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Little late on this, but I just finished the Arrival DLC


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#101
didymos1120

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KotorEffect3 wrote...

didymos1120 wrote...

Foryou wrote...

I liked it overall. What I didn't like was next to no choices or true dialogue and the "stealth" approach. The one thing I don't get is that if the reapers were so close to the relay why didn't they get destroyed?


"Close" has a different meaning when we're talking about FTL velocities.  Yes, they were going to arrive very soon, but that doesn't mean they were just a couple kilometers away. 


Well the reapers were still far enough away to be safe from the explosion


Uh, yeah, that was my point.

#102
Bcuz

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It's not so much it was bad, nay, it was an amazing DLC, but there were a good few "lolwut" moments that could have been avoided.

#103
DarthSliver

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didymos1120 wrote...

KotorEffect3 wrote...

didymos1120 wrote...

Foryou wrote...

I liked