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What bugs you in video games?


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#1
Dominus

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Spend enough time on the BioWare Social network, and it will be clear that when something isn't quite right in a game, it can irritate people greatly over time. Which games inside your collection have been the biggest problems? Which need more attention to make sure it doesn't become a sore spot in a great game? Just to point out, this topic is not meant to heckle developers or games in general, but to get a response from the community to look critically at what overall game-related problems in the industry needed(and still need) the most fixing.

Good ideas gone bad

Creating new ideas for a game can help set it apart from the what's available at the time - so it's a sad moment to see a good idea with great potential, only to be bogged down due to lack of time spent refining and polishing, or the rest of the game is simply too much of a mess to compensate for it. Games like alpha protocol and fracture had great concepts in mind, but were covered too deep with other issues to make them critical and commercially successful. There are also cases like Spore: the idea is great, but the gameplay wasn't thought out properly and ended up feeling more hollow than it could have been. Innovation can be fantastic - However, it must be fully fleshed out if a new idea is brought to life.

Lackluster Beginning/End

Although the entire package is naturally going to need quality across the board, the beginning and end can make or break the experience. Starting with a bad first impression can leave us wondering whether it was worth trying the game at all, and a ho-hum end can leave a last memory that's less than pleasant. Especially for more story-driven titles, it can be pivotal to have a narrative flow that doesn't fall flat at the last moment. Whether it's Fallout 3, Halo 2, or Duke Nukem Forever, how it starts and concludes needs to be watched like a hawk. So there.

Suspension of Disbelief

Keeping the suspension of disbelief can be especially difficult for the Video Game industry: With the most well known games involving barrel-throwing monkeys, skirt-wearing elves, and an alien-killing mute scientist with a love for crowbars, it's hard to have it seem like a believable world. The best that can usually be done is to stay true to the mythology and material, with a relatable and believable cast of characters. When we see plot events that either feel inappropriate to that world, or pull a retcon, it's aggravating to see something play out that shouldn't have happened in the first place. Star Fox Adventures turned a potentially great game(Dinosaur Planet) into a forced sequel. Having Fox McCloud beating up anthropomorphic dinosaurs with a glowing staff felt completely out of the world of star fox. The gameplay and the visuals were fantastic, but it was a title that could've done without moments like andross popping up at the end as the final boss. BioWare has also had cases of titles having potentially non-canonical events taking place, making previous actions in previous titles feel less meaningful. Keeping immersed in vibrant, imaginative worlds can be difficult when something like that happens, and I hope to see it as little as possible in the industry's future.

That one annoying character...

It can be hard to make a seemingly living, breathing entity out of thin air be enchanting at first sight. However, memories of our favorite games were stained with unanimously irritating characters. Yuffie, Navi, Slippy the Frog, The fan from ES IV, and the list literally goes on. Some seem to be an attempt at comedy relief or a helpful friend, but end up just having us pull our hair out instead. Although character development has gotten better, it's still with us to this day. Fox! Help meeee! 

Modifié par DominusVita, 09 septembre 2011 - 10:45 .


#2
KenKenpachi

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I can deal with most of those, minus the last one I still wish to murder or leave on the side of the road. But its mechanics for me. ****** poor controls, camera's, or gameplay functions just can ruin a game for me. Though slow spots in a game can kill it as well, or difficulty that suddenly ramps up.

But sudden plot twists and that don't ever catch me off guard. Like in space Marines, soon as I met the good ole Inquister, I knew he was bad news and fully expected him and his weapon to be bad news. And I was right lulz.

#3
Kaiser Arian XVII

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I hate the bugs which you start elevating or falling into unlimited space in the middle of a game! I hate more, the crushes ...

#4
KenKenpachi

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Jedi Sentinel Arian wrote...

I hate the bugs which you start elevating or falling into unlimited space in the middle of a game! I hate more, the crushes ...


lol ever get stuck moving? You know like the ground loads up poorly and you hit just that one spot where you have to restart?

Also to add its a mute point now, but back in the old days, Pop up terrian. You can be driving, cruising along and then *WAM* oh **** a wall!. Actully the Mario Kart games are the only racers I know of to never have that problem.

