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Would you like to see the group camp return in DA III?


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#126
Berengier7

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thats1evildude wrote...

The only thing I miss about Party Camp is the inability to view/change a companion's equipment while at home base. That tends to be a pain in the butt.

I also liked the party camp music, but that wasn't exclusive to Origins. It was just a good song.


I have to admit I loved the camp of origins. I totally agree about the music. The atmosphere at the camp was awesome. This is something I have really missed at DA2, because in my opinion the camp helped to get deeper into the characters.
At night one of the last things I have always done was to talk to all of my companions.

There is just one negative thing, like a few times mentioned here; Sometimes when u dont regularly check all of them u could possibly miss out a special speech or something like Leliana's song, which I have missed once because I was moving on with the story too fast..

Don't u think that camp was essential for the deepness of the characters? What for me is a main critique point of DA2.

#127
NedPepper

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By party camp, if you mean everybody sitting by the campfire...no. Why? It's been done. If DA 3 is really going to take place in multiple "countries", I think we should see multiple camps, places of refuge. Maybe one of your companions is a wealthy Orleasian who lets you hide out in his/her mansion. There are so many different and clever ways to create "the party camp." It just depends on the game. Do I want one place where people say the same thing over and over again once you exhausted their dialogue options? No.

#128
NedPepper

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The Ethereal Writer Redux wrote...

Willybot wrote...

The Ethereal Writer Redux wrote...

I'd also like to see the unique hubs change over the course of the game. One of the most jarring things is that Fenris still has corpses in his house all those years. I could accept them being there when we first go into the mansion during Bait and Switch, but when he moves in the corpses should've disappeared.


I imagine that said corpses are fake decorative pieces as one would figure that decomposition would have settled in over 7 years. Fenris likely picked up a few wicker-paper-mache faux corpses at Pier One.


Image IPB that's the only acceptable way for him to have corpses in his house. Though why he would feel any sort of attachment to corpses is beyond me.


I always thought Fenris had some secret life going on where he was always being attacked.  And not just Denarius.  (Fenris seemed to believe Denarius wasn't constantly attacking him....so those fresh bodies are coming from somewhere.)  So, the story in my head at least, is that Fenris' mage views were constantly pissing people off, so much so that they were sending people to kill him.  Or maybe he's a sociopath...and an Hawke is an enabler! Image IPB

"So Fenris....about all these bodies..."
"What of them?"
"Um...have you considered a maid?"
"You mean a slave?"
"Well...technically they're not slaves if you pay them...we went over this-"
"I do not requre help."
"No...of course not.  I was just thinking....there is just so many of them....and the smell....and, well, you know me, I'm a worrier."
"Don't be."
"Okay.  Well....this was a good talk.  Uh....Hanged Man later?"
"Yes."
"Great.  That's great.  Yeah, I'm gonna leave now.  Just, you know, think about what I said.  With the bodies.  Laying around the house.  Ahem.   Anyway, catch you around, Fenris."
"I'm here for you, my friend."
"Um...yeaaaah.  Of course you are.  Okaaay...good talk."

#129
culletron1

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A party camp would make sense if the group were travelling but if stationary like in DA2 there definitely has to be some similar mechanic where everyone is together or can be called together at certain times...

I felt a distance with my companions in DA2 which I never felt in DA:O and it really hurt the game for me (on top of all the other things)...

The Party camp in DA:O was one of my favourite parts of the game... The beautiful music, the chats with companions and the sound of the fire burning. It really was great and I feel DA2 suffered for not having something similar in there...

#130
Braindeer

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I don't know about anyone else, but I miss having personal chats mid-battle covered in blood...


I'd like to see the camp back, but as a lot of others have said, in conjunction with a personal base for more private "interactions". It would have been fun to be able to hang out with everyone together at the Hanged Man and have conversations that included more than one companion.

#131
Yuqi

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No,simply because I found it annoying. I did like hawkes *base* as it were.

#132
Nerevar-as

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Not so much a camp or central hub as a reason for the characters to stick together. And I want to feel again that those people are my friends/partners even if I don´t take them along during quests. I didn´t feel that with half the cast in DA2, while in Origins, MEs,Kotor and even JE I felt we were a party even with characters I never took along.

#133
Nyreen

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Shadow of Light Dragon wrote...

Devs have already said they're looking at having a party hub for the next game.


Yes please! It's much more convenient...and I like campfires.

Nerevar-as wrote...

Not so much a camp or central hub as a reason for the characters to stick together. And I want to feel again that those people are my friends/partners even if I don´t take them along during quests. I didn´t feel that with half the cast in DA2, while in Origins, MEs,Kotor and even JE I felt we were a party even with characters I never took along.


