Aller au contenu

Photo

Would you like to see the group camp return in DA III?


187 réponses à ce sujet

#26
mesmerizedish

mesmerizedish
  • Members
  • 7 776 messages

Dhiro wrote...

ishmaeltheforsaken wrote...

Dave of Canada wrote...

If ever we're going to have a camp, I'd like to see it be much larger scale. Something like an army camp with your own area devoted to companions, would make sense with the mage/templar war and the army camp can change depending on which side you're on.


I'd really like not to be at the head of an army.


But then you'll have a open bar. Isabela will make a came just to mix the drinks.


I know that's supposed to be "cameo," but I like it this way just as much.

#27
AtreiyaN7

AtreiyaN7
  • Members
  • 8 394 messages
Only if we get to make smores.

#28
Dhiro

Dhiro
  • Members
  • 4 491 messages

ishmaeltheforsaken wrote...

Dhiro wrote...

ishmaeltheforsaken wrote...

Dave of Canada wrote...

If ever we're going to have a camp, I'd like to see it be much larger scale. Something like an army camp with your own area devoted to companions, would make sense with the mage/templar war and the army camp can change depending on which side you're on.


I'd really like not to be at the head of an army.


But then you'll have a open bar. Isabela will make a came just to mix the drinks.


I know that's supposed to be "cameo," but I like it this way just as much.


Oh. Oh. God, that sounded so wrong.

#29
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests

esper wrote...

Filament wrote...

The idea of traveling around with a small troupe sounds like it could work, maybe... like Tantalus in FF9.


Calling not being the one who gets petrified by the evil forest.


We especially need a dramatic staged sword fight scene with the one who gets petrified in the evil forest.

#30
Momiji.mii

Momiji.mii
  • Members
  • 443 messages
It'd be nice to be able to access all my companions' gear at once, but other than that I don't feel the need for a camp, unless the story demands it (like if they're travelling like in DA:O). It was kind of weird in Awakening, with everybody just standing around in the room. I liked the companions in DA2 having their own homes, where I could have private conversations (and maybe push Fenris up against a wall without any of my companions oogling at us). ;)

Modifié par Momiji.mii, 11 septembre 2011 - 10:26 .


#31
Heather Cline

Heather Cline
  • Members
  • 2 822 messages
I believe it all depends on how it's executed should determine if there is a party camp or not. Now I am not opposed to a centralized armory so that you can check various companions for the next DA game. However in DA:O you didn't need to do that. You just went into your start menu while in camp and bam you could check everyone's armor and stuff. DA2 you couldn't do that at all.

DA3 I would bring back the centralized armory thing. That's all I have to say on the topic.

#32
Guest_Rojahar_*

Guest_Rojahar_*
  • Guests
I think it would be neat if when you were in a town, if all your party members could be found around town, doing whatever they please.

For example, maybe you visit some big city, and you find one party member in a shop, and you can have a conversation when/if you talk to them there about why they're there and what they're buying. Maybe you find another character drinking in the pub.

And on subsequent visits, maybe they're someplace else in the same towns/cities.

This is something that could be done in addition to there being a camp too.

Oh, and another thing that would be nice is... well, you remember all the banter in DA2 with the party talking about all getting together at the Hanged Man and playing cards? We never got to experience that, even though they made it sound like they did so often.

It would be nice if we could get scenes here and there where we do bring our party to a pub and buy them all drinks, or play cards, or something. Maybe even having options to build close friendships the way you can build romances. Yeah, you can sleep with Leliana... or you can go eat cookie dough with Sten! It'd be nice to have options to do stuff with characters besides fight and f*ck.

#33
filetemo

filetemo
  • Members
  • 2 646 messages
I have an idea, a "meeting" button.

Every companion has his/her base but you can call them at once for a reunion at a tavern/your home/a firecamp.
They tell you about personal issues at base and interact with each other/ discuss plot stories at a tavern (the hanged man for example) and in the tavern you can manage their equipment

#34
mesmerizedish

mesmerizedish
  • Members
  • 7 776 messages
Fellate me!

#35
filetemo

filetemo
  • Members
  • 2 646 messages

ishmaeltheforsaken wrote...

Fellate me!


let's hope for the sake of your health that a renegade interrupt button doesn't appear on the screen while I'm doing that:devil:

#36
Guest_Rojahar_*

Guest_Rojahar_*
  • Guests

ishmaeltheforsaken wrote...

A party camp would have been... weird... in the city. But the lack of any centralized location where I could access my party's inventories all at once was a big inconvenience for me.


I could have seen the Hanged Man being used like the party camp, as the game made it sound like that's where everyone in your party liked to be in their free time, even Anders. I agree though that you should be able to access your whole party's inventory, though I think it should be accessible at all time, everywhere. There comes a point when "realism" is just tedious. We can carry 50 suits of armor in our backpack. If I want to give Sten's (who is at camp) gloves to Alistair (who is with me) while I'm in the Deep Roads, just let me.

#37
esper

esper
  • Members
  • 4 193 messages

Filament wrote...

esper wrote...

Filament wrote...

The idea of traveling around with a small troupe sounds like it could work, maybe... like Tantalus in FF9.


Calling not being the one who gets petrified by the evil forest.


We especially need a dramatic staged sword fight scene with the one who gets petrified in the evil forest.


I we have to stage a dramatic fight we also have to kidnap a princess who wants to be kidnapped...
Can't see link, but I loved that mini game ff9 where my first final fantasy and will always remain special to my heart. I replayed it countelss of times. (It was also four disc long which helped) which does remind me of something da needs: Mini games.

