Shouldn't have (ingame) Earth looked a little more.... Earthly?
#126
Posté 11 septembre 2011 - 03:24
#127
Posté 11 septembre 2011 - 03:28
#128
Posté 11 septembre 2011 - 03:36
Seems more like what an earth colony would look like after it's been around long enough to grow.
#129
Posté 11 septembre 2011 - 03:38
Anacronian Stryx wrote...
I thought the playable parts of Earth to place in Vancouver/Seattle( Seacouver?) a new city that emerged when the borders of both cities began to intermingle... so it's a new city so no historical landmarks so yes it looks all new because..it is?
well, technically if the two cities got so big they merged... lankmarks like Seattle's space needle would still be in the city.
#130
Posté 11 septembre 2011 - 03:49
xxSgt_Reed_24xx wrote...
I'm gonna agree... looks too new, shiny, and citadel-like.
Seems more like what an earth colony would look like after it's been around long enough to grow.
What do you think happens after 170-some years of development?
#131
Posté 11 septembre 2011 - 03:50
If the old buildings were falling apart or if they needed taller buildings it's more practical.ThePwener wrote...
Mesina2 wrote...
North America ain't know much to have many centuries old buildings.
Seattle-Vancouver is in North America.
London is in Europe.
So what? They demolished the modern buildings to make shinier ones? Very impractical.
#132
Posté 11 septembre 2011 - 03:51
xxSgt_Reed_24xx wrote...
Anacronian Stryx wrote...
I thought the playable parts of Earth to place in Vancouver/Seattle( Seacouver?) a new city that emerged when the borders of both cities began to intermingle... so it's a new city so no historical landmarks so yes it looks all new because..it is?
well, technically if the two cities got so big they merged... lankmarks like Seattle's space needle would still be in the city.
Well technically the new city could have emerged between the two old ones.
#133
Posté 11 septembre 2011 - 04:11
Takio wrote...
xxSgt_Reed_24xx wrote...
I'm gonna agree... looks too new, shiny, and citadel-like.
Seems more like what an earth colony would look like after it's been around long enough to grow.
What do you think happens after 170-some years of development?
You build on top/improve what you already have...
you don't just go tearing down everything everywhere.
#134
Posté 11 septembre 2011 - 04:14
xxSgt_Reed_24xx wrote...
Takio wrote...
xxSgt_Reed_24xx wrote...
I'm gonna agree... looks too new, shiny, and citadel-like.
Seems more like what an earth colony would look like after it's been around long enough to grow.
What do you think happens after 170-some years of development?
You build on top/improve what you already have...
you don't just go tearing down everything everywhere.
Yes because the majority of our buildings were around 170 years ago. Besides, you can clearly see Old London still intact along with the Golden Gate bridge. All the real significant buildings are intact. Everything else, I don't give a flying **** about.
#135
Posté 11 septembre 2011 - 04:24

Vancouver today

In 200 years the city has changed completely. Unlike the Northeast US and Europe, the Pacific Northwest of the US and Canada aren't big on keeping the old architecture. I do not see that changing 200 years from now, nor do I see that changing when we have all new technologies to change it.
London 1800