#5
Dominus

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Yeah, it's a warhammer thing, ken - Orks are bad, but xenos are plotting and are the ultimate enemy, etc.

I had a few falling issues, but they were intentionally done back in vanilla WoW, when explore-a-thons through glitching were the hip thing. Caverns of time was amusing in its pre-made form...

Mass effect 2 sort of has that issue with enemies, when they think they're still falling. "Ahhhhh!.....daaaaah...?!"

#6
Laamaa

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I hate camera bugs :x Always had that one problem in Jade Empire where the camera stares at the floor so i don't see my character and have no clue where I'm going? x)

#7
KenKenpachi

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DominusVita wrote...

Yeah, it's a warhammer thing, ken - Orks are bad, but xenos are plotting and are the ultimate enemy, etc.

I had a few falling issues, but they were intentionally done back in vanilla WoW, when explore-a-thons through glitching were the hip thing. Caverns of time was amusing in its pre-made form...

Mass effect 2 sort of has that issue with enemies, when they think they're still falling. "Ahhhhh!.....daaaaah...?!"


Nah in Warhammers case this dude was on your side supposidly.

Hmm that remnds me of back when I played CNC renagade. Back then security and hacker defense for online play was a joke. Anyways there was this one dude on the nod team that was hacking. And no I don't mean lagging or I was a horrible player, we on the GDI Team attacked this one man with three APC's and 5 Medium Tanks. Figure 18 guys in all. And had a weapon of some sort that shot supped up Oblisk laser blasts out of it, and wiped out everyman, and every tank in less than 12 secounds...all but mine.

I ran his ass over and crushed him. To which after killing him the ass monkey opens a portal in the ground under me, and me and my APC fell endlessly, and I was forced to quit. Not the first time I ran into hackers, like there were two running a sp game, and they just would not die, they even made a point of saying "Lol noob we hacking" By the fact after emptying my pistol on them, they just stood in the doorway and I three four blocks of C4 which blew up the building yet did nothing to them.

Actully I think its thanks to Renegade that I dislike playing online and don't trust a soul on it. Also speaking of game breakers I go back to mechanics, its something that pisses me off in Reach to no end. But score ****s. I play like I have for years, bit cautiously, and with skill, so I tend to get a respetable number of kills, and I die very little overall. In fact on my profile most of my deaths are from screwing around in forge. But anyways the game doesn't penalize you for deaths and suicides like it did in the old days, so you have these people who just run out guns blazing, and they rack up kills (and deaths) and win the match, which is bs.

And god knows you can't find anyone there who can play Arcade limited. I played a Match that lasted 7 minuets. It was me and one dude, and we had 10 lifes for the team. In those few momments he used them all, thus when I died oppps game over.

Modifié par KenKenpachi, 09 septembre 2011 - 02:11 .


#8
frustratemyself

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Dodgy camera that swings around all over the place like in Star Wars Force Unleashed.

Sluggish or unresponsive controls. If I hit the jump button it's cause I want to jump over that pool of lava not run off the ledge and land in it. I don't know how many times I've done that in Darksiders.

Broken skills or abilities. The ones that either don't work at all or create some unintended drawback like the Sunder talent in DA2 subtracting from your critical hit chance if you don't load the right save.

Stupid character AI for companions/allies. In Dungeon Siege 3 for example you don't have any control over what your companions do, you can only choose their skills and talents. If your character is killed in a fight your companion can revive you. Unless you are too far away from them when you die. Or your companion still has a full health bar and they decide to keep on fighting until their health bar drops to about 1/3. Then they try to revive you, get mobbed by enemies and die.

One bug I did love was the screaming one in Mass Effect 2. Ridiculous but it made me laugh.

#9
hotdogbsg

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I get bugged by games that don't quite reach their full potential. OP mentioned Alpha Protocol and I think that's a perfect example of a decent game that could have been so much more.

Also, there's too many Spiders in games, seriously! When those things dropped out of the trees in DAO *shudder*

#10
slimgrin

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bloody screen so real
regenerating health
unresponsive controls
short campaigns
Too many cut-scenes
And just a general lack of creativity. Devs ape each other way too much.

