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party members - out of control!?


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#51
Calgacus

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Yes the wands take some time to use, was wondering about a chat system too but that would require more than just an item dropped in to an override folder - since mine are player utilities I'm kinda limited that way since more elaborate things like opening the toolset and adding scripts etc would be a bit beyond what some players are willing to try.
Yes please, i'd love to see your scripts.

PS: oh wait, this them?  http://social.biowar...2/index/4851554

Modifié par Calgacus, 09 octobre 2011 - 01:36 .


#52
BCH

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Yup, that's them.  (I posted a link to that thread earlier in this thread, then completely forgot about it.  Oof.)  I don't think I've significantly changed the scripts since I posted them there.

Good point on the override thing, I hadn't considered that.  I'm primarily looking at this from the perspective of a Virtual Paper and Pencil DM, so I forgot there are other points of view.

You've already thought of something I hadn't: letting the item user click on the ground to have the associate go there and Stand Ground.  That's definitely something I think my players would find useful.

#53
WebShaman

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You should be able to use the new Player Instant feat functions that Bioware added in the last patch to do this, right?

#54
BCH

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WebShaman wrote...

You should be able to use the new Player Instant feat functions that Bioware added in the last patch to do this, right?


Is there a way to "activate targeting mode" using those feats?  The equivalent of Cast Spell: Activate Item (Long Range)?

If so, then it sounds eminently doable.

#55
WebShaman

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Should be, as they can be scripted just like items can. I am not, however, an expert programmer.

#56
WhiZard

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BCH wrote...

WebShaman wrote...

You should be able to use the new Player Instant feat functions that Bioware added in the last patch to do this, right?


Is there a way to "activate targeting mode" using those feats?  The equivalent of Cast Spell: Activate Item (Long Range)?

If so, then it sounds eminently doable.


They are in spells.2da already.  The scripts used are "x3_pl_tool" + a number from "01" to "10".  The dm tool scripts use "x3_dm_tool"  + a number from "01" to "10".

EDIT: to clarify, spells.2da lists each one as:
spell school: evocation
range: long range
components: none required
targetable objects: all
innate level: 1
delay time: instantaneous (or 0)
user type: 2 (generally for monster abilities)
projectile: none
hostility: non-hostile
concentration check: no
category: 10

Modifié par WhiZard, 15 octobre 2011 - 02:26 .


#57
BCH

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Does having their spells.2da line set to "long range" automatically cause the use of the feat to provide a targeting cursor in the interface?

Or do I need to flip some other switch to make these feats work like Knockdown, which gets a targeting cursor, rather than, say, Expertise?

(Sorry for the question; I'd just try this myself, but I'm currently trying to rebuild two of my machines, and the one I'm posting from does not have NWN installed on it.)