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What bugs you in video games?


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#51
Chromie

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gammameggon wrote...

Laziness. I can't stand laziness....uninspired and lazy efforts irritate me to no end. I can forgive rough edges, especially for new IPs and developers, but I better see effort in quality.


Oblivion was really lazy.

#52
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One thing I hate is when a game thinks I'm a male when I actually play as a female, and when the dialogue doesn't change.

Good thing this issue is mostly in older games.

#53
Get Magna Carter

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misleading mission objectives (It was frustrating trying to take an enemy "alive", as required, by repeatedly punching him - when the real requirement was to shoot him...)

games companies assuming everyone has an internet connection so making part of the game DLC only or rushing out bugged versions and relying on patches to fix them..

#54
Isaidlunch

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RNG (random number generator). I don't hate it completely but when it's overdone or put in somewhere it shouldn't be it makes me want to scream.

Grinding. "If I keep going I'll get my reward...eventually!" isn't a great motivation when I'm bored to tears from doing the same thing over and over again.

Morality meters and dialogue restrictions need to go away and never come back. If playing Mary Sues is what makes people happy then let them be happy. I don't want my roleplaying options restricted (eg "You can't be a cunning warrior!" or "You've been too nice so we won't let you throw a dagger at someone!") because developers feel the need to save the player from screwing up their own experience.

Rule of Cool being more important than an interesting story.

#55
J0HNL3I

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when dlc comes out that might aswell have been in the game e.g. sequence's 12 and 13 for assassins creed 2

#56
Sidney

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Carcharoth42 wrote...

Most of mine are game mechanics related.

1. Poor camera work. I'm trying to see where I'm jumping or what's chewing on the back of my head; the camera's busy focusing on that wall.

2. Forced game tutorials or forced tutorial levels that are not indicative of the rest of the games difficulty. Game, this is my third run through. I know how to crouch already, and showing me enemies that are pathetically weak compared to everything else you're about to throw at me is not cool.

4. Unrealistic "real" weapons. Shotguns do not have spread the size of a car at ten yards. Handguns are backup weapons or concealed carry weapons. Not alternatives for, or superior to, snipers and assault rifles.

5.Ridiculous collection achievements/trophies. You want to spread 10 items in out of the way places throughout the game? Fine. You want to spread 300 items throughout the game? No. Just no.


1. Cameras are a killer, if you can't get that right nothing matters,

2. Doesn't bother me as much because 90+% of gamers never play a second time. I understand why it is there.

4. Well a handgun is a replacement for a assault rifle because if you put a bullet into someone they die. My gripe is almost the opposite that weapons are lethal - all of them. There's nothing I hate more than the fact that my character in most games doesn't fear being shot/stabbed/burned and so on and don't get me started on bad guys (FONV) who take 8 .50 rounds to head and don't die. DX does a nice job of making combat dangerous and I like that feeling.

#57
Carcharoth42

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Sidney wrote...

Carcharoth42 wrote...

Most of mine are game mechanics related.

1. Poor camera work. I'm trying to see where I'm jumping or what's chewing on the back of my head; the camera's busy focusing on that wall.

2. Forced game tutorials or forced tutorial levels that are not indicative of the rest of the games difficulty. Game, this is my third run through. I know how to crouch already, and showing me enemies that are pathetically weak compared to everything else you're about to throw at me is not cool.

4. Unrealistic "real" weapons. Shotguns do not have spread the size of a car at ten yards. Handguns are backup weapons or concealed carry weapons. Not alternatives for, or superior to, snipers and assault rifles.

5.Ridiculous collection achievements/trophies. You want to spread 10 items in out of the way places throughout the game? Fine. You want to spread 300 items throughout the game? No. Just no.


1. Cameras are a killer, if you can't get that right nothing matters,

2. Doesn't bother me as much because 90+% of gamers never play a second time. I understand why it is there.

4. Well a handgun is a replacement for a assault rifle because if you put a bullet into someone they die. My gripe is almost the opposite that weapons are lethal - all of them. There's nothing I hate more than the fact that my character in most games doesn't fear being shot/stabbed/burned and so on and don't get me started on bad guys (FONV) who take 8 .50 rounds to head and don't die. DX does a nice job of making combat dangerous and I like that feeling.


Just realized I forgot three... I agree with you on F:NV but this is a remnant from older RPG's and to some degree is an attempt at balance. A .50 BMG round will leave a wound channel larger than a human torso. Logicly, this would kill anything in one hit. Bethesda/Obsidian didn't want an OP gun so other playstyles and weapons would still be considered usefull. While I like DX and it's low health and damage resistence, I dislike their weapon balance. There is no reason to use the combat rifle, either sniper rifle or the machine pistol if you have the OHK 10mm or revolver.

#58
legion999

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Rockworm503 wrote...

bussinrounds wrote...

