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Little late on this, but I just finished the Arrival DLC


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#51
KotorEffect3

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It is apparent not everybody hates it, there are those of us that did enjoy it. Haters are always just very loud.

#52
didymos1120

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Xarathox wrote...

Shepard: I'VE GOT NO SHIELDS! I have no idea why I'm yelling this to the enemy I'm fighting! I guess I'll continue talking to myself mid-combat, even though I have no companions!


Oh, for Christ's sake.  The simple fact is, them implementing a custom soundset just for the parts of Arrival where you're solo and swapping to the standard one for the part when you've got Kenson just wasn't going to happen.  That's a lot of extra work and potential extra bugs for very little purpose (which is to say, pleasing a few ridiculously nitpicky people with unrealistic expectations of their video games), regardless of the specific details of how they may have implemented it (e.g., actual swapping between mostly redundant soundsets, scripts which selectively suppress certain lines, etc.).

Or they could have just disabled Shep's soundset entirely and had people complain about that (not to mention, whether you realize it or not, the soundset provides useful gameplay cues.  It's not just there for color-commentary purposes).

BTW, they didn't do it for the end sequence of Overlord either, so don't forget to make the same complaint when that DLC comes up. Oh, and guess what?  Get your squaddies killed, don't revive them instantly, and keep fighting: Shep will keep talking anyway.  Add that to the list.

Modifié par didymos1120, 12 septembre 2011 - 08:57 .


#53
Taritu

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The second time I have Kenson under my gun and don't shoot her really irritated me. Enough with the "step away" stuff, just shoot her. Urrggghhh.

#54
ddv.rsa

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Arrival was the first piece of ME2 DLC I bought and I enjoyed it just fine. Nice change of pace, and since I play renegade and don't love batarians I didn't mind the ending.

People say LotSB is much better but I haven't played that yet. Downloading 1.5 gigs in South Africa is quite an expensive proposition.

#55
Anacronian Stryx

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Arrival was my favorite DLC, I like LotSB and kasumi well enough but Arrival deals directly with the Shep Vs. Reapers conflict and that's a big plus in my book.

Edit : If one of my friends said that he could only get one DLC for ME 2 i would tell him to get Arrival for the reason that it just seem to have more impact on the storyline than any of the others.

This is a guess of cause since i don't know the future but it seems that way.

Modifié par Anacronian Stryx, 12 septembre 2011 - 09:58 .


#56
Guest_Rojahar_*

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Let's be honest, a lot of people here just don't like anything that doesn't include love interests. Throw in a love triangle between Shepard, Kenson, and Harbinger and people would be crying it's the best DLC ever.

#57
Anacronian Stryx

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Rojahar wrote...

Let's be honest, a lot of people here just don't like anything that doesn't include love interests. Throw in a love triangle between Shepard, Kenson, and Harbinger and people would be crying it's the best DLC ever.


That and some people get angry when the choice they make doesn't pan out the way they want them to.... i myself would love having more of this in the story.

#58
Guest_Rojahar_*

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Anacronian Stryx wrote...

Rojahar wrote...

Let's be honest, a lot of people here just don't like anything that doesn't include love interests. Throw in a love triangle between Shepard, Kenson, and Harbinger and people would be crying it's the best DLC ever.


That and some people get angry when the choice they make doesn't pan out the way they want them to.... i myself would love having more of this in the story.


More 3-ways with Harbinger, or more choices that don't go the way the player wants? Me? I want both. B)

#59
Adanu

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People who **** about directly being responsible for the deaths of 300,000 batarians need to grow up. This is war, there are going to be sacrifices. If you are so idealistic that you think you can avert them and Bioware doesn't punch you in the face with reality, this will be the last game I buy from them.

YOu had no choice because there *was* no choice. You either killed them, or let the galaxy burn before it was prepared for the reapers. Anyone complaining about that is just a naive whiner.

#60
Dunmer of Redoran

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Rojahar wrote...

