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In general, how do YOU handle a firefight?


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30 réponses à ce sujet

#1
Joey245

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In the Mass Effect series (and Mass Effect 2 in particular), you're given a lot of options on how to handle the many shoot-outs during the story. My question is, how do you generally handle them?

Note that this is not class-specific. If you find yourself using a general strategy whether playing an Adept or a Soldier, feel free to post it here! Here are a few things to get you thinking:

Do you constantly move from cover to cover, or do you bunker down in a solid place and hold the line?

Do you prefer rapid-fire weapons and use "spray and pray" tactics, or do you prefer slower, heavier-hitting weapons and take the time to line up each and every shot?

Do you use powers and analyze the terrain on the fly, or do you bring up the menu to survey and aim each power?

Do you syncronize elaborate tactics with your squadmates, or are you a one-man/woman killing machine? Etc, etc...

You don't have to answer all those. Those were just to get your mind jogging.

Here's my personal underlying tactics:

I find a nice piece of cover near the back, up high, or in some inaccessible area. Put my teammates close to me, and get behind a chest-high piece of cover for two different ways to look around. Then I let the enemies come to me. Pick them off at long range with either sniper rifles/pistols, or with powers to soften them up. Get too close, bust out the rapid-fire weapons to deal death very quickly.

I pretty much do what Kirrahe always says to do: Hold the Line. I find it to have worked so far in all ten of my playthroughs of Mass Effect 2, and I hope this strategy isn't made obsolete when Mass Effect 3 comes out. :)

So, what's yours?

#2
Sarah_SR2

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For me it depends on the difficulty level. On normal I tend to take it to the enemy a lot more and hit them before they can hit me. I'll use cover as required and move around to avoid getting bogged down and also to flank them and take them down as quickly as I can. On hardcore, which I'm currently on, I'm "winning ugly" and I've tended to stay back a bit more and fight at medium range. Regardless of difficulty, I use powers all the time as well as weapons and use special ammo types to help bring down armor and shields more quickly. I tend to avoid using heavy weapons except for tough bosses such as praetorians and the thresher maw for example, and tend to stick with SMGs and sniper rifles for everything else. I can usually assess the battlefield on the fly but as I'm not terribly adept on the controls I quite often need to bring up the "wheel" to aim the powers. I never pause to aim weapons though as I regard that as cheating! I'm certainly no all star one woman army and do try and use the squad to gain advantage and work as part of a team. But most importantly, I take a measure approach and I don't do anything in a battle unless I feel sure I can survive.

#3
sharkboy421

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I also find it tends to vary a lot based on difficulty and class. But in general I try to stay aggressive and press the attack. With Infiltrator and Soldier I'll stay behind cover a lot, usually staying in place with Infiltrator and a sniper rifle. And with Soldier I'll use AR to move between spots and lay down a lot of fire. With Vanguard I've found it most beneficial to play ultra-aggressive and charge almost constantly. I use squad powers alot but am still not that great at using quick keys for them, I usually bring up the menu.

#4
mcsupersport

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How I handle a firefight will depend on what class I am playing, what difficulty and who I have brought along as a squad. Generally speaking it will be a combination of powers and weapons to take out the enemies, based on where they are and what the terrain is like around them. They may get shot, blown up, thrown/dropped off the map, burned, frozen, or hacked/dominated and sent to their death. I have no problem using a mixed bag of tricks, both mine and squads to terminate mooks with extreme prejudice.

#5
capn233

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I basically only play insanity.

Try to position the squad so they won't get themselves killed, which is easier said than done. My primary purpose for the squad is defense stripping, secondarily crowd control effects (because that is difficult on insanity with all the defenses anyway).

I like to start somewhere near the squad. My purpose is to do the killing. If possible, I like to try to flank the enemy so that I am at a right angle to the squad and the enemy is sort of in between. This isn't possible in a lot of places though. If not I will simply try to advance or change positions as needed such that they can't use their numbers to surround.

I prefer not to just run headlong into the enemy. I will avoid close range unless there is an isolated enemy, or a small number of enemies remain.

Regarding weapons, I pick the right one, but tend to stick with Sniper Rifles and Assault Rifles if possible. If the engagement starts at range, I will likely start with the Sniper and then switch as I or they reduce the range.

