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Shouldn't have (ingame) Earth looked a little more.... Earthly?


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#101
ThePwener

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leonia42 wrote...

As for buildings that look like they were built by humans, for the millionth time, humans use mass effect technology in the year 2186 just like every other civilised species in the galaxy. That's why their buildings will look so similar to everybody else's.


That's the same kind of asspull excuse BW gave when they said we may have already seen female aliens.

#102
ThePwener

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Arhitektar wrote...

Cлыш а па руски можна))))?


You sir are a visionary......

#103
Leonia

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ThePwener wrote...

leonia42 wrote...

As for buildings that look like they were built by humans, for the millionth time, humans use mass effect technology in the year 2186 just like every other civilised species in the galaxy. That's why their buildings will look so similar to everybody else's.


That's the same kind of asspull excuse BW gave when they said we may have already seen female aliens.


Not at all, the mass effect fields are explained, female aliens were not explained and, in fact, we have seen them in the novels and comics. We were never told they don't exist.

Try again.

#104
didymos1120

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ThePwener wrote...

That's the same kind of asspull excuse BW gave when they said we may have already seen female aliens.


I've only ever seen them say we haven't.  I imagine if they did say that, it wasn't to be taken seriously.

#105
ThePwener

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leonia42 wrote...

ThePwener wrote...

leonia42 wrote...

As for buildings that look like they were built by humans, for the millionth time, humans use mass effect technology in the year 2186 just like every other civilised species in the galaxy. That's why their buildings will look so similar to everybody else's.


That's the same kind of asspull excuse BW gave when they said we may have already seen female aliens.


Not at all, the mass effect fields are explained, female aliens were not explained and, in fact, we have seen them in the novels and comics. We were never told they don't exist.

Try again.


By that same logic, all spaceships would also look alike. They don't.

#106
Leonia

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ThePwener wrote..

By that same logic, all spaceships would also look alike. They don't.


That's not logic, my friend.

And you missed the part where I brought up variation.

#107
LOLandStuff

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Bioware needs to add big signs stating where the slums are.
"Here be slums."
"Above be living non-slummy people."

#108
Leonia

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It's complaints like this that led to the Normandy SR-2 having bathrooms.

Modifié par leonia42, 11 septembre 2011 - 12:07 .


#109
ThePwener

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leonia42 wrote...

ThePwener wrote..

By that same logic, all spaceships would also look alike. They don't.


That's not logic, my friend.

And you missed the part where I brought up variation.


Then why isn't ehre variation with the buildings? Architecture is simpler then rocket science last time I checked.

#110
ThePwener

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leonia42 wrote...

It's complaints like this that led to the Normandy SR-2 having bathrooms.


Yes, because people in the SR-1 crapped out the window. Makes perfect sense. The SR-2 is realistic next to the SR-1. Did you know airplanes and boats have nathrooms too? I doubt you did.

Modifié par ThePwener, 11 septembre 2011 - 12:10 .


#111
Leonia

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ThePwener wrote...

leonia42 wrote...

ThePwener wrote..

By that same logic, all spaceships would also look alike. They don't.


That's not logic, my friend.

And you missed the part where I brought up variation.


Then why isn't ehre variation with the buildings? Architecture is simpler then rocket science last time I checked.


Depends on your definition of simple and given how many times we have tried to explain how much easier building with mass effect technology is over conventional methods, you have purposely ignored us. Also architecture is the designing of buildings, not the construction process. And I said there WOULD be variation.

There would just be some common similarities as well, to use your ship example just look at a turian ship and an Alliance ship side-by-side and spot the differences.. yes, they are there, and yes there is variation, but there are also common shapes and sizes that house the drive-core and engines are on the same side, etc.

Are you purposely ignoring most of the content in my posts?

#112
Ianamus

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My only concern with Mass Effects Earth is that everything is too bright and shiny, even in the opening. It dosent fit with the darker theme of Mass Effect 3. I'm hoping to see darker and grittier cities, unlike the previous game's where everything glistened. 

I think somebody already mentioned Heng Sha, but I thought It was designed really well. It looks futuristic, but also looks like something human's would make in the near future. 

Posted Image

#113
Leonia

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ThePwener wrote...

leonia42 wrote...

It's complaints like this that led to the Normandy SR-2 having bathrooms.


Yes, because people in the SR-1 crapped out the window. Makes perfect sense. The SR-2 is realistic next to the SR-1. Did you know airplanes and boats have nathrooms too? I doubt you did.


Oh, you are one of those that can't seperate realism from fiction, well, I guess we can't hope to have an intellectual conversation if you're going to try to force the two worlds to work in harmony with one another. You're a true magician, you are.

Modifié par leonia42, 11 septembre 2011 - 12:22 .


#114
lobi

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Fixed
Posted Image

#115
LOLandStuff

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@leonia42, he's arguing for the sake of it. He's obviously bored and has nothing better to do than start threads where no person can sway him from his opinion, whether it makes sense or not.
When it comes to futuristic architecture, everything must look the same since all architects have the same vision. In the future, they will all make shiny tall buildings of glass and none of them will be influenced by other styles from different cultures, because that's a sin and you'll be lynched for that. I bet you didn't know that.
And don't forget, the slums are below and riches are above.

Modifié par LOLandStuff, 11 septembre 2011 - 12:22 .


#116
Leonia

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LOLandStuff wrote...