London Today

London from ME 3

As I stated before, Europe tends to try and keep as much of their older architecture as they can, it is part of their history which is very long and very storied.
Seattle-Vancouver would be most of the Pacific North West in Mass Effect 3, again as I already stated, the Pacific Northwest is not that big on keeping the older structures around. Mainly because architecture has improved in the time since they were established. There is nothing to show that this would not be the case 200 years from now.
You are assuming that because Earth looks so different that they tore everything down and rebuilt it, who is to say those buildings haven't come into being during the past 200 years, there is nothing about the buildings that indicates they came about because of the Prothean discovery.
#136
Posté 11 septembre 2011 - 06:59
http://t0.gstatic.co...thkCJ-Py8eiQ On top is Sao Paulo on the bottom is the favelas of Sao PauloIn the top pic you don't see the slums that could be the same exact case with the Seattle-Vancouver city in ME3.
#137
Posté 11 septembre 2011 - 07:07
um, isn't the city we visit supposed to be a merge of Vancouver and Seattle? if so then had you considered that the part of the city we go to in the intro is simply a newly developed one, like somewhere in between the 2 cities that looks completely new BECAUSE it was only being built AFTER the Prothean cache on Mars was discovered? also about the whole slums thing, I remember in the codex it saying that the rich countries in North America, eastern Asia, Australasia and Most of Europe have an incredibly high paay rate, great living conditions and generally enjoying the benefits of being a spacefaring species, while OTHER countries became poorer and lived in slums. So don't go expecting slums on streetlevel on Sea-ncouver, you'll have to go to India or Pakistan for that.ThePwener wrote...
didymos1120 wrote...
ThePwener wrote...
The codex said that humanity was just starting to futurize Earth, yet when ME starts, it's already been done.
So what? Why should we expect that the "futurization" be uniform? Rather, we should expect that some places would be heavily redeveloped, while others still lag behind to varying degrees.
Look, things is, they tried making Earth future looking and ended up with a city that looks just like all the ones we've seen already. They should have gone with something more..... retro I guess. It doesn't matter if it's been done before, it's better then a copy paste and would make Earth stand out from all other forms of architecture.
#138
Posté 11 septembre 2011 - 07:08
ThePwener wrote...
AtreiyaN7 wrote...
So, do you want to point out what the conflict is?
Earth was sold one way but now they're only showing one side of it. The city we've been shown is the only to be shown. It's the city we start in, and the city we return to, that much has been confirmed. Showing the ugly side as well would have been adequate. But we likely won't. Showing the Omega side of Earth could have been an eyeopener that humanity isn't that far beyond, because they aren't.
ROFL - you might want to see both sides, but what you want doesn't mean there's any contradiction/conflict in the information with which we've been presented.
#139
Posté 11 septembre 2011 - 08:04
Josh123914 wrote...
um, isn't the city we visit supposed to be a merge of Vancouver and Seattle? if so then had you considered that the part of the city we go to in the intro is simply a newly developed one, like somewhere in between the 2 cities that looks completely new BECAUSE it was only being built AFTER the Prothean cache on Mars was discovered?
I think what he meant was that it should looke more "human". He argues that It could only stand to reason that every civilization in the galaxy would have their own unique touch on things -- An asari city would look different then a krogan one, or a turian one. From all we have seen however all cities -- no matter what civilization built them -- look the same.
As you said, it would make sence that the part we will see if the newly built part (as it is the VancouverSeattle) but that just means they shouldn't look old school not that they should look like all the other cities in the game.
-TSD
#140
Posté 11 septembre 2011 - 09:02
An essential new city like Seacouver would reflect that.
Modifié par Anacronian Stryx, 11 septembre 2011 - 09:57 .
#141
Posté 11 septembre 2011 - 09:09
oh I agree about the whole preservation of old Architecture bit, and if we ever do get to london in ME3 then I'd be dissapointed If I don't see a reaper Topple Westminster Tower (albeit in the most clichéd way in existence) but I'm assuming that in the Earth demo there wouldn't be any historical landmarks because the district we'll be in was only built ~50 years before you get there.Sad Dragon wrote...
Josh123914 wrote...
um, isn't the city we visit supposed to be a merge of Vancouver and Seattle? if so then had you considered that the part of the city we go to in the intro is simply a newly developed one, like somewhere in between the 2 cities that looks completely new BECAUSE it was only being built AFTER the Prothean cache on Mars was discovered?
I think what he meant was that it should looke more "human". He argues that It could only stand to reason that every civilization in the galaxy would have their own unique touch on things -- An asari city would look different then a krogan one, or a turian one. From all we have seen however all cities -- no matter what civilization built them -- look the same.
As you said, it would make sence that the part we will see if the newly built part (as it is the VancouverSeattle) but that just means they shouldn't look old school not that they should look like all the other cities in the game.