Let's be honest, a lot of people here just don't like anything that doesn't include love interests. Throw in a love triangle between Shepard, Kenson, and Harbinger and people would be crying it's the best DLC ever.


I don't ever romance Liara, but I still think LotSB was an excellent DLC all the same. I haven't downloaded Arrival yet just because I don't feel like spending anymore money on the game right now, but the concept sounds fine, and it doesn't sound like there's anything wrong with the execution other than a few minor things.

#61
Leonia

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Players tend to frown on anything that takes control away from them, they call it bad writing. Personally, I'd like to see Shepard make some mistakes or see companions standing up to Shepard once in awhile because that's actually realistic and decent writing when done right. If I wanted full control of my characters, I'd go play other games.

#62
LGTX

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The mech sequence was a nice touch, the whole premise with blowing up a relay, and the music was outstanding. Other than that, meh... sure, some combat scenario experiments here and there, but for me, the most offputting element was the repetitive art direction. Lair of the Shadowbroker was awesome... Illium skycar chase, that hotel where you fight Vasir, the base - it was simply another page in the brilliant portfolio of ME level backdrop design and artwork. Arrival? Grey batarian prison, a little less gray Project Base. :|

EDIT: not bashing or praising the plot, it was a bridge to ME3 and a precursor to the war ahead. Not much point in desiring changes to it.

Modifié par LGTX, 12 septembre 2011 - 12:08 .


#63
Obsidian Gryphon

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Another vote for; despite the flaws, it's still fun to play. Posted Image  Kenson's an irritant though; please I'm not an idiot, I know indoctrination! Yeah , right. Posted Image  And the way she talked; prissy-like and prim, mouth hardly opened, gah, annoyed me. Posted ImagePosted Image

Modifié par Obsidian Gryphon, 12 septembre 2011 - 12:12 .


#64
Cutlass Jack

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Adanu wrote...

People who **** about directly being responsible for the deaths of 300,000 batarians need to grow up. This is war, there are going to be sacrifices. If you are so idealistic that you think you can avert them and Bioware doesn't punch you in the face with reality, this will be the last game I buy from them.

YOu had no choice because there *was* no choice. You either killed them, or let the galaxy burn before it was prepared for the reapers. Anyone complaining about that is just a naive whiner.


You seem confused. It had nothing to do with war and sacrifices. It had to do with the Developers wanting to force you into a very specific situation you have zero control over. Hence why you get continually knocked out, etc. before you can even warn the poor saps about the part there's no choice in.

In a series that focuses on choices and how it changes the galaxy, it removed a pretty big one from the player. And then even more insultingly, puts you on trial for the decision you didn't make. It was a terrible bit of writing in a series that usually doesn't suffer from that.

That the relay had to be destroyed isn't really the issue. But I think player choice should have been relevant. If the player didn't warn them, he goes on trial for killing 300k. If he did warn them, he goes on trial because those that did get away hold him responsible for destroying their colony.

Either way you still can start the game with the required trial. In fact the Shepard that tried to save them might even be in a worse position at the trial since there would be some living witnesses. That would have been a fun consequence.

#65
LGTX

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The two main games focus on transcending choices. The ME2 DLCs are bridging content.

Modifié par LGTX, 12 septembre 2011 - 12:17 .


#66
Xewaka

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Adanu wrote...
YOu had no choice because there *was* no choice. You either killed them, or let the galaxy burn before it was prepared for the reapers. Anyone complaining about that is just a naive whiner.

That would make for an excellent nonstandard game over cutscene. Freedom of choice comes with the freedom to accept consequences.

#67
Chuvvy

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Some people don' like it because you don't have a choice, but the fact of the matter is, you only had one choice, blow up the relay and buy yourself a little more time. Others don't like it because Kensen is retarded and bioware used the "lol indoctrination" thing again. I didn't like that aspect but it didn't bother me much. I did get annoyed when you had your gun pointed at her and you couldn't shoot. I was informing my game of how stupid it was to not let me shoot her when I was playing. And then some people don't like it because it was short, I didn't really mind that either, that relay going off was ****ing worth however much of the budget it sucked up.

