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Shouldn't have (ingame) Earth looked a little more.... Earthly?


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#26
Kyria Nyriese

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ThePwener wrote...
I plainly do not like the new city. It seems more alien then human made. It's only been 200 years. Buildings haven't changed that much in the last 200 years either. Blocky and lots of square windows.

Posted Image

This is the image the codex uses for Earth and Terra Nova. It looks more human made, but still too shiny. What really bugs me is that earth was described as dirty and gritty, especially with the earthborn backgound and how there were slums on the bottoms of the huge megatropolises. What megatropolises exactly? Those tow images look more like Heaven.

This is another example of ingame stuff contradicting the codex, like always.


Uh 200 years?  Yeah... have you seen revolutionary war era buildings or civil war era buildings?  They look nothing like buildings today and hey that was roughly 200ish years ago.

A lot of things can change in 200 years, especially for humans, since that's about 8 generations for us.

For whatever it's worth, if this comes across annoyed, I'm not, it's just 5 am and I'm still awake :/:blink:

#27
ThePwener

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AtreiyaN7 wrote...

Okay, great. At 2:40, 3:21 and elsewhere, I see buildings with windows. It seems fine to me, if somewhat lacking in distinctive landmarks. Ah yes, I forgot to add that I love Bladerunner - I just think it gets done to death repeatedly in games and elsewhere. For once, I'd like to see a different futuristic setting - one that's cleanly futuristic perhaps.


Forget the window thing, what bugs me is the shiny utopian look they have. All white and stuff (the man! lol), it contradicts the codex and the Earthborn Background description.

"As an Earth-born, you had a rough childhood in the slums of Earth, and have a gritty edge to your personality. You enlisted at the age of eighteen, in order to avoid falling into the trap of gang culture and poverty"

So where are these so called slums? I wanna see the bad side of Earth too, not just the seemingly perfect arcology cities.

#28
Leonia

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And not all of Earth is covered in slums, the slums would be the "lower levels" of those big shiny buildings. Yeah, it was gritty for a VERY SMALL PORTION OF PEOPLE who lived there but the vast majority of Earth wouldn't look like that. Maybe you should look up what a slum is?

If I wanted to see slums, I'd go visit Omega. We've already seen that environment, now let us see something new and shiny.

Modifié par leonia42, 11 septembre 2011 - 09:01 .


#29
Varen Spectre

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AtreiyaN7 wrote...

We get enough of the Bladerunner-esque vibe when it comes to futuristic cities (most recent game with a similar aesthetic: DE:HR).


Yup, I agree with you.^_^ At first I started to agree with the OP, but than I have realized that the pictures which were given as alternative are quite common, when it comes to portraying future cities. Especially on pictures. 

The city in Mass Effect on the other hand, with it's bright and shiny colours, clean look and big variety between buildings' heights is very consistent with previous Mass Effects' styles. So yes, the portrayal of future city in Mass Effect 3 may not be accurate or functional and probably does not even enrich environmental diversity,... but it's almost immediately recognizeable as Mass Effect's city and that is what counts to me the most. Sometimes,... just sometimes, I am convinced that, unified aesthetic style > diversity and / or realism. :blush: 

 

#30
ThePwener

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Kyria Nyriese wrote...

Uh 200 years?  Yeah... have you seen revolutionary war era buildings or civil war era buildings?  They look nothing like buildings today and hey that was roughly 200ish years ago.

A lot of things can change in 200 years, especially for humans, since that's about 8 generations for us.

For whatever it's worth, if this comes across annoyed, I'm not, it's just 5 am and I'm still awake :/:blink:


London, in the 1800s....

Posted Image

New York, today....

Posted Image

Oh yes, the difference is quite astonishing.

Modifié par ThePwener, 11 septembre 2011 - 09:03 .


#31
AtreiyaN7

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ThePwener wrote...

AtreiyaN7 wrote...

Okay, great. At 2:40, 3:21 and elsewhere, I see buildings with windows. It seems fine to me, if somewhat lacking in distinctive landmarks. Ah yes, I forgot to add that I love Bladerunner - I just think it gets done to death repeatedly in games and elsewhere. For once, I'd like to see a different futuristic setting - one that's cleanly futuristic perhaps.


Forget the window thing, what bugs me is the shiny utopian look they have. All white and stuff (the man! lol), it contradicts the codex and the Earthborn Background description.

"As an Earth-born, you had a rough childhood in the slums of Earth, and have a gritty edge to your personality. You enlisted at the age of eighteen, in order to avoid falling into the trap of gang culture and poverty"

So where are these so called slums? I wanna see the bad side of Earth too, not just the seemingly perfect arcology cities.


Congrats - you realize that the whole Earth is not made up of slums, right? I"m going to guess that at worst there's a division of haves and have-nots, with the haves living in the nice buildings and the have-nots living in the slums. Call me crazy, but that's kind of the situation that exists in the modern world.

#32
didymos1120

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ThePwener wrote...

London, in the 1800s....

*snip*

New York, today....