Vanguard is slightly different, as you can charge enemies at their rear or flank instantly. I am a Viper Vanguard though, so I do have punch at long range.

#6
TLayug

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I'll just give my general tactics for the soldier, vanguard, and infiltrator. There are different variations of firefights(such as defensive) that I may use different tactics on, but, as I said, this is generally what I do. I play on insanity.

Soldier- I close as much distance as I can at the beginning of the firefight before the enemy starts gaining fire superiority(shooting a crapload at you.) I use squad powers to strip defenses and then destroy enemies that are in the effective range of the Revenant. After they are dead, I close the distance with the next set of enemies and do the same thing. If some enemies are out of the Revenant's range(or unreachable) and it isn't optimal for me to close distance then I switch to the Viper. That's pretty much it.

Vanguard- Everything that I can charge will die with a shotgun. Period. EVERYTHING. If I can't charge a mob, then it will die with a combo of reave and phalanx slugs. Use squad powers to strip defenses. That's pretty much it for the vanguard. Other than what I just said, it's kinda hard to explain exactly what I do when I'm playing. Watch my vids if your interested.

Infiltrator- Cloak snipe until I'm out of widow ammo. Then, depending on the situation, cloak/shoot at range with the phalanx or cloak/close distance and engage with the tempest. Use squad powers to strip defenses. I have the least experience with this class, but this is what I do.

Modifié par TLayug, 10 septembre 2011 - 07:06 .


#7
termokanden

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Obviously depends on class.

Generally I do not like long-range fighting though and I'm quite fond of shotguns. Give me a sniper rifle and I'm still likely to get rather close.

#8
Kronner

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Three basic steps.

a) Charge
B) Shoot
c) goto a)

:bandit:

Modifié par Kronner, 10 septembre 2011 - 12:29 .


#9
Guest_Nyoka_*

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Is this only for Insanity?
If not, I like moving around a lot, getting to cover when I lose my shields (I see the red veins of death a lot ^_^) and using everyone's powers as frequently as possible. That's the way I have most fun playing. (video)

#10
Guest_Lunanella_*

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Headshots (and cover/sprint); they are easy to achieve in the ME franchise.

#11
Phaffner

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Hide behind cover, take em out with a head shot with my sniper rifle, if they get in close use the mashine pistol and pistol whip them if necessary.

#12
Giant ambush beetle

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I let my squad mates take cover behind crates etc. and let them lay down heavy offensive suppression fire with their assault rifles, meanwhile I'm sneaking to my enemies flanks and surprise them with quick double taps to the head with my mattock.

Works like a charm, makes most fights even on insane very easy.

#13
xassantex

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Kronner wrote...

Three basic steps.

a) Charge
B) Shoot
c) goto a)

:bandit:


that, but i introduce an " if" loop

a) charge
b)shoot and survive
c) resume then go to a )

 if b = true back to a, else go to c) 

#14
Kabanya101

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Simple:
1) Storm in
2) Melee
3) Arenaline Rush
4) Unload 80 rounds into target

Only changes on one condition, if its a Krogan on Insanity, everything gets pushed back, and then number one is Miranda use warp and Samara use Reave

#15
termokanden

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xassantex wrote...

that, but i introduce an " if" loop

a) charge
b)shoot and survive
c) resume then go to a )

 if b = true back to a, else go to c) 


Admittedly, I was confused by this algorithm.

Modifié par termokanden, 10 septembre 2011 - 03:36 .


#16
VoodooMonkey616

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Kronner wrote...

Three basic steps.

a) Charge
B) Shoot
c) goto a)

:bandit:


For Vanguard pretty mcuh this and not much else. :devil:

For all other classes the specifics differ depending on the class, but the overall theme remains the same. I try to be as offensive as possible (shouting obscene insults and the like :P). I tend to go for the most advantageous positions, moving from cover to cover. If an enemy holds a position I want to be in, focus on them so that I can take that position. I try not to let myself get trapped or pinned down, but sometimes that is unavoidable and you've no choice but to 'hold the line'.

This thread/guide is quite useful with some helpful hints and tips social.bioware.com/38411/blog/2696/

#17
The Tookah

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I use my squaddies and try to stay alive.