#68
marshalleck

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ckriley wrote...

Anyway...I still thought it was a serviceable DLC and doesn't deserve all the hate it got.

Absolutely true. It's just as good as (better than imo) and shares many qualities with Lair of the Shadow Broker. 

Modifié par marshalleck, 12 septembre 2011 - 12:24 .


#69
_purifico_

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I only have one beef with that DLC - the destruction of Mass Relay. Ok. So the relays are supposed to be indestructible or at the very least very hard to destroy. Hell, the Ilos Relay survived a star going supernova. A frigging STAR going BOOM! And yet it turns out all you had to do is bombard the relay with asteroids? Wut.

Modifié par _purifico_, 12 septembre 2011 - 12:27 .


#70
Leonia

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Cutlass Jack wrote...

That the relay had to be destroyed isn't really the issue. But I think player choice should have been relevant. If the player didn't warn them, he goes on trial for killing 300k. If he did warn them, he goes on trial because those that did get away hold him responsible for destroying their colony.

Either way you still can start the game with the required trial. In fact the Shepard that tried to save them might even be in a worse position at the trial since there would be some living witnesses. That would have been a fun consequence.


I don't see why it couldn't still play out this way, none of us have seen the trial in ME3 yet so who knows how it will go down.

#71
Leonia

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_purifico_ wrote...

I only have one beef with that DLC - the destruction of Mass Relay. Ok. So the relays are supposed to be indestructible or at the very least very hard to destroy. Hell, the Ilos Relay survived a star going supernova. A frigging STAR going BOOM! And yet it turns out all you had to do is bombard the relay with asteroids? Wut.


Kenson explains this at the beginning and it has been discussed ad nauseum on these forums.. throwing a planet-sized asteroid at a mass relay at point-blank range is not the same as a supernova wave (note: the blast wave not the actual star exploding on top of the relay) knocking a relay out of orbit.

Modifié par leonia42, 12 septembre 2011 - 12:39 .


#72
Cutlass Jack

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leonia42 wrote...

I don't see why it couldn't still play out this way, none of us have seen the trial in ME3 yet so who knows how it will go down.


Well mostly because you were actively prevented from warning them, even though it pretended to give you that choice.

Obviously even if you gave them a week's warning it wouldn't have saved them all. But at least some people on that planet would take Shepard seriously. Even if they didn't believe the Reaper part, they'd think he was bat-fecal crazy enough to try and destroy their colony. Especially after the events of 'Bring down the Sky.'

#73
CaptainZaysh

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Xewaka wrote...

Adanu wrote...
YOu had no choice because there *was* no choice. You either killed them, or let the galaxy burn before it was prepared for the reapers. Anyone complaining about that is just a naive whiner.

That would make for an excellent nonstandard game over cutscene. Freedom of choice comes with the freedom to accept consequences.


It's already there!  You just have to let the timer run out, and you get this haunting little sequence.

#74
SpaceGhost88

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It was fine I guess. It just felt very contrived in comparison to the other dlcs to me.

It also felt really cheap

#75
Tonymac

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I thought that Arrival was a ton of fun. I have enjoyed all of the DLC, to be honest, with Overlord and LOTSB being my favorites.

It is hard for ALL of the DLC to be as good as whatever your favorite DLC might be. That being said, I think that people in general are a little too harsh at times. Arrival was fun, and set up the story for ME3. It will be considered done even if you didn't but the DLC.

While I hate Batarians, having them hogtied while 'Duelling Banjos' is playing in the background was not totally necessary - or was it? It is what the writers wanted - we had no choice.

All in all, I think that Arrival was a good DLC. That graphics were amazing, the story was intriguing, and we learned even more about the Reapers and their backup plan since Sovereign failed to take control of the Citadell/Mass Relay.