*snip*

Oh yes, the difference is quite astonishing.


Nice cherry-picking.

#33
Leonia

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And in the future we have these things called mass effect fields which allow buildings to be designed in a completely new way, just as Filament said. Why keep old buildings around that have to be maintained when you can use newer technology that can build bigger, stronger buildings with minimum effort?

All that said, I doubt we will have time during a Reaper invasion to go sightseeing and looking up Earthborn Shepard's old gang. There's more important things to do.

Modifié par leonia42, 11 septembre 2011 - 09:07 .


#34
Guest_Puddi III_*

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ThePwener wrote...

Filament wrote...

The discovery of mass effect fields I imagine would have significant implications on construction capabilities, since moving stuff around just got a lot easier if you can manipulate their mass directly and make a skyscraper weigh a few pounds.


Yeah, unless buildings have eezo cores, that theory goes out the window.


A human biotic can remotely manipulate a relatively heavy object, I see no reason why they could not create construction machinery on a larger scale. Or maybe they just put a portable 'core' in something they want to move. Have a little imagination. You think with the collective innovation of billions of people with this radical new concept they're only ever going to use it to power space ships? The skyscraper bit was an exaggeration, the point is they can move heavy stuff around like it's not heavy, because that's what mass effect fields do, which could certainly have implications as I mentioned.

#35
Leonia

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Mass effect fields are used to protect really tall buildings from collisions, for what it's worth. Guess I'll go dig up some CDN entries..

#36
ThePwener

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Varen Spectre wrote...

AtreiyaN7 wrote...

We get enough of the Bladerunner-esque vibe when it comes to futuristic cities (most recent game with a similar aesthetic: DE:HR).


Yup, I agree with you.^_^ At first I started to agree with the OP, but than I have realized that the pictures which were given as alternative are quite common, when it comes to portraying future cities. Especially on pictures. 

The city in Mass Effect on the other hand, with it's bright and shiny colours, clean look and big variety between buildings' heights is very consistent with previous Mass Effects' styles. So yes, the portrayal of future city in Mass Effect 3 may not be accurate or functional and probably does not even enrich environmental diversity,... but it's almost immediately recognizeable as Mass Effect's city and that is what counts to me the most. Sometimes,... just sometimes, I am convinced that, unified aesthetic style > diversity and / or realism. :blush: 

 


The problem is that it is the complete opposite of what we've been told it is. I was relieved to see how similar Earth looked in the cinematic trailer, then I get punched in the face bhe first mission footage.

And what you refer to as "a Mass Effect city" is how similar it looks like to alien city architecture. Cities that have been in development for thousands of years.....

Ilium

Posted Image

Posted Image

The Citadel

Posted Image

Posted Image

Thessia

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Earth has only had 200 years. We should be in the process of making them shiny and pretty. Humans must be the fastest evolving species in the galaxy.

Modifié par ThePwener, 11 septembre 2011 - 09:12 .


#37
hoorayforicecream

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ThePwener wrote...

London, in the 1800s....

*snip*

New York, today....

*snip*

Oh yes, the difference is quite astonishing.


Ooh, ooh, I can do this too.

Posted Image

Totally the same. :D

#38
Leonia

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Notice the similiarities in all those pictures?

Here's a hint: everybody is using the same technology, even the humans.

Earth has only had 200 years. We should be in the process of making them shiny and pretty. Humans must be the fastest evolving species in the galaxy.


Uh, 200 years? What?

#39
ThePwener

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leonia42 wrote...

Notice the similiarities in all those pictures?

Here's a hint: everybody is using the same technology, even the humans.


Earth has only had 200 years. We should be in the process of making them shiny and pretty. Humans must be the fastest evolving species in the galaxy.


Uh, 200 years? What?


I meant humanity evolved 200 years from this point in time. By the time ME starts, humanity should be in the process of turning Earth into a green lush ecology, not having already done it in the 30 years they've been colonizing planets after first contact, which is when they really started colonizing.

The codex clearly says that Humanity is entering a golden age of turning Earth into an acology paradise, not having already done it.

#40
AtreiyaN7

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hoorayforicecream wrote...

ThePwener wrote...

London, in the 1800s....

*snip*

New York, today....

*snip*

Oh yes, the difference is quite astonishing.


Ooh, ooh, I can do this too.

Posted Image

Totally the same. :D


Excellent example - I watched the construction of the SkyPark on Build it Bigger!

#41
AtreiyaN7

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Grr, double post.

Modifié par AtreiyaN7, 11 septembre 2011 - 09:40 .


#42
AtreiyaN7

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didymos1120 wrote...

ThePwener wrote...

London, in the 1800s....

*snip*

New York, today....

*snip*

Oh yes, the difference is quite astonishing.


Nice cherry-picking.


Quite. At certain periods in history, people used similar architecture all over the world - so I'm not surprised that some buildings in New York are similar to ones some 200 years past in London, unless the architect of the New York building deliberately went old-school for some reason that is.