Leinadi wrote...

-Probably the "AAA mentality", games gotta look amazing and be very polished before being interesting design-wise and pushing the envelope. Screw polished "products", ready to be digested by the masses. Give me something interesting to play through. If it's largely bug-free then sure, that's great. But I'll much rather take a buggy but interesting game than your standard "hollywood product."

-Sledgehammer storytelling. Where the game will lead you by the nose because the all-mighty writers just needs to have that particular moment play out juuuuust like they want it.


          This right here.  More focus on engaging tactical combat and less on twitch gameplay and gay elf sex would be nice.

   I remember getting stuck in games like Ultima 3, a d&d gold box game or Kings quest back in the day and talking with my buddy, in school or something, about different things we could try or methods we could use.  It was part of the whole experence !    Now games are so damn easy, with all the causalized mechanics and hand holding they pretty much play themselfs without too much thought required.


Yup I hate how this generation its all about the graphics.
I start playing Deus Ex Human Revolution and I'm enjoying the gameplay and the story.  I'm thinking "the guy who does Jensen's voice is great (thought it was Christian Kane for a while).
Then I start looking at youtube videos of it.
Several comments saying pretty much the same thing.
"the graphics are crap I can't believe this!"
"what a terrible game graphics are terrible"

Ugh youtube is going to give me a brain anurysm but this is just pathetic.  A games quality is based purely on how good it looks and not how fun or engaging it is.
People who complain about the graphics like that is what is wrong with the industry right now.


Yeah I was stunned by the amount of people complaining about the graphics. Seriously the graphics are fine and the game's great why can't people just enjoy it?

#59
Moondoggie

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Another one that bugs me is useless stats trying to be "realistic" while adding nothing to the game. For example an inventory with a select ammount of slots is perfectly fine but there are some games where you have to do a bunch of math with stats to work out if your stregnth points are enogh to cope with the weight of the items you are carrying or some nonsense like that "why am i walking so slow? Oh the weight in my inventory equals more than my stregnth modifier i have to drop some of the weapons i need to survive!" "Why is my weapon not firing while this guy is killing me? Oh my guns stats degraded because i used it too much and i need to take it to be repaired" "Why am i so slow? Oh i need to find a place to sleep because it's night and my character is fatigued" "Why can't i open this door? Oh my characters intelligence is too low so they don't know how to open a door" Silly examples but you get the idea. I just want to PLAY the game i don't want to sit there playing with stats just so i can open the door or something.

#60
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I hate it when games try to be immersive but fail to really thrust me into the game's world.

#61
aznricepuff

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Inability to manually save. Sometimes you just have to leave your computer because..you know...you have a life. I don't want to have to rush to the next checkpoint or lose half an hours worth of progress just because I can't save my game when I want to.

It's less of a problem in PC games (and I guess games in general nowadays). But god I remember playing Halo coop and not being able to save your progress at all unless you finished a mission. I really sucks when you're 3/4 of the way through The Library on legendary and your friend has to leave (for those who haven't played Halo, that is one mission you NEVER want to have to repeat).

#62
wizardryforever

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aznricepuff wrote...

Inability to manually save. Sometimes you just have to leave your computer because..you know...you have a life. I don't want to have to rush to the next checkpoint or lose half an hours worth of progress just because I can't save my game when I want to.

It's less of a problem in PC games (and I guess games in general nowadays). But god I remember playing Halo coop and not being able to save your progress at all unless you finished a mission. I really sucks when you're 3/4 of the way through The Library on legendary and your friend has to leave (for those who haven't played Halo, that is one mission you NEVER want to have to repeat).

I know what you mean.  There are a lot of little annoying things about this.  Like how that game may hand out checkpoints every five seconds when nothing's happening, but when you desperately need one, it refuses to give you one.  Or how it will sometimes checkpoint right before you were about to die, so if you keep dying, you have to immediately be on your toes when you reload.  Or having a checkpoint right before a long cutscene that replays every time you die, forcing you to sit through a longer loading time just because it has to load that cutscene as well as the level itself.

Heh, I liked the Library.  Flood are stupid, especially in the first game, and it's pretty easy to gun them down.  The challenge is that there's so many of them.  It's a "horde" level, and I'm patrial to those, as long as it isn't the whole game.

#63
Sidney

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aznricepuff wrote...

Inability to manually save. Sometimes you just have to leave your computer because..you know...you have a life. I don't want to have to rush to the next checkpoint or lose half an hours worth of progress just because I can't save my game when I want to.


Not really gone and it is a major gripe in Rockstar Games where you save at the start of each mission. I left the GTA series because I got sick of "mission assignment, drive across town, do mission w/o being spotted, get spoteed, restart at the begin of a mission, drive across town, again."

Rates right up there with save points right before the big cutscene instead of right after.