Exactly - Even if I didn't regularly bring along other companions, DAO companions still felt more like family. We traveled together, camped together, and slept together (in both manners of the word).

Modifié par Celestina, 04 novembre 2011 - 11:26 .


#134
MKDAWUSS

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Fewer companions may make this less of an issue IMO.

#135
Wulfram

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MKDAWUSS wrote...

Fewer companions may make this less of an issue IMO.


2 per class is pretty much the minimum IMO.  Particularly with the possibility to lose or miss some of them, and the way they've limited their customisability

#136
MKDAWUSS

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Wulfram wrote...

MKDAWUSS wrote...

Fewer companions may make this less of an issue IMO.


2 per class is pretty much the minimum IMO.  Particularly with the possibility to lose or miss some of them, and the way they've limited their customisability


I'd rather have 3 well developed companions than 10 moderately developed ones, many of who will likely end up camp-dwellers.

#137
Berengier7

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Nerevar-as wrote...

Not so much a camp or central hub as a reason for the characters to stick together. And I want to feel again that those people are my friends/partners even if I don´t take them along during quests. I didn´t feel that with half the cast in DA2, while in Origins, MEs,Kotor and even JE I felt we were a party even with characters I never took along.


I had the same experience. In DA2 I missed the feeling of having a relation to my fellas. IMO the interest in other characters in the game is important and contributes to the storyline..

#138
Mike Laidlaw

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I think you can comfortably expect to see something akin to the party camp re-appear some time in the future. Not THE party camp exactly as in Origins, but something in the vein of a "central" location where they gather. Further details, alas, I cannot share.

I would expect you'll be able to talk to your followers more freely than Hawke could in DAII as well, for what that's worth, though, as I'm mentioned before, not at any random location.

Thanks for the notes in here, though. Some good discussion, and I think people will be rather...pleased by what we're considering. Though, when I say that, please note that all of this is "direction" at this point. No new official DA projects have been announced, after all.

#139
Cutlass Jack

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Griffons?

#140
Zanallen

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Mike Laidlaw wrote...

I think you can comfortably expect to see something akin to the party camp re-appear some time in the future. Not THE party camp exactly as in Origins, but something in the vein of a "central" location where they gather. Further details, alas, I cannot share.

I would expect you'll be able to talk to your followers more freely than Hawke could in DAII as well, for what that's worth, though, as I'm mentioned before, not at any random location.

Thanks for the notes in here, though. Some good discussion, and I think people will be rather...pleased by what we're considering. Though, when I say that, please note that all of this is "direction" at this point. No new official DA projects have been announced, after all.


Oh Mike. So coy.

#141
seraphymon

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Mike Laidlaw wrote...

I think you can comfortably expect to see something akin to the party camp re-appear some time in the future. Not THE party camp exactly as in Origins, but something in the vein of a "central" location where they gather. Further details, alas, I cannot share.

I would expect you'll be able to talk to your followers more freely than Hawke could in DAII as well, for what that's worth, though, as I'm mentioned before, not at any random location.

Thanks for the notes in here, though. Some good discussion, and I think people will be rather...pleased by what we're considering. Though, when I say that, please note that all of this is "direction" at this point. No new official DA projects have been announced, after all.



When i see the words as you put " for what that's worth" i feel as if you say that in a way as its just a throw us a bone or something that might not be put any thought into.

#142
snfonseka

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I love DA:O camp, not that I hate what BW did in DA2 (regarding the topic) but I love the camp more.

#143
Zanallen

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seraphymon wrote...

When i see the words as you put " for what that's worth" i feel as if you say that in a way as its just a throw us a bone or something that might not be put any thought into.


Basically, you'll have a bit more freedom, but you still won't be able to talk to your companions whenever and where ever you want. It is not what you want, but it is a step toward DA:O. Hence, for what its worth.

#144
seraphymon

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Zanallen wrote...

seraphymon wrote...

When i see the words as you put " for what that's worth" i feel as if you say that in a way as its just a throw us a bone or something that might not be put any thought into.


Basically, you'll have a bit more freedom, but you still won't be able to talk to your companions whenever and where ever you want. It is not what you want, but it is a step toward DA:O. Hence, for what its worth.



Ive already known this not wherever whenever you want months ago. Thats not what really bothers me, im saying its as if the effort that might go into this semi freedom talk wont be focused on much, u know like half assing it, to just say here we gave you this back, when i hear the words "for what its worth."