#38
Skadi_the_Evil_Elf

Skadi_the_Evil_Elf
  • Members
  • 6 382 messages
I wouldn't mind both. Companions maintaining their own residences, but when traveling long distances, having a party camp or something similar as well.

#39
Miashi

Miashi
  • Members
  • 377 messages
I really liked the camp in DA:O. It felt like a place where I could wrap things up with my companions, just the way the inn worked in Neverwinter, or the Normandy for instance.

I really hated that I had to go half of Darktown just to speak to Anders. I think that Hawke's mansion should've been the hang out place, or at least the tavern.

#40
Cutlass Jack

Cutlass Jack
  • Members
  • 8 091 messages
I prefer the DA2 method rather than 'Party Camp.' Made for much more meaningful and personalized conversations. But I'd like to see more events at these locations. Some random minor ones mixed in with the major ones would be great.

I'd also like a centralized location to handle my party's gear, etc. but its not required the companions actually be in that location. Only that I can access their inventory. They did it halfway in DA2. I could do the party's enchantments at the Hawke estate without them there, but not change their gear.

#41
filetemo

filetemo
  • Members
  • 2 646 messages
A central hub would make for interesting cinematic conversations with 6 companions joining the argument.Or even brawling.

It also would make John Epler cry. Cinematics nightmare ftw

#42
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
Yeah, they could have simply made it so you could swap party gear in Hawke's estate, like at camp in DAO, without otherwise altering DA2's way of doing things one bit. Though I'm not against all-party hubs, as long as they make sense. Tavern, traveling troupe, etc.

#43
filetemo

filetemo
  • Members
  • 2 646 messages

Filament wrote...

 Though I'm not against all-party hubs, as long as they make sense. Tavern, traveling troupe, etc...


...orgies, gangbangs :whistle:

#44
mesmerizedish

mesmerizedish
  • Members
  • 7 776 messages
I support making John Epler cry.

David Gaider et al. drink our tears, it's time for some payback!

#45
nijnij

nijnij
  • Members
  • 821 messages
I loved the feel of a party camp just as much as I like the idea of companions having their own life. It would take work from the devs but something that would be top-notch IMO would be a bit of both, in the sense that the party camp would be... Well, for your "party". At the beginning of each quest/section, you'd choose which companions you want to travel with, and those who don't come along, you can still visit at their base or they're up to something else, go on a parallel mission... I don't think any of this is likely but nonetheless it would be nice.

#46
Sabariel

Sabariel
  • Members
  • 2 826 messages
I'm greedy. I'd like both, the companions have their own "personal hub", but once in a while maybe they could get together at a "group hub" (like the Hanged Man in DA2)

But what I'd really like is one screen in which I can equip all my companions, instead of this "switch-in-and-out" bullhonky :D

#47
Quething

Quething
  • Members
  • 2 384 messages

Rojahar wrote...
If I want to give Sten's (who is at camp) gloves to Alistair (who is with me) while I'm in the Deep Roads, just let me.


I'm not the only one who considers the four-person party limit a completely random, arbitrary gameplay constraint and assumes that everyone in the party is actually at every fight, am I?

Well, maybe not in DA2, because the characters all have lives of their own and I can see parties varying in size from "hey Varric let's go look into that lead" to "ok, I need absolutely every one of you out here to fight off this invading army", but in DA:O, I cannot begin to fathom why Sten would be sitting around topside with his thumb up his ass playing cards with Zevran while everyone else in the party went down into the Deep Roads to do the thing the doing of which is the whole reason he agreed to be released from the cage in the first place.

Why wouldn't Sten and Alistair be able to swap gloves in the Deep Roads? Sten is obviously there, after all. He's just not part of the fight because the gameplay is balanced around four-person parties.

Actually I'd rather have more recognition of that than a specific single party camp. For example, say you're putzing around Redcliffe before the battle. What if every party member had a location flag somewhere in town? If Leliana's in your party, great, she's in your party. If she's not, she's in the Chantry, with some short looping banter that has her telling stories to scared kids. If Oghren's in your party, great, he's in your party. If he's not, he's over by the smithy, arguing with Alistair about how sharp his pike is. Point is, everywhere you go, there everyone is.

Generally, yes, though. The PC does need a home base of some kind where everyone's enchantments and everyone's inventory can be handled and trophies can be accumulated and injuries can be recovered from etc. And the player should have an opportunity to see multiple companions together with them in noncombat and nonparty situations.

#48
Blastback

Blastback
  • Members
  • 2 723 messages

ishmaeltheforsaken wrote...

I support making John Epler cry.

David Gaider et al. drink our tears, it's time for some payback!

Amen!

I liked the camp in Origins. It gave a feeling of playing the wandering adventurer, which is something I loved. 

And I'd like to see th whole party interact more.

#49
filetemo

filetemo
  • Members
  • 2 646 messages
DA:Awakening did have the best camp. Everybody at the hall and then shops outside.

#50
Cutlass Jack

Cutlass Jack
  • Members
  • 8 091 messages

Blastback wrote...

I liked the camp in Origins. It gave a feeling of playing the wandering adventurer, which is something I loved.


Wandering? I might have felt that way if the camp ever changed/moved/etc. I felt more like the adventurer who was too cheap to spring for a room at the inn.
Image IPB


filetemo wrote...

DA:Awakening did have the best camp. Everybody at the hall and then shops outside.


That was one of the worst in my opinion. All the crafting supplies were sold in the camp but you couldn't access your crafters (if they weren't you). So you were forced to continually run in and out of the hall to buy whatever supply you you forgot on your component list. Was truly annoying.

They didn't even have the conversations of DOA's camp.

Modifié par Cutlass Jack, 12 septembre 2011 - 01:01 .