-TSD
#142
Posté 11 septembre 2011 - 09:22
ThePwener wrote...
Endpoint is, contradiction. Humanity should not have ecology buildings like those, not enough for a whole city that is. The codex said that humanity was just starting to futurize Earth, yet when ME starts, it's already been done.
Earth has been explained as a developing world, yet it looks no different from then other, fully developed, alien worlds like Ilium. Bekenstein is no different. BW should have gone with a more realistic look, rather then an alien one.
One thing that bugged me about Bekenstein is how did humans get it at all, considering it's a habitable world right next door to the Citadel.. EDIT Not to mention it got built up really fast (along with Terra Nova, Eden Prime,
Elysium etc) in the past 30 years
I agree with you. It would have been nice to see more ralistic backgrounds for Earth instead of copy/paste cityscapes.
Modifié par Shinian2, 11 septembre 2011 - 09:24 .
#143
Posté 11 septembre 2011 - 09:25
Also, if you want some great cyberpunk enviroments, play deus ex, not Mass Effect.
Just to point out, Pwner is generally well known for his lack of logic and hatred of any kind of reasoning or arguing device. He makes statements instead of arguments. (eg. saying evolution isn't real and saying I'd burn in hell, lol)
#144
Posté 11 septembre 2011 - 09:44
the reason why Bekenstein was found was because humanity was the only race that wanted it, the FTL costs for shipping from Bekenstein to the Citadel was considerably larger than others at 1st because of how young the colony was, not to mention the amount of time it would take to ship a box from Bekenstein to the Citadel by FTL you could have jumped via Mass Relay from the Citadel to Illium and back by the time the box reached you.Shinian2 wrote...
ThePwener wrote...
Endpoint is, contradiction. Humanity should not have ecology buildings like those, not enough for a whole city that is. The codex said that humanity was just starting to futurize Earth, yet when ME starts, it's already been done.
Earth has been explained as a developing world, yet it looks no different from then other, fully developed, alien worlds like Ilium. Bekenstein is no different. BW should have gone with a more realistic look, rather then an alien one.
One thing that bugged me about Bekenstein is how did humans get it at all, considering it's a habitable world right next door to the Citadel.. EDIT Not to mention it got built up really fast (along with Terra Nova, Eden Prime,
Elysium etc) in the past 30 years
I agree with you. It would have been nice to see more ralistic backgrounds for Earth instead of copy/paste cityscapes.
#145
Posté 11 septembre 2011 - 09:45
Shinian2 wrote...
ThePwener wrote...
Endpoint is, contradiction. Humanity should not have ecology buildings like those, not enough for a whole city that is. The codex said that humanity was just starting to futurize Earth, yet when ME starts, it's already been done.
Earth has been explained as a developing world, yet it looks no different from then other, fully developed, alien worlds like Ilium. Bekenstein is no different. BW should have gone with a more realistic look, rather then an alien one.
One thing that bugged me about Bekenstein is how did humans get it at all, considering it's a habitable world right next door to the Citadel.. EDIT Not to mention it got built up really fast (along with Terra Nova, Eden Prime,
Elysium etc) in the past 30 years
I agree with you. It would have been nice to see more ralistic backgrounds for Earth instead of copy/paste cityscapes.
In the future prefab 1 km high rises are the rage.. also geese's will be rocket powered!
#146
Posté 11 septembre 2011 - 09:45
xxSgt_Reed_24xx wrote...
Anacronian Stryx wrote...
I thought the playable parts of Earth to place in Vancouver/Seattle( Seacouver?) a new city that emerged when the borders of both cities began to intermingle... so it's a new city so no historical landmarks so yes it looks all new because..it is?
well, technically if the two cities got so big they merged... lankmarks like Seattle's space needle would still be in the city.
Riiiiiiiiight. Because you can see the Space Needle perfectly up close from Stanley Park, or vice versa. You're talking about a theoretical cityscape that spans in excess of 350 km(220miles) in length. And that little, only if they keep the populated area to the coastline, and don't expand into the mountains. Do you really expect to see all or even any of the current landmarks from what would likely be a central point? Let's go to, say, Mt. Vernon, how well can you see the landmarks of EITHER city from there?
Oh and to those expecting to see slums in Vancouver or London, from the codex
Advanced nations have eliminated most genetic disease and pollution. Less fortunate regions have not progressed beyond 20th century technology, and are often smog-choked, overpopulated slums.
Modifié par Kerric, 11 septembre 2011 - 09:52 .
#147
Posté 11 septembre 2011 - 11:08
#148
Posté 12 septembre 2011 - 12:44
#149
Posté 12 septembre 2011 - 01:21
Anacronian Stryx wrote...
In the future prefab 1 km high rises are the rage.. also geese's will be rocket powered!
Aren't geese extinct in 2186?
Yes there will be new construction. There will be old construction. Earth will be overpopulated. There will be a lot of poor. Cities like the Sea-Van picture would cost a fortune to build. So they're telling me that everyone is rich?
And the fleet? OMG the cost of that. I always got the idea that earth was going to be kind of a s***hole.
How long has earth had mass effect power by ME1 time?
Modifié par sH0tgUn jUliA, 12 septembre 2011 - 01:25 .





Retour en haut







