Would you like to see the group camp return in DA III?
#76
Posté 14 septembre 2011 - 06:58
#77
Posté 14 septembre 2011 - 07:06
#78
Posté 14 septembre 2011 - 07:07
#79
Posté 14 septembre 2011 - 07:29
The Ethereal Writer Redux wrote...
I'd also like to see the unique hubs change over the course of the game. One of the most jarring things is that Fenris still has corpses in his house all those years. I could accept them being there when we first go into the mansion during Bait and Switch, but when he moves in the corpses should've disappeared.
I imagine that said corpses are fake decorative pieces as one would figure that decomposition would have settled in over 7 years. Fenris likely picked up a few wicker-paper-mache faux corpses at Pier One.
#80
Posté 14 septembre 2011 - 07:33
Willybot wrote...
The Ethereal Writer Redux wrote...
I'd also like to see the unique hubs change over the course of the game. One of the most jarring things is that Fenris still has corpses in his house all those years. I could accept them being there when we first go into the mansion during Bait and Switch, but when he moves in the corpses should've disappeared.
I imagine that said corpses are fake decorative pieces as one would figure that decomposition would have settled in over 7 years. Fenris likely picked up a few wicker-paper-mache faux corpses at Pier One.
#81
Posté 14 septembre 2011 - 10:20
Modifié par Cutlass Jack, 14 septembre 2011 - 10:45 .
#82
Posté 14 septembre 2011 - 10:57
Cutlass Jack wrote...
Hey now, Corpse-Couches are all the rage in Tevinter homes. And since many Tevinter homeowners also practice necromancy, it serves both fashion and function.
And you know they use the bodies hanged to the walls or lying on gorund for something else different too...
#83
Posté 14 septembre 2011 - 11:10
On topic: Yes. I like to see something like the camp where you can equip the companions' weapons and armor (obviously), use their skills (which will obviously return because BW wouldn't dare to dumb down their game a second time), and talk to them at any time (obviously with twice as much dialogue than DA:O to make up for the silly DA2 system). Obviously.
Modifié par AngryFrozenWater, 14 septembre 2011 - 11:38 .
#84
Posté 14 septembre 2011 - 11:15
#85
Posté 14 septembre 2011 - 11:22
Modifié par Teddie Sage, 14 septembre 2011 - 11:22 .
#86
Posté 14 septembre 2011 - 11:56
My thought is when Hawke is at the estate, you open your inventory and everybody is listed there, you equp the rings, weapons right from there...no need to see the companion you can't change their armor
#87
Posté 14 septembre 2011 - 01:46
And while I'm on the subject, I'd like to see companions move around more freely. We saw cutscenes of Isabela at Fenris' house, and Merrill at the Hanged Man playing cards with Isabela, but why didn't we actually SEE that extra person standing there before initiating a conversation? It would be lovely to see changes in the environment and with companions. I know this is possible, BW did it in ME2. Heck, Joker was even able to spin around in his chair, and talk to you even while you were walking away. Not everything has to be a cutscene. I'm just sayin...
#88
Guest_Blanchefleur_*
Posté 14 septembre 2011 - 02:05
Guest_Blanchefleur_*
#89
Posté 14 septembre 2011 - 02:42
#90
Posté 14 septembre 2011 - 03:13
Anything else is just a bonus.
#91
Posté 14 septembre 2011 - 03:38
#92
Posté 14 septembre 2011 - 05:54
The group camp was the perfect place for equipment allocation.
Modifié par MAIDENHEAD 666, 14 septembre 2011 - 05:57 .
#93
Posté 14 septembre 2011 - 11:01
a hub for the npc's very much so
the music yes
#94
Posté 14 septembre 2011 - 11:10
#95
Posté 15 septembre 2011 - 12:04
Slidell505 wrote...
I have no opinion, one way or the other.
All I know is my heart says maybe.
#96
Posté 15 septembre 2011 - 12:17
#97
Posté 15 septembre 2011 - 02:07
#98
Posté 15 septembre 2011 - 02:48
#99
Posté 25 octobre 2011 - 02:10
#100
Posté 25 octobre 2011 - 02:24





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