I like to take a middle-ground approach, by only forcing the player to endure the least amount of text possible to get the basics across, but then offering optional conversation nodes if the player wants more detail. Reducing things down to succinct yet unambiguous sentences can be challenging though. You almost need a degree from the Readers Digest school of condensed literature.
This is good for replayable games. If I play a mod 2-3-4 times, well, maybe the last one I don't need the details. I can just accept a quest.





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