#11
Romantiq

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Half assed jobs of devs when modders prove to do it a lot better.

Like this:

Image IPB

But then again its a dlc and it all depends on the finances. It's not only in New Vegas either.

Image IPB

What also bugs me is lack of customization/itemization in games.

Also, forced and unbelievable fake "drama" scenes like the ones in dragon age 2.

Modifié par Romantiq, 09 septembre 2011 - 03:04 .


#12
Sidney

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1. Bugs and the "we'll patch it attitude"
2. Quick time events
3. When games try and do too much. Do what you do and do it well. Things like the turret battles in KoTOR aren't part of the core game and detract from rather than add to gameplay.
4. Boss battles. These are almost universally badly done and the main offenders are that the game "teaches" you a way to play the game and then promptly throws a boss fight at you that is nerfed and has nothing to do with the rest of the game - hello Deus Ex on that front.

#13
Chromie

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When a cinematic game decides to zoom in on some crappy texture. Like in every Bioware game.

#14
grregg

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Clashes between the gameplay and the story/lore.

#15
Guest_Montezuma IV_*

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After I saw what mods did to Oblivion...it made me weep at the fact Bethseda didn't add some of that stuff in the Vanilla Game.

#16
Cutlass Jack

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1. Giant spiders in fantasy games. At the risk of making an unintentional pun, this cliche bugs me.

2. Being forced into First person mode on a game that obviously did the body animations, etc. to cover third person. Borderlands would be a good example of this. As would Dead Island.

3. Save points. Making an intentional pun, they're pointless, except to annoy the player.

4. Blatanly obvious bugs in games that should have been impossible to miss. A great example of this would be when you get stripped and thrown in prison in Awakening. It completely screwed up the process in nearly every instance, unless you purposely stripped your characters naked before it happened. Nearly the exact same bug happens with companions in New Vegas when you get weapon stripped.

Modifié par Cutlass Jack, 09 septembre 2011 - 04:27 .


#17
Guest_The Big Bad Wolf_*

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Annoying characters. It's a big part of the reason why I don't play jrpgs anymore.

#18
fightright2

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Repeated knife fails in a row when the should be victim is sitting there and finally catches on and turns around and kills me.

#19
Chromie

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The Big Bad Wolf wrote...

Annoying characters. It's a big part of the reason why I don't play jrpgs anymore.


It's a big part of why I hate Dragon Age 2.

#20
Dragoonlordz

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Every game has something that annoys me but different things in different games.

Different things in DA2 to ME2 etc and so on...

#21
slimgrin

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Also, the morality meter and interrupt QTE's of Mass effect should die. Both are a rather ingenious way of dumbing down an RPG.

#22
chunkyman

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I dislike having to use 20 bullets to kill someone, or hitting them in the face with a giant hammer repeatedly and barely hurting them.

#23
IronSabbath88

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chunkyman wrote...

I dislike having to use 20 bullets to kill someone, or hitting them in the face with a giant hammer repeatedly and barely hurting them.


Oh boy, don't ever run into a Super Mutant Overlord then.

#24
KenKenpachi

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IronSabbath88 wrote...

chunkyman wrote...

I dislike having to use 20 bullets to kill someone, or hitting them in the face with a giant hammer repeatedly and barely hurting them.


Oh boy, don't ever run into a Super Mutant Overlord then.



Pft thats what rocket launchers and Fatman's are for.

Though I hate changes to weapon stats to a game series. Such as the Assualt Rifle in Halo. I really hope 4 dumps the DMR and puts the AR back where it belongs. Like Halo CE you can mow things down with it, in 2 and 3 it was nerfed some but still you could get a couple kills out of it without finding more ammo. Reach though, ughh, takes about two clips for one man. Which is stupid.

#25
IronSabbath88

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KenKenpachi wrote...

IronSabbath88 wrote...

chunkyman wrote...

I dislike having to use 20 bullets to kill someone, or hitting them in the face with a giant hammer repeatedly and barely hurting them.


Oh boy, don't ever run into a Super Mutant Overlord then.



Pft thats what rocket launchers and Fatman's are for.


What if you run into one inside a building and like 2 feet infront of you?