Project Overlord
#1
Posté 09 septembre 2011 - 12:56
#2
Posté 09 septembre 2011 - 01:44
I found it rather refreshing; the hammerhead, the premise (Geth are important again woohoo!) and Bioware actually trying to channel angst and emotion into their work. (Poor autistic brother used by misguided elder brother as a tool for power.)
In the end it had more weight and emotional context than the others, especially that bland excuse of a mission "Arrival." Shadow Broker being the exception.
Modifié par BentOrgy, 09 septembre 2011 - 01:46 .
#3
Posté 09 septembre 2011 - 12:22
BentOrgy wrote...
Then go back and play it again, its very straight forward. They weren't "trying to destroy David." They were using his very unique condition to actually communicate with the Geth, something that had never been done before.
I found it rather refreshing; the hammerhead, the premise (Geth are important again woohoo!) and Bioware actually trying to channel angst and emotion into their work. (Poor autistic brother used by misguided elder brother as a tool for power.)
In the end it had more weight and emotional context than the others, especially that bland excuse of a mission "Arrival." Shadow Broker being the exception.
They were trying to destroy David, by trying turn him into a computer.
#4
Posté 09 septembre 2011 - 02:33
They didn't want to turn him into a computer, and they didn't want to destroy him, they wanted to COMBINE HIM with a computer.
I've played it over half a dozen times. I agree with BentOrgy, it was very well done (and much more involved than Arrival was).
Arrival was more for story purposes than anything else though, I feel that it acts more as an in-game bridge between ME2 and ME3 than a serious addition. Everything except the actual Project Base was very blah-feeling to me, all the batarian-involved stuff was poor. The Object Rho battle was a nice change of pace for the gameplay of the series in general though, and the whole escape/activate the Project thing was good. A bit of poor writing here and there, but overall it wasn't supposed to be an excellent gameplay piece, more of a story piece.
#5
Posté 10 septembre 2011 - 01:26
WolfForce99 wrote...
BentOrgy wrote...
Then go back and play it again, its very straight forward. They weren't "trying to destroy David." They were using his very unique condition to actually communicate with the Geth, something that had never been done before.
I found it rather refreshing; the hammerhead, the premise (Geth are important again woohoo!) and Bioware actually trying to channel angst and emotion into their work. (Poor autistic brother used by misguided elder brother as a tool for power.)
In the end it had more weight and emotional context than the others, especially that bland excuse of a mission "Arrival." Shadow Broker being the exception.
They were trying to destroy David, by trying turn him into a computer.
you sure you've played it and not just read about it? because that statement says otherwise. not taking into account anything that happens throughout at all, when you get to the very end you're given 2 choices, to take david or to give him to cerberus so THEY COULD CONTINUE TO USE HIM. there's no destroying and there's no atempt to make him a cumpooter, he is a tool to communicate and try to control the geth. they have tried very hard to keep him human and keep him alive, in fact you're specifically told NOT TO DESTROY HIM. actually again, are you sure you've played it?
#6
Posté 10 septembre 2011 - 01:49
And no, I'm starting to think he/she/it hasn't.
#7
Posté 10 septembre 2011 - 04:39





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