@leonia42, he's arguing for the sake of it. He's obviously bored and has nothing better to do than start threads where no person can sway him from his opinion, whether it makes sense or not.
When it comes to futuristic architecture, everything must look the same since all architects have the same vision. In the future, they will all make shiny tall buildings of glass and none of them will be influenced by other styles from different cultures, because that's a sin and you'll be lynched for that. I bet you didn't know that.
And don't forget, the slums are below and riches are above.


No leather off my backside, it has been amusing. But you know what they say.. learning is only half the battle!

#117
ohbobsagetpiss

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EJ107 wrote...

My only concern with Mass Effects Earth is that everything is too bright and shiny, even in the opening. It dosent fit with the darker theme of Mass Effect 3. I'm hoping to see darker and grittier cities, unlike the previous game's where everything glistened. 

I think somebody already mentioned Heng Sha, but I thought It was designed really well. It looks futuristic, but also looks like something human's would make in the near future. 

Posted Image


they'll probably have both. 

Personally i like how the city looked in the demo. Everything is all clean and peaceful looking. Which makes the reaper's presence stick out more.

Modifié par ohbobsagetpiss, 11 septembre 2011 - 12:29 .


#118
Sad Dragon

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ohbobsagetpiss wrote...

they'll probably be both. 

Personally i like how the city looked in the demo. Everything is all clean and peaceful looking. Which makes the reaper's presence stick out more.


You could argue the reverce as well though, if the cities of Earth was more familliar we would have a much deeper emotional connection to the place. The more alien the setting, the less it feels like they are attacking our 'home'.

That said though, eveyone has their own taste and this is just another such topic where i think people will have a great variety of opinions.

-TSD

#119
Pedro Costa

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Leonia, let it rest. He's clearly too invested into thinking he's right. He doesn't want to discuss, he wants to indoctrinate.

edit: to remain on topic, no, Earth looks fine. 

Modifié par DarkLord_PT, 11 septembre 2011 - 01:07 .


#120
Leonia

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DarkLord_PT wrote...

Leonia, let it rest. He's clearly too invested into thinking he's right. He doesn't want to discuss, he wants to indoctrinate.

edit: to remain on topic, no, Earth looks fine. 


Thanks mum, I stopped posting over an hour ago.

#121
Display Name Owner

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Don't know if someone else has said this since I didn't read the whole thread, but according to lore, only the more developed nations have the really developed technology. Much of Earth is supposed to be not far removed from 21st Century standards. I hope we'll be visiting these regions as well as the big cities in ME3, it would be interesting to see how humanity has progressed in the absence of Mass Effect technology.

Modifié par isnudo, 11 septembre 2011 - 01:57 .


#122
Apollo Starflare

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EJ107 wrote...

My only concern with Mass Effects Earth is that everything is too bright and shiny, even in the opening. It dosent fit with the darker theme of Mass Effect 3. I'm hoping to see darker and grittier cities, unlike the previous game's where everything glistened. 

I think somebody already mentioned Heng Sha, but I thought It was designed really well. It looks futuristic, but also looks like something human's would make in the near future. 


Yes, Earth in Mass Effect is 'bright and shiny', that's the style they have gone for. That doesn't mean it's incorrect in some way, it means they have gone for a more utopian theme with the series. In fact that was one of the reasons ME2 was marketed so much as the 'dark and gritty second chapter' - because the series itself isn't dark and gritty.

I mean, it has it's moments (particularly in the aforementioned part 2) but ME1 was much more utopian for the most part, and for a long while now it has looked to me that ME3 will follow ME1's lead and not ME2's. Sure there is a lot of bad ju ju going down in ME3, but that doesn't mean the style suddenly becomes distopian - that was more fitting in ME2 which was focused more on the seedier parts of the Galaxy. Instead it allows them to show a 'fallen utopia', one invaded and disfigured.

There is no more appropriate location to showcase such a theme than Earth, certainly in Mass Effect where Humans have (for the most part) flourished as their view of the Galaxy expanded. It should be quite a powerful image of how even a mighty civilisation can fall at the whim of a greater power.

If everything was dystopian, including Earth, then it would be a very different kettle of fish. Not neccessarily a worse one, but it wouldn't be the story that BioWare are trying to tell. You can either accept that and embrace their view of the future or move on I guess?

#123
Arppis

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Hey guys, who cares? It's gonna get blown away anyhows!

#124
Guest_The PLC_*

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EJ107 wrote...

My only concern with Mass Effects Earth is that everything is too bright and shiny, even in the opening. It dosent fit with the darker theme of Mass Effect 3. I'm hoping to see darker and grittier cities, unlike the previous game's where everything glistened. 

Omega was such a bright cheerful place. They better make it GRITTY and DARK this time around! SO GRITTY!

wait...

#125
Ianamus

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The PLC wrote...

EJ107 wrote...

My only concern with Mass Effects Earth is that everything is too bright and shiny, even in the opening. It dosent fit with the darker theme of Mass Effect 3. I'm hoping to see darker and grittier cities, unlike the previous game's where everything glistened. 

Omega was such a bright cheerful place. They better make it GRITTY and DARK this time around! SO GRITTY!

wait...


Yes, Omega may have been darker and grittier than everywhere else in the Mass Effect universe, but It's still far cleaner and shinier than any city i've visited in real life. 

I'm not saying it's a bad design choice or anything- but it just get's a bit repetetive. Mass Effect 1 featured Ilos and Feros, which were pretty much ruins through and through- but everywhere in Mass Effect 2 seems to be ridiculously clean and perfect. Even the collector base and Derelict Reaper look more sterile than the surgery room at my local hospital. 

Modifié par EJ107, 11 septembre 2011 - 03:10 .