Bluko wrote...
Yeah, but nothing really changes save the role of a few NPCs being there or not. And there's a few conversations as well, but it's not really all that ground breaking. While I appreciate these minor features none of them are what I'd consider "substantial". You can basically go through ME2 the same way as you can with an import with no real loss. Why would ME3 be any different? Okay yes... you lose a few cameos and or conversations, but the actual missions and all that remains the same. You don't get different missions, different enemies, or even different bosses. And I really truly doubt ME3 will be any different in this regard.
The most substantial thing I see being possible in ME3 is you might have a playthough with one or two less characters because you got them killed in ME2. That's something. Although I don't think cutting out squadmates really counts as actually adding content.
Here's the thing no one understands, which is a real shame:
Do you understand how much of a logistical nightmare it would be to account for every single variable?
The council can either live or die with a human council at the helm. Realistically, how things are run in the galaxy would be radically different. Even within the game, things should be noticeably different, but that would essentially mean two games.
Now imagine that for every single major and minor choice in the game. You would have to account for every single choice, and make the appropriate situation for it. On top of that, you have to account with how they would react to each other.
Then there's Mass Effect 3, which would have to respond to all of those variables. That is so many different combinations and time spent, the games would take forever to develop, and largely pointless (so much time spent on the game, when not all options got fair selection).
Instead, the impact on ME2 is minimal, so that they can make ME3 and easily account for all variables.
There's a reason it's called Chaos Theory...





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