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Shouldn't have (ingame) Earth looked a little more.... Earthly?


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#51
SalsaDMA

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I was left with the impression from the codex entries that earth was practically overpopulated. Yet the pic of the ME3 picture looks like living space is aplenty.

Compare the number of tall buildings in the background with the number of tall buildings of the pics of other big cities in this thread. Not exactly convincing me that they had issues with population limits getting out of control, tbh....

#52
AtreiyaN7

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From the Mass Effect wiki
(http://masseffect.wi...ry_Codex_Entries):

The homeworld and capital of humanity is entering a new golden age. The resource wealth of a dozen settled colonies and a hundred industrial outposts flows back to Earth, fueling great works of industry, commerce, and art. The great cities are greening as arcology skyscrapers and telecommuting allow more efficient use of land.Earth is still divided among nation-states, though all are affiliated beneath the overarching banner of the Systems Alliance.

While every human enjoys longer and better life then ever, the gap between rich and poor widens daily. Advanced nations have eliminated most
genetic disease and pollution. Less fortunate regions have not progressed beyond 20th century technology, and are often smog-choked, overpopulated slums. Sea levels have risen two meters in the last 200 years, and violent weather is common due to environmental damage inflicted during the late 21st century. The past few decades, however, have seen significant improvement due to recent technological advances.

DEFINITION OF ARCOLOGY: 
Arcology, a portmanteau of the words "architecture" and "ecology", is a set of architectural design principles aimed toward the design of enormous habitats (hyperstructures) of extremely high human population density.

The full wiki on arcology is here: http://en.wikipedia.org/wiki/Arcology

According to the ME wiki, there's a bloody good reason that humans on Earth have embraced this new style of building.

Modifié par AtreiyaN7, 11 septembre 2011 - 10:12 .


#53
didymos1120

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SalsaDMA wrote...

I was left with the impression from the codex entries that earth was practically overpopulated. Yet the pic of the ME3 picture looks like living space is aplenty.


Again: why are you assuming uniformity?  What makes you think the entire planet is like that one image of a single place?  Especially since we know that population density currently is not and never has been uniform?

Modifié par didymos1120, 11 septembre 2011 - 10:11 .


#54
ThePwener

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AtreiyaN7 wrote...

From the Mass Effect wiki
(http://masseffect.wi...ry_Codex_Entries):

The homeworld and capital of humanity is entering a new golden age. The resource wealth of a dozen settled colonies and a hundred industrial outposts flows back to Earth, fueling great works of industry, commerce, and art. The great cities are greening as arcology skyscrapers and telecommuting allow more efficient use of land.Earth is still divided among nation-states, though all are affiliated beneath the overarching banner of the Systems Alliance.

While every human enjoys longer and better life then ever, the gap between rich and poor widens daily. Advanced nations have eliminated most [/i]genetic disease and pollution. Less fortunate regions have not progressed beyond 20th century technology, and are often smog-choked, overpopulated slums. Sea levels have risen two meters in the last 200 years, and violent weather is common due to environmental damage inflicted during the late 21st century. The past few decades, however, have seen significant improvement due to recent technological advances.

DEFINITION OF ARCOLOGY: 
Arcology, a portmanteau of the words "architecture" and "ecology", is a set of architectural design principles aimed toward the design of enormous habitats (hyperstructures) of extremely high human population density.

The full wiki on arcology is here: http://en.wikipedia.org/wiki/Arcology

According to the ME wiki, there's a bloody good reason that humans on Earth have embraced this new style of building.


I know what arcology means, I've been using the word a lot in this thread, and I do read the codex entry for Earth, which is why it makes no sense.

The "golden age" apperantly came too quickly. Read my earlier posts and you'll see what I mean.

#55
ThePwener

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didymos1120 wrote...

Again: why are you assuming uniformity?  What makes you think the entire planet is like that one image of a single place?  Especially since we know that population density currently is not and never has been uniform?