#145
OMTING52601

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If party camp equals I can grill the hell out of my companions to really get to know them then absolutely. If it means running all over Thedas' half acre to, if I have the proper token, pop a short lived and shallow 'how ya doin', then no thanks. And if, as an earlier poster suggested, there are camps scattered all over then I expect all my companions to show up there. This, the lack of interaction with companions, is my second biggest complaint about DA 2. And that complaint includes the ridiculous M rating of a game that a) doesn't seem to be all that 'gory' and B) has zero mature sexual content. Sorry, a vague kiss and cut to black is not, by any means, mature. LOL, even tossing daggers and hugging fully clothed would barely garner a pg-13. But I digress.

I've seen some of the 'proposed' changes for a possible number three. Aside from the size of the world, I haven't been impressed or even excited about any of it. The ridiculously lackluster sales of number two also don't bode well for a third. I suppose we'll just have to see, if the DLC gets markedly better than the offerings thus far and brings in used buyers to the franchise, then there's at least a chance. And yes, I know there have been panels and so forth about DA 3, but without 'official' confirmation, even these are just speculative on the part of the creators.

#146
Sharn01

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I have said this before, but they could have easily made the Hanged Man a gathering place, Hawke calls for a party and everyone shows up, they drink and gamble and all those random banters will occasionally go off as if you where traveling with them. It would have been good for atmosphere and you wouldnt have to run zone back and forth between two areas repeatedly with different party compositions to hear the banter.

#147
Kothoses Rothenkisal

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Mike Laidlaw wrote...

I think you can comfortably expect to see something akin to the party camp re-appear some time in the future. Not THE party camp exactly as in Origins, but something in the vein of a "central" location where they gather. Further details, alas, I cannot share.

I would expect you'll be able to talk to your followers more freely than Hawke could in DAII as well, for what that's worth, though, as I'm mentioned before, not at any random location.

Thanks for the notes in here, though. Some good discussion, and I think people will be rather...pleased by what we're considering. Though, when I say that, please note that all of this is "direction" at this point. No new official DA projects have been announced, after all.



This pleases me greatly.

The atmosphere of the camp was one of the things that really stood out to me, and something I would dearly love to see return, it was just special with the wonderfully haunting music, the engaging personalities and conversations and the way little by little if you put the effort in you unlocked the little secrets behind your companions.

ME 1's Normandy was much the same and something that 2 lost a little of aswell.   Another great example of a central hub done well is Cross Roads keep from NWN 2.  Though in part that was down to the sheer investment you had in that place.

#148
nightscrawl

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Mike Laidlaw wrote...

I think you can comfortably expect to see something akin to the party camp re-appear some time in the future. Not THE party camp exactly as in Origins, but something in the vein of a "central" location where they gather. Further details, alas, I cannot share.

I would expect you'll be able to talk to your followers more freely than Hawke could in DAII as well, for what that's worth, though, as I'm mentioned before, not at any random location.

Thanks for the notes in here, though. Some good discussion, and I think people will be rather...pleased by what we're considering. Though, when I say that, please note that all of this is "direction" at this point. No new official DA projects have been announced, after all.


You're such a tease ;D. But it's an encouraging post!

#149
Dubya75

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nightscrawl wrote...

Mike Laidlaw wrote...

I think you can comfortably expect to see something akin to the party camp re-appear some time in the future. Not THE party camp exactly as in Origins, but something in the vein of a "central" location where they gather. Further details, alas, I cannot share.

I would expect you'll be able to talk to your followers more freely than Hawke could in DAII as well, for what that's worth, though, as I'm mentioned before, not at any random location.

Thanks for the notes in here, though. Some good discussion, and I think people will be rather...pleased by what we're considering. Though, when I say that, please note that all of this is "direction" at this point. No new official DA projects have been announced, after all.


You're such a tease ;D. But it's an encouraging post!


Indeed!

#150
Wozearly

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Mike Laidlaw wrote...

I think you can comfortably expect to see something akin to the party camp re-appear some time in the future. Not THE party camp exactly as in Origins, but something in the vein of a "central" location where they gather. Further details, alas, I cannot share.

I would expect you'll be able to talk to your followers more freely than Hawke could in DAII as well, for what that's worth, though, as I'm mentioned before, not at any random location.

Thanks for the notes in here, though. Some good discussion, and I think people will be rather...pleased by what we're considering. Though, when I say that, please note that all of this is "direction" at this point. No new official DA projects have been announced, after all.


Good to hear.

So when exactly will you officially be announcing DA3, hmm? :whistle: