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Vanguard playstyle (ME1 for now)


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#1
JenMaxon

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I'd like some playstyle advice.  I've played through the entirity of ME1-ME2 twice now with an adept and ME2 a further time with my 2nd adept again (because I could).  I'd never played ME when I got ME2 and started off at normal difficulty thinking that was the best approach (I'd normally play at a harder level with an RPG).  Well, that was fine so for the last run through I upped the difficulty level to veteran.  This was good because the difficulty of the fights was a bit harder and more of a challenge.  I had to think more about how to handle things.  I enjoyed that so much, I decided on another full run through on hardcore and to vary things a bit more I thought I'd play a different class.  I picked vanguard because 1. I generally don't like playing straight fighters and 2. I thought the role of an engineer, though different, would be more of the same - hanging back and managing things from the rear.

Well, things are going well and I like the harder difficulty since I have had to think things through again a bit more and I like the need for more tactical thinking.  I'm about half the way through ME1 I've managed some of the harder (IMO) fights - the geth ambush on Therum, that ruddy krogan, Benezia. 

I've just done Feros (which was easy again) but it occurs to me I'm still playing like an adept.  I'm making pretty good use of the biotic skills (though there is less variety of course) but I'm not getting much out of the soldier side.  I need to adapt my playstyle but I'm not sure how.  Any suggestions of useful strategies or tips for handling this type of Shepard?  Or any thread or page you know of that discusses this stuff?  (I tried searching the site but it keeps going down.  It might be my ISP, so I thought I'd post this anyway and hope for the best).  TIA.

Modifié par JenMaxon, 11 septembre 2011 - 05:37 .


#2
Yezdigerd

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Well since a vanguard doesn't have immunity he won't play as a soldier. It's all about biotics for a vanguard. Get singularity as a bonus power and then get points into that and lift and adrenalin rush. then spam this endlessly. Once you have Lift and Singularity maxed and got the passive cooldown reduction and a decent amp, no enemy will ever touch the ground or be able to do anything even on insanity.
I guess you could go for shocktrooper and play as a poor mans soldier with barrier if you like.

#3
Doriath

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Vanguard plays, more or less, like a more combat capable adept. If you were looking for a different type of experience, that was probably the worst class you could have picked. Even the engineer, while they do tend to hang back, is more of a debuff/support character than control like the adept.

What you basically have as a vanguard with bonus singularity, especially if you forgo shotguns, is an adept with talent spam and medium armor.

The way I play vanguard is essentially the same as an adept, just with tactical use of adrenaline rush. Maybe if you incorporate the shotgun, you'll get a more divergent experience from the adept.

#4
JenMaxon

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Ah, thanks for the responses. So in fact, I wasn't particularly doing it wrong with the current strategy. I had wondered whether people got closer to the action and had a strategy to counteract the relatively weak defenses. Hmm .... it seems a bit odd to describe the class as combat/biotic specialist if the combat doesn't kind of work. Is it significantly different for ME2? Actually, someone kindly suggested the strategy guides - maybe I'll have a look at that though I tend to be more a step in and see how it goes type of player than a min-maxer. I took shotgun rather than singularity - I actually quite like the shotguns. Helps with the husks no end.

#5
mcsupersport

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Vanguard in ME2 is a whole different beast than what you had in ME1. ME1 Vanguard does let you get closer to the action with medium armor and Barrier but nothing like a AI hacking Infiltrator or Soldier. When it comes down to it, you really don't have a huge change in play from character to character at higher levels, in ME1. It is all about disabling(overload, lift, singularity, etc) then shoot until they die. Very few times can you throw or otherwise use a power to outright kill in ME1. It all comes down to do you want your companions to do the disabling or do you want too?? Soldier is hardest to kill, with heavy armor and immunity, followed by Infiltrator then Vanguard on down to the squishies Engineer, adept and Sentinel all about the same, though Barrier does make Adept somewhat stronger. This is all in pure damage taken, because none are easy to kill when all the enemies can't shoot due to overload or floating in the air.

Basically just have fun, and play how you like, generally all classes will get to the point where they can disable enough to blast at any range.

#6
LadyJaneGrey

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JenMaxon wrote...

Ah, thanks for the responses. So in fact, I wasn't particularly doing it wrong with the current strategy. I had wondered whether people got closer to the action and had a strategy to counteract the relatively weak defenses. Hmm .... it seems a bit odd to describe the class as combat/biotic specialist if the combat doesn't kind of work. Is it significantly different for ME2? Actually, someone kindly suggested the strategy guides - maybe I'll have a look at that though I tend to be more a step in and see how it goes type of player than a min-maxer. I took shotgun rather than singularity - I actually quite like the shotguns. Helps with the husks no end.


My playstyle for a vanguard changed a good bit for ME2; it really does balance the combat/biotics better than ME1.  Charge makes it a much more "in your face" experience.  Nothing like giving a krogan a hug before blasting his face off.  :wub:

And the strategy guides can help even if you don't follow the instructions religiously.  I'm not a min/max build kind of gal (refuse to wear goofy armor just for stats, sometimes take powers because they're fun rather than most damaging), but I enjoy seeing other people's tactics and the reasoning behind the choices.

#7
JenMaxon

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Thanks - helpful replies everyone. So, I think the plan is I get the girl through ME1 and see what sort of difference ME2 will make to the Vanguard experience - sounds different and maybe a bit more fun. I was watching some UTube videos last night and saw the charge power in action. Of course, I've never used it but it looks like it could be an interesting way to move around battlefields and change the fights considerably - requiring more tactical thinking. I shall look forward to trying that out.

I have a tendency to get stuck in one mode of play and that seems right for me for that particular game. I also favour wizards as a general rule which is why I picked adept to start with (closest to wizard AFAICS). I played through Dragon Age as a fighter on my third run through that and it was fine but I never entirely settled to the get up there and wallop the enemy play style.

Modifié par JenMaxon, 12 septembre 2011 - 11:25 .


#8
Darkphalanax

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In ME1 I used a vanguard shock trooper in hardcore dificulty. I use the biotics powers to resist more damage and to control de battlefield around me when my vanguard fight in the middle of the battle. I used shotgun a lot, combined with barrier, medium armor and shield strenght, my vanguard was a beast. In the Pinnacle Station pack, one of the arena challenge was to survive constant enemy waves. In one map I survived nearly 10 minutes. Eventually I let them kill me because I was tired.

Of course, the first level was a nightmare, in one shot a sniper (geth or mercenary) was able to kill me. Later, when I reach higher levels, and spent points in talents, and finally I was able to kick their asses. With shield recharge and barrier I was nearly inmortal.

With the same character I play now in ME2 in insanity, again, the first level was a pain in the ass. Now I starting to know how to use the charge ability with the others biotic powers. But my play style in ME2 is a lot different from ME1, I can't do the shock trooper stuff anymore.. : (

#9
Guest_Nyoka_*

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I like going into fights with two mech companions, Garrus and Tali. They repeatedly use damping and sabotage so I'm free to run around killing people with warp and the shotgun. Once I level up a little and get more protection so I can take some bullets without dying, I leave Garrus on the ship and take Liara.