for my part in this extra garbage cluttering up your thread.
#21
Posté 10 septembre 2011 - 07:33
Of course: reality is objective. The OP is simply misguided and has a poor grasp of what cheating actually means.qaerinju wrote...
In this case the player themselves considers it cheating (see 1st sentence). Are you saying that even if the player considers it cheating, it still isn't?
#22
Posté 10 septembre 2011 - 07:36
And what should I care about those (like you and your dear now gone friend Lowlander) who disagree with basic logic (and not with me, mark it)? I have no interest in persuading anyone, truth is on my side. Keep living in your delusional world where one can cheat in SP and where modifications to wad game features are fixes... when someone fails to grasp such basic logical concepts, he's not really worth the trouble of persuading.ShaDoOoW wrote...
Dont forget Kail that there were more peoples who disagreed with your opinion. They just havent gut to argue with you. And you havent persuaded anyone from this camp.
Modifié par Kail Pendragon, 10 septembre 2011 - 07:37 .
#23
Posté 10 septembre 2011 - 08:19
Just to remind you, I agreed that if there would exist closed SP game then it would not be cheating. However I didnt agreed with your definition of such a game.WebShaman wrote...
It is not an opinion - it has been validated.
Those of you who raised an issue with it failed to invalidate it.
It has absolutely nothing to do with opinion. That is where those who were opposed to it failed in their logic. In a closed SP environment, the player themselves make the rules.
Period.
This was proven beyond a shadow of a doubt.
Those that continue to rail against it are like those who believed that the world was flat (or still believe so). It is like those who rail against the Theory of Evolution, not understanding that the word Theory here is defined in the scientific sense.
So you could call it the Theory of Closed SP play.
Since the OP mentioned his gaming experiences its not closed SP anymore by my view, thus he is cheating.
I wont argue about it anymore everything I want to say I already said, its just interesting how the "opposite camp" feel necessary to point this and debate about this everytime anyone tells opposite opinion. Especially Kail "I got last word" Pendragon.
Modifié par ShaDoOoW, 10 septembre 2011 - 08:22 .
#24
Posté 10 septembre 2011 - 08:25
#25
Posté 10 septembre 2011 - 08:38
So by the irrefutable logic expressed above, if I make the rules and then break my own rules then I am cheating, but I can't be cheating because there is no cheating in single player. See that is actual logic not the so called logical proof that there is no cheating in sp. If you say there are no rules or the rules are that I can change the rules anytime I want, then why refer to rules at all? There simply aren't any rules and you can do whaterver you want and not call it cheating. If that's what you want to believe, then believe it, but don't argue that is a validated proof for such behavior that proves it's not cheating. As if that somehow gives credence or weight to your argumet, because it doen't. IMHO.
Modifié par ffbj, 10 septembre 2011 - 08:48 .





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