#18
Sarah_SR2

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My basic logic for Kronner's technique would be as follows:



Do
  Handle_Player_Movement()
  Lock_And_Load(current_weapon)
  Execute Power (Biotic_Charge)
  Fire_Current_Weapon()
  Invoke Powers(Selected Powers)
Loop while (still_alive) Or (player_died And Resume)

Of course, the player_died is totally redundant with this guy :o)

#19
ryoldschool

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I would modify Sarah_sr2 logic
Do
  Handle_Player_Movement()
  Lock_And_Load(current_weapon)
  Execute Power (Biotic_Charge)
  Fire_Current_Weapon()
  Invoke Powers(Selected Powers)
Loop while (still_alive) Or (player_died And retrieve controller/mouse from across the room, Resume)

#20
termokanden

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I would like to add one line in there somewhere:

if (player.justSkywalked() || player.chargedIntoTheAirAndGotStuck()) throw new AngerException();

I like this pseudo-language we are developing. Unfortunately I'm making it look too much like Java.

Modifié par termokanden, 10 septembre 2011 - 06:32 .


#21
Sarah_SR2

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^^ Are you a Java developer? Hey, I'm a software developer using Microsoft .Net :o) But as you can tell from my syntax I'm well versed with VB.Net instead of the C like languages. But don't hold that against me! :lol:

#22
termokanden

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Sarah_SR2 wrote...

^^ Are you a Java developer? Hey, I'm a software developer using Microsoft .Net :o) But as you can tell from my syntax I'm well versed with VB.Net instead of the C like languages. But don't hold that against me! :lol:


Funny you should ask. I was actually hired to be a Java developer, but I'm spending most of my time in C#/C++/C. I won't hold it against you that you're using something else though. I don't know much about VB.NET to be honest :)

Sorry for going offtopic, had to respond to that.

I can add that I don't actually like to manage my squadmates a whole lot. I prefer to get ahead of them so they don't get gunned down too easily. Aggressive behavior leads to happy squadmates. Funny how that works.

Modifié par termokanden, 10 septembre 2011 - 07:05 .


#23
xassantex

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termokanden wrote...

xassantex wrote...

that, but i introduce an " if" loop

a) charge
b)shoot and survive
c) resume then go to a )

 if b = true back to a, else go to c) 


Admittedly, I was confused by this algorithm.


hahaha, smartass ;) 

edit /look at replies that followed.then

Modifié par xassantex, 10 septembre 2011 - 09:25 .


#24
spartacusthegod

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 Ahh yes, firefights in ME1.  We have dismissed this claim.

Seriously, in the first game it was a cakewalk for my maxed out Sentinel, even on Insanity.

Mass Effect 2 though, it's a different story.  As a Soldier, I usually try and make my squad bunker down someplace safe, I hang back with the Mattock and punch through a few enemies, then slowly work my way forward, going from cover to cover.  Playing as a Vanguard I don't care about cover, I use my allies' powers on them, Charge into their face and turn into a little whirlwind of Inferno ammo, face-punching and glee.

As an Adept, I play combat-wise not too different than a soldier.  I still have the Mattock, and I still hang back and primarily use that, just like I do with my Soldier.  I play as the opposite of my Vanguard with the Adept though.  Vanguard says "Let me inspect your face through the iron sights of my shotgun," my Adept says "NO.  Go away please."  Anything gets close, it gets hurled, otherwise I use my powers very little normally.

INFILTRATOR though, oh boy.  That's just silly.  Send the squad up to forawrd cover.  Hang back.  Cloak.  Headshot.  Move on to the next guy.  Smile.

#25
ashwind

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xassantex wrote...

Kronner wrote...

Three basic steps.

a) Charge
B) Shoot
c) goto a)

:bandit:


that, but i introduce an " if" loop

a) charge
b)shoot and survive
c) resume then go to a )

 if b = true back to a, else go to c) 

Basically the same, but my step b now includes the condition:
If [there is a tag point to end the fight immediately, run to tag point.] Else [Shoot]

ex: Like in Tali's loyalty mission, before her father's body, basically just charge and run into the door and fight ends 
:devil: am getting lazier and lazier haha.