Exactly, why choose a city that looks nothing like they've said it was.

1. It goes the complete opposite way of what they said was.

or....

2. Ingame experience is contradicing the codex.... again.

What's the need of making Earth look pretty and clean when it really in't? When Shepard described Earth in ME1 (possible Earthborn response to Ashley) he described it as overpopulated, dirty and under developent.

That conversation takes place  2 years before ME3 starts, so what? They built that city in less then 2 years? I highly doubt it. BW is making Earth look better then what it is, as if selling it to us, giving it a false coat of paint.

#56
didymos1120

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ThePwener wrote...

Exactly, why choose a city that looks nothing like they've said it was.


And yet again, assuming the entire planet has to be uniform and have a similar level of development.  That ain't what the Codex says or implies.

#57
AtreiyaN7

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You specifically said ECOlogy buildings earlier, And once again, I disagree: the wiki makes perfect sense for anyone who can read it. It says that environmental damage dating back to the 21st century has caused rising sea levels for 200 years, along with causing violent weather. Humankind has clearly embraced the arcology concept as a direct result. According to the wiki, it is working in the major cities. Furthermore, it also says that there are still slum areas, some of which haven't advanced beyond 20th century technology. So, do you want to point out what the conflict is?

#58
ThePwener

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didymos1120 wrote...

ThePwener wrote...

Exactly, why choose a city that looks nothing like they've said it was.


And yet again, assuming the entire planet has to be uniform and have a similar level of development.  That ain't what the Codex says or implies.


Then if it isn't, why imply it is? Because that's what they're doing.

#59
ThePwener

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AtreiyaN7 wrote...

So, do you want to point out what the conflict is?


Earth was sold one way but now they're only showing one side of it. The city we've been shown is the only to be shown. It's the city we start in, and the city we return to, that much has been confirmed. Showing the ugly side as well would have been adequate. But we likely won't. Showing the Omega side of Earth could have been an eyeopener that humanity isn't that far beyond, because they aren't.

#60
didymos1120

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ThePwener wrote...

Earth was sold one way but now they're only showing one side of it.


No, it wasn't.  That's your misinterpretation of what we've been told.  This "conflict" is one you've imagined.  They're under no obligation to show us the slums of Earth, and the fact they've chosen to show one of the nice "neighborhoods" doesn't somehow negate the existence of less fortunate regions.

Modifié par didymos1120, 11 septembre 2011 - 10:41 .


#61
CroGamer002

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Going to brake my word here, just this once.

ThePwener, we only seen 3 cities on Earth in Mass Effect.

Seattle-Vancouver from E3 Earth Demo and Gameplay trailer, London from CGI teaser trailer and San Francisco from live action and CGI "News Report" trailer.

And from 2 trailers we seen some old buildings from one of major Earth cities and that was only fraction of those cities and same for Seattle-Vancouver.

Also some news.
There are over 3000 cities today that have over 100k inhabitants.

#62
ThePwener

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didymos1120 wrote...

ThePwener wrote...

Earth was sold one way but now they're only showing one side of it.


No, it wasn't.  That's your misinterpretation of what we've been told.  This "conflict" is one you've imagined.  They're under no obligation to show us the slums of Earth, and the fact they've chosen to show one of the nice "neighborhoods" doesn't somehow negate the existence of less fortunate regions.


Doesn't mean I have to like it. They should have gone with a more realistic look. Not giving us a copy paste of what we've already seen. It may be "earth in the future" but it doesn't feel like Earth at all. Breaks the immersion.

If Im fighting for Earth, playing on Earth and going to Earth, I want to feel like it dammit.

#63
LOLandStuff

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So, what you want is the cliche futuristic cities and all countries to look the same and all. And if they say there's dirt and slums then the entire planet should be nothing but dirt and slums, and heaven forbid for cleaner and civilized areas because they never mentioned something like that.
Diversity is so overrated when the future should be what everyone got used to in other universes.