Anyhow, here is modern London with the Gherkin below:

http://img.homedit.c...-building_2.jpg

I don't see Britons constructing newer buildings in the same 200-year-old style from the image earlier in the thread, Looks to me like modern architecture is winning in this picture.

Also, her'e's a nice picture of modern Shanghai - and let's remember that China only truly modernized over the past couple of decades.

http://shanghaiist.c...skyline_g2.jpeg

Modifié par AtreiyaN7, 11 septembre 2011 - 10:00 .


#43
Leonia

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ThePwener wrote...

I meant humanity evolved 200 years from this point in time. By the time ME starts, humanity should be in the process of turning Earth into a green lush ecology, not having already done it in the 30 years they've been colonizing planets after first contact, which is when they really started colonizing.

The codex clearly says that Humanity is entering a golden age of turning Earth into an acology paradise, not having already done it.


Mass effect technology jumped us ahead by several centuries, just wasn't sure where the 200 number was coming from, anyway there are ELEVEN BILLION PEOPLE on Earth, there's no room for lush green parks.. that's why humanity started to colonise other worlds. Why would Earth NOT be a bustling metropolis similar in fashion to Coruscant by the year 2186? If the codex says that then why are you expecting the golden age to have already happened? Besides who know how long that Golden Age will last?

#44
Sad Dragon

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I have to say I think the OP has a point -- even if said point is moot as we will be getting the the more alien looking earth either way. The problem I have with the in game footage we have seen is that there are too many impractical buildings that just wastes space -- sure we have such buildings in todays world too, but they are not the norm, they are made cause the builders want them to stand out.

Human architecture has a tendency to be practical before all -- with the exception of those novelty buildings I mentioned above. I have a hard time believing that this will change, even in the future. I like London in the cinematic trailer though it might be a little too normal and some of the futuristic buildings have some weird looking spikes on them.

And for those who are saying that we got a lot of new tech from the bunker, this is true. I do however feel that we would have put out cultural mark on any architectural knowledge we got from the bunker -- unless there is some reason why we just couldn't.

At the end of the day, ME3's earth will be what it is and I will probably enjoy 'going home' to kick some reaper ass.

-TSD

#45
Chuvvy

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leonia42 wrote...

It's the year 2186 and human technology has jumped ahead a couple of centuries thanks to the Prothean bunker on Mars and you're complaining it looks too futuristic? We've barely seen Earth so far and I think it looks fine given the setting.


He's saying there should be more old mixed with new. Like there is now, there would still be old mixed with new come 2186.

#46
ThePwener

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Endpoint is, contradiction. Humanity should not have ecology buildings like those, not enough for a whole city that is. The codex said that humanity was just starting to futurize Earth, yet when ME starts, it's already been done.

Earth has been explained as a developing world, yet it looks no different from then other, fully developed, alien worlds like Ilium. Bekenstein is no different. BW should have gone with a more realistic look, rather then an alien one.

#47
didymos1120

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Slidell505 wrote...

He's saying there should be more old mixed with new. Like there is now, there would still be old mixed with new come 2186.


But why should we expect that this mixing would be uniform such that it'd show up in any screenshot of Earth? Especially when we're talking about relatively low-detail objects in the background.

#48
ThePwener

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leonia42 wrote...

ThePwener wrote...

I meant humanity evolved 200 years from this point in time. By the time ME starts, humanity should be in the process of turning Earth into a green lush ecology, not having already done it in the 30 years they've been colonizing planets after first contact, which is when they really started colonizing.

The codex clearly says that Humanity is entering a golden age of turning Earth into an acology paradise, not having already done it.


Mass effect technology jumped us ahead by several centuries, just wasn't sure where the 200 number was coming from, anyway there are ELEVEN BILLION PEOPLE on Earth, there's no room for lush green parks.. that's why humanity started to colonise other worlds. Why would Earth NOT be a bustling metropolis similar in fashion to Coruscant by the year 2186? If the codex says that then why are you expecting the golden age to have already happened? Besides who know how long that Golden Age will last?


Exactly, it makes no sense. The "Golden Age" shouldn't have happened so quickly and with so many people living on Earth, cities should be more crowded with numerous buildings. Cities like the one in ME3 are impractical at best.

#49
didymos1120

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ThePwener wrote...
The codex said that humanity was just starting to futurize Earth, yet when ME starts, it's already been done.


So what?  Why should we expect that the "futurization" be uniform?  Rather, we should expect that some places would be heavily redeveloped, while others still lag behind to varying degrees.

#50
ThePwener

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didymos1120 wrote...

ThePwener wrote...
The codex said that humanity was just starting to futurize Earth, yet when ME starts, it's already been done.


So what?  Why should we expect that the "futurization" be uniform?  Rather, we should expect that some places would be heavily redeveloped, while others still lag behind to varying degrees.


Look, things is, they tried making Earth future looking and ended up with a city that looks just like all the ones we've seen already. They should have gone with something more..... retro I guess. It doesn't matter if it's been done before, it's better then a copy paste and would make Earth stand out from all other forms of architecture.