Legacy - Fantastic Except for One Thing
#1
Posté 11 septembre 2011 - 03:01
#2
Posté 11 septembre 2011 - 03:05
#3
Posté 11 septembre 2011 - 03:08
#4
Posté 11 septembre 2011 - 03:17
But yes, it was a little bit annoying when I did the fight the first time.
#5
Posté 11 septembre 2011 - 03:50
#6
Posté 11 septembre 2011 - 04:01
After you've finished a fight with the shades in any particular alcove, wait for the fire to pass, then walk closely behind it. If you walk slowly, your companions won't get too far behind and will take the same path as you. You aren't required to manually control your companions or tell them where to move to.
I'm glad Bioware thought outside of the box with this particular encounter. While the end result isn't perfect, with companions getting stuck, you can easily work around it. I'd rather them try to do things better or different and risk things not turning out as intended, than not trying at all.
#7
Posté 11 septembre 2011 - 05:03
#8
Posté 11 septembre 2011 - 06:53
You're doing something wrong then, if you use the tactics correctly you game will flow better then without tactics. The PC reacts quicklier then you could. Maybe it could help checking SuicidalBaby's tactics guide (***WARNING - Nerd Corner***).
#9
Posté 12 septembre 2011 - 12:42
#10
Posté 12 septembre 2011 - 12:52
#11
Posté 12 septembre 2011 - 01:09
Weskerr wrote...
The final boss battle. It is well thought out but badly implemented. Specifically, I'm talking about the rock wall barriers that grow out of the ground during Corypheus' rotating flame wall attack. The only reason why they are a bad choice for this battle is that the companion AI isn't sophisticated enough to navigate through the rock wall maze while following the character you control. Even when a character's "Behavior" is set to "Passive" (which means companions will always try to stay close to the character you're controlling) that character will oftentimes stop moving forward because he/she can't find a path to the character you're controlling. Because of this, the fight quickly stops being fun or challenging, and simply becomes tedius. Having to pause the game constantly to manually get a stuck companion to safety because of a flawed AI doesn't make the battle harder or more tactical. It just makes it annoying. If boss battles like this are going to be made for future DLCs, then the AI either needs to be improved or obstacles like these rock walls shouldn't be implemented that the AI can't handle.
I agree with you about companion AI (or lack thereof) bringing the fight's level of fun down a bit for me.
Somewhat related: I actually think the rock maze shouldn't have been his only earth elemental type attack. I think stalagmites should've shot up from the ground in random places, and the icicle stalactites hit the ground in other random areas.
By that I mean you have an earth stalagmite to your right, and an icicle stalactite to your left, but they wouldn't keep hitting the same place. It would be random.
I also think bosses should have other types of attacks. Once Corypheus stopped using his elemental attacks for a while he just used little mage bolt type attacks like DAO's mages did. I think he should've picked up one of the companions or Hawke and drained him/her of their health a bit to restore his (he is a Magister, and it could be a blood magic ability). Along with maybe throwing a companion across the field into a wall.
I'd like for the bosses to have more than just a very limited set of attacks. I'd like for them to have more than 4-5 types of attacks and for them to also use some more tactics.
#12
Posté 12 septembre 2011 - 01:17
You still get fire damage in the alcoves, a lot of it.Arthur Cousland wrote...
After you've finished a fight with the shades in any particular alcove, wait for the fire to pass,
#13
Posté 12 septembre 2011 - 01:24
#14
Posté 12 septembre 2011 - 01:48
Modifié par Addai67, 12 septembre 2011 - 01:48 .
#15
Posté 12 septembre 2011 - 02:30
#16
Posté 12 septembre 2011 - 02:17
The Ethereal Writer Redux wrote...
Somewhat related: I actually think the rock maze shouldn't have been his only earth elemental type attack. I think stalagmites should've shot up from the ground in random places, and the icicle stalactites hit the ground in other random areas.
By that I mean you have an earth stalagmite to your right, and an icicle stalactite to your left, but they wouldn't keep hitting the same place. It would be random.
I also think bosses should have other types of attacks. Once Corypheus stopped using his elemental attacks for a while he just used little mage bolt type attacks like DAO's mages did. I think he should've picked up one of the companions or Hawke and drained him/her of their health a bit to restore his (he is a Magister, and it could be a blood magic ability). Along with maybe throwing a companion across the field into a wall.
I'd like for the bosses to have more than just a very limited set of attacks. I'd like for them to have more than 4-5 types of attacks and for them to also use some more tactics.
I had the same thoughts about Corypheus' attacks. Not only were the number of his attacks limited, but the mage bolt attack that you mentioned he does ignores the rock wall obstacles as if they aren't there and goes right through them. So the boss has no LOS restrictions but the player does. To me, that's another glaring fault of the fight.
#17
Posté 12 septembre 2011 - 05:21
If there's any real complaint about this particular fight for me, it is that Corypheus follows a pattern. Bioware could have randomized Corypheus' attacks a bit to keep me on my toes.
#18
Posté 12 septembre 2011 - 06:11
Legacy was great.
#19
Posté 12 septembre 2011 - 06:28
This meant waiting for the iceshards to fall, waiting for the electric storm to pass and waiting for the fire to pass as well. I also quickly found out that if you hide your characters in the alcoves all the way in the corners, they don't make much damage - or no damage at all - from the fire. I split the group in 2X2, so that 2 members of the group were in one corner and the other 2 members of the group were in the other corner.
I liked the final boss battle in Legacy, it required you to think both strategically and tactically and reminded me a bit (a lot?) about the boss battle with Irenicus way back in BG2.





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