#64
Swimming Ferret

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Beh, Earth cities always look like sh!t no matter the time era. This time there will be techno zombies running about so that'll improve it.

#65
ThePwener

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LOLandStuff wrote...

So, what you want is the cliche futuristic cities and all countries to look the same and all. And if they say there's dirt and slums then the entire planet should be nothing but dirt and slums, and heaven forbid for cleaner and civilized areas because they never mentioned something like that.
Diversity is so overrated when the future should be what everyone got used to in other universes.


That's totally not what I've been saying. Nice work jumping into a thread not knowing what the hell we're really talking about and what the OP really means. I've given my reasons, and they are valid ones.

You're user name lives up to it's name indeed.

#66
ThePwener

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Swimming Ferret wrote...

Beh, Earth cities always look like sh!t no matter the time era. This time there will be techno zombies running about so that'll improve it.


FINALLY, and honest answear.

Im gonna finish here, continue who wants to continue.

#67
LOLandStuff

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ThePwener wrote...

LOLandStuff wrote...

So, what you want is the cliche futuristic cities and all countries to look the same and all. And if they say there's dirt and slums then the entire planet should be nothing but dirt and slums, and heaven forbid for cleaner and civilized areas because they never mentioned something like that.
Diversity is so overrated when the future should be what everyone got used to in other universes.


That's totally not what I've been saying. Nice work jumping into a thread not knowing what the hell we're really talking about and what the OP really means. I've given my reasons, and they are valid ones.

You're user name lives up to it's name indeed.


You don't need to get so hostile.
But here, to make you feel better I will agree with whatever you say.

#68
ThePwener

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LOLandStuff wrote...

But here, to make you feel better I will agree with whatever you say.


wut.... Posted Image well that's a first for the internet

And sorry for being hostile, I've been awake since 5:00 PM of yasterday.

#69
Apollo Starflare

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At its core it's the difference between them choosing a dystopian image for Earth's future or a Utopian one.

They have gone for Utopian, at least where big shiny Seatle is concerned, and in that respect it looks fine. Now if we are lucky enough to get a glimpse of London in game then I would hope to see more of a melding of styles, but otherwise it's as expected since ME1.

#70
Chuvvy

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didymos1120 wrote...
But why should we expect that this mixing would be uniform such that it'd show up in any screenshot of Earth? Especially when we're talking about relatively low-detail objects in the background.


I'm not saying his point about the screnshot is valid, you can't really expect them to put that much detail. It's not really biowares thing, atmospheric detail I mean, not stuff like that anyway. I'm just trying to clearify what he was saying for anyone who may have misunderstood.

#71
Obsidian Gryphon

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Tis just eye candy / facade seen from a distance. Go nearer and uncover the dirt upfront. Posted Image   OT; when Garuus commented on dirt, etc within the Citadel, I looked around and wondered "what dirt? Dirt as in dirt or political s*it / red tape? Or both? I don't see the former." Posted ImagePosted ImagePosted Image

#72
Captain Crash

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I dont see it.    The none Earth feel I mean.


Inevitable it was always going to have the Mass Effect aesthetic spin on it.   Simplistic, metallic and very well polished.    We seen this artistic style for two games so they arnt suddenly going to break whats established.

#73
sephiroth199127

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Well didn't the EarthBorn background say you grew up in the MegaCitys, so where are my MegaCitys.

#74
filetemo

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I get what OP says, keep the futuristic look but swap in there one or two recognizable buildings and places so we get the idea it really is earth and not some garden world

#75
didymos1120

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sephiroth199127 wrote...

Well didn't the EarthBorn background say you grew up in the MegaCitys, so where are my MegaCitys.


In the screenshot?  That's one part of a megalopolis formed by the fusion of Seattle and Vancouver.

Modifié par didymos1120, 11 septembre 2011 - 11:31 .