Fiery Phoenix wrote...
I'm playing Arrival again for the fourth time since last April (having recently wrapped up a new playthrough). Pretty excited for it. I really just love the last ten or so minutes.
Ever taken 'slam' as a power? It's hilarious.
The final sequence is more or less taken as a re-map of the Shadow Broker base exterior. One of the aspects of that fight was that enemies who got exposed to the wind would be 'blown away.' Which makes sense, given the storms that are such a big thing of that level, and made for some cool effects if you could knock the enemy off the side.
Thing is, though, they just raised the wind-barrier for the sequence. There aren't any places to knock the enemies out of bounds, and they moved the limit rather high. Unless you do a proper pull-throw combo, about the only way you can trigger it is by lifting the foes with slam.
Who knows.
Maybe there's a mass-effect containment barrier made up by me just now that says people only move at relative velocities if they're below X feet. Maybe people who are attached to the surface of a space-traveling object suddenly accelerate to super-fast the moment they pass the eight-foot barrier.
I don't know that. But I do know it's hilarious to have slam on its highest recharge setting, and then spamming it on unshielded enemies. They scream and then go FWOOSH over your head, now hundreds of meters behind you.
.