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Would you like to see the group camp return in DA III?


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#151
Guest_Sareth Cousland_*

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Great post Mike. Just played Legacy and MotA and you're definitely headed in the right direction.

#152
Sith Grey Warden

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Mike Laidlaw wrote...

I think you can comfortably expect to see something akin to the party camp re-appear some time in the future. Not THE party camp exactly as in Origins, but something in the vein of a "central" location where they gather. Further details, alas, I cannot share.


Sounds great. Just please allow us to manage everyone's equipment from that place.

I would expect you'll be able to talk to your followers more freely than Hawke could in DAII as well, for what that's worth, though, as I'm mentioned before, not at any random location.


That actually sounds pretty good. I'd be okay with not being able to speak with my companions anywhere to allow environment specific animations if we see an amount of dialogue closer to DAO.

Thanks for the notes in here, though. Some good discussion, and I think people will be rather...pleased by what we're considering. Though, when I say that, please note that all of this is "direction" at this point. No new official DA projects have been announced, after all.


Don't worry, I'm sure we've all forgotten the tweet looking for graphic designers (or whatever it was) to work on DA3.

#153
Foolsfolly

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Mike Laidlaw wrote...

I think you can comfortably expect to see something akin to the party camp re-appear some time in the future. Not THE party camp exactly as in Origins, but something in the vein of a "central" location where they gather. Further details, alas, I cannot share.

I would expect you'll be able to talk to your followers more freely than Hawke could in DAII as well, for what that's worth, though, as I'm mentioned before, not at any random location.

Thanks for the notes in here, though. Some good discussion, and I think people will be rather...pleased by what we're considering. Though, when I say that, please note that all of this is "direction" at this point. No new official DA projects have been announced, after all.


It's a boat isn't it. We get a pirate boat and go port to port beating up people and escaping to the high seas when things get too real.

You can tell me, Mr. Laidlaw. I won't tell anyone else who may be and in fact currently are in this thread or lurking.

#154
Nerevar-as

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^That´s Risen 2.

#155
Nyreen

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Mike Laidlaw wrote...

I think you can comfortably expect to see something akin to the party camp re-appear some time in the future.

...

Thanks for the notes in here, though. Some good discussion, and I think people will be rather...pleased by what we're considering.


Image IPB

What a tease...

Modifié par Celestina, 05 novembre 2011 - 10:09 .


#156
Cribbian

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Image IPB

#157
Leon481

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I'm glad were getting some kind of party base. I just hope that this time it gets a more personal touch. The camp and Hawke's house were far too static. They just dropped new characters into an unchanging environment. Instead, add new things when you get new characters. Allow us to add decorations. Make gifts show up after you give them, like Leliana's nug. Maybe add an armory where we can display our favorite equipment we no longer use. Stuff like that. I'm not saying that it needs to be fully customizeable or anything, but a number of predetermined upgrades, whether optional or not, would go a long way towards making the HQ feel more like the player's place and not just another hub. It also gives a feeling of things happening and changing in the game world which is a great immersive tool.

#158
xiiFezz

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I would love to see a camp again..not really a camp though. Maybe some kind of building which is kind of like a inn where all companions had there own "base" in a sense but it was just a room. And have a Merchant kind of like Bodahn and Sandal. But I don't know what DA3 is going to be about so maybe this "Inn" idea is not so good after all lol. But I agree with Leon that we should be able to customize it a little bit. And maybe make cutscenes for all gifts even if they like you +7 or +1 just a thought. :D

#159
Nyreen

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I say SLEEPOVER AT HAWKE'S PLACE!!!!1!11

(And no, Isabela, that is not what I'm suggesting.)

#160
Sepewrath

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Well I can live with a camp scenario again, if the conversations are still as specialized as they were in DA2. In Origins, you would just stand in one place staring at each other as you talked. I loved in DA2 how the conversations were dynamic and fit for the environment. Whether it be as simple as sitting across from a table or say Fenris chucking a bottle of whine into a wall. As long as that isn't lost, I'm fine with the camp situation. And yes a group armory would be quite welcome.

#161
Demx

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Foolsfolly wrote...

It's a boat isn't it. We get a pirate boat and go port to port beating up people and escaping to the high seas when things get too real.

You can tell me, Mr. Laidlaw. I won't tell anyone else who may be and in fact currently are in this thread or lurking.


I was surprise we even got to ride in a boat in the cut-scenes of DA2. Considering the whole no mounts thing in the DAverse, I thought we would never get to go on any kind of transportation.

#162
ad1dash0lm3s

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I missed the camp. It made me feel closer to my companions because I could have alone conversations with them. So please bring it back DA3.

#163
SirOccam

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I liked that each companion had their own place to live and their own things going on, but I also missed the party camp feeling. And I have to agree that each location felt too static. Whether from not changing over the course of 10 years (*cough*Fenris*cough*) or from changes in "living arrangements" (trying to avoid spoilers here) not appearing to make any difference regarding where certain characters can be found.

I just have to say that with that one vague, generalized message, I'm probably as excited for the not-yet-announced-but-inevitable DA3 as I am for the quite-decisively-announced-and-imminent ME3.

#164
Sepewrath

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ad1dash0lm3s wrote...

I missed the camp. It made me feel closer to my companions because I could have alone conversations with them. So please bring it back DA3.

You could have alone conversations with someone in a camp, with everyone sitting around them. But you couldn't in DA2 in their own house, with no one around?

#165
Eudaemonium

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I just wish DA2 had had some 'party gatherings' in the Hanged Man, considering they always talk about doing it but we never see it. It's possible they have something like that planned, however with DA3 or on being over a wider geographical region, I'm not sure how well that'd work. Maybe a series of Inns?

