For those who haven't been reading the Eberron Campaign Setting books recently, I linked an image of Sharn from outsite below.

Modifié par Fester Pot, 12 septembre 2011 - 12:15 .
Zwerkules wrote...
If I'd have to build a city like that, I wouldn't make a tileset for it, but placeables.
Hmmm... I was planning (with your awesome inspiration!) to do a one-piece tileset for Castle Black. That is, I was just going to sculpt the groups whole and tile slice them with no plans for making the tiles rotatable and only limited mix and match.Zwerkules wrote...
If I'd have to build a city like that, I wouldn't make a tileset for it, but placeables.
It looks as if no roofs or the tops of walls need to be walkable, so placeables would work. 90° angles like tilesets have them would look completely wrong for this city, but if you had like 15 different tower placeables and 10 different narrow wall-like buildings with different widths, you could build a round city like that. Add a few bigger buildings and it should look a lot more like the city you need than anything you could build with a tileset.
Modifié par Rolo Kipp, 13 septembre 2011 - 10:59 .
Modifié par Raven_Xantrice, 15 septembre 2011 - 08:30 .
_six wrote...
This does, but I'm not sure its really the style you're after.
Modifié par jackkel dragon, 15 septembre 2011 - 06:50 .
jackkel dragon wrote...
After some consideration, I think that I'll likely just use _six's suggestion and use some of that thing called imagination to create Sharn. I'm bumping this thread again for an important question from my last post:
How difficult is it to replace the grass texture with a stone texture? (I have a funny feeling the answer is "hard.")
Modifié par Bannor Bloodfist, 17 septembre 2011 - 12:30 .