#166
Pygmali0n

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Given the teased possible size of the map, travelling and camping would be a big part of the characters' lives. Camps would convey the world size and atmosphere so well and also be a great focal point for group discussion. Inns are great too.

#167
Demon Velsper

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Mike Laidlaw wrote...
I think people will be rather...pleased by what we're considering.

You thought the same about Dragon Age 2, how did that turn out?

#168
Sylvius the Mad

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In theory, I liked the lack of a camp in DA2.

In practice, though, it was irritating, because it was mow mandatory to visit those different locations on a regular basis. This problem could easily be avoided by not restricting conversations by location (indeed, most companion conversations in DAO could take place anywhere, thus eliminating the need to run from companion to companion back at the camp).

I've long been an opponent of the camp because of the incongruities it creates. For example, why do your companions gain levels while they sit at the camp doing nothing? I would prefer a system like BG where the companions you're not currently using are left behind, and possibly lost forever (also, an exponential XP curve would solve the problem of them not gaining levels with the PC without the need for inexplicable XP gain).

#169
Sylvius the Mad

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Mike Laidlaw wrote...

I think people will be rather...pleased by what we're considering.

I'd be more pleased if I could talk to my companions wherever I chose.

No new official DA projects have been announced, after all.

Why is that, by the way?  You guys announced Dragon Age at E3 in 2004!  I would love it if you would return to that sort of announcement schedule, where you annouce games basically as soon as you assign staff to developing them.

Giving us only several months or a year notice of an incoming game doesn't give us nearly enough time to learn about the game's systems or question the developers before they get caught up in crunch-time.

#170
ad1dash0lm3s

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Sepewrath wrote...

ad1dash0lm3s wrote...

I missed the camp. It made me feel closer to my companions because I could have alone conversations with them. So please bring it back DA3.

You could have alone conversations with someone in a camp, with everyone sitting around them. But you couldn't in DA2 in their own house, with no one around?


Well, in DA:O, you could have a conversation at any point in time. In DAII they had to actually want to talk otherwise they would say a line or two and that was it and I couldn't respond.

#171
packardbell

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Hopefully, call me lazy but going to each location to see what your subordinates have to say get's a bit annoying.

#172
Sepewrath

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Sylvius the Mad wrote...

In theory, I liked the lack of a camp in DA2.

In practice, though, it was irritating, because it was mow mandatory to visit those different locations on a regular basis. This problem could easily be avoided by not restricting conversations by location (indeed, most companion conversations in DAO could take place anywhere, thus eliminating the need to run from companion to companion back at the camp).

I've long been an opponent of the camp because of the incongruities it creates. For example, why do your companions gain levels while they sit at the camp doing nothing? I would prefer a system like BG where the companions you're not currently using are left behind, and possibly lost forever (also, an exponential XP curve would solve the problem of them not gaining levels with the PC without the need for inexplicable XP gain).

I'm certainly not behind that second part, that was and still is a terrible idea. And you didn't have to constantly visit them, you were told when they wanted to talk, which eliminated what would have been an annoyance of constantly going back and forth to their base.

Lastly the fact that conversations could happen anywhere in Origins, is why they lacked any depth. That's the reason they just stood there like statues and talked AT each other, instead of to each other. Its like compare Leliana breaking out into a Disney movie, to every other conversation. You got the perfect Sten face during that song, Morrigans little reaction and all. You couldn't have that if the conversation could happen anywhere. I would rather a dynamic conversation you can only have at certain points, than a bland one that you can have anywhere.

#173
SirOccam

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Sepewrath wrote...

Lastly the fact that conversations could happen anywhere in Origins, is why they lacked any depth. That's the reason they just stood there like statues and talked AT each other, instead of to each other. Its like compare Leliana breaking out into a Disney movie, to every other conversation. You got the perfect Sten face during that song, Morrigans little reaction and all. You couldn't have that if the conversation could happen anywhere. I would rather a dynamic conversation you can only have at certain points, than a bland one that you can have anywhere.

Agreed. That was one of my favorite dialogue moments in DAO. Even though all the characters were at the camp, it never really felt like a camp except in that moment (and during the attack). Everyone just stood there waiting for you to talk to them, and when you finally did, the proximity of the others never came into play. You even had sex scenes right in the middle of camp.

I'd like to see the companions engaging in more camp-like behavior next time around. Just like in DA2 Isabela might be in the middle of a drink when you go to see her, or Varric and Merril in the middle of a conversation, as opposed to just standing there, it would be cool if someone could be cooking food, gathering firewood, pitching a tent, cleaning armor/weapons, etc. Give the atmosphere a little life.

#174
Shadowbanner

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Yes, definitely.

#175
Wozearly

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SirOccam wrote...

I'd like to see the companions engaging in more camp-like behavior next time around. Just like in DA2 Isabela might be in the middle of a drink when you go to see her, or Varric and Merril in the middle of a conversation, as opposed to just standing there, it would be cool if someone could be cooking food, gathering firewood, pitching a tent, cleaning armor/weapons, etc. Give the atmosphere a little life.


...that would risk reintroducing the problems of having fre dialogue happening anywhere. If you talk to NPC1 while he's erecting a tent, does he teleport away from the tent to an open space to speak to you? Or does he merrily put his arms through the tent-poles and walk through the guy ropes if he moves while speaking?

Bioware have said they want to avoid having too many situations where characters just stand there, stock still, talking to you. Now, if they scripted things a bit more so that one of the conversations you have with NPC1 is while he's busy putting the tent up, and likewise NPC2 will be cleaning his armour and that will be linked to a conversation you have with him (if you choose to speak to him at that point), then that would be good use of variety.

I CBA to try to find the thread where Mike Laidlaw was discussing the new approach to dialogue, but if that type of scripting is what you had in mind, I think you'll find he's on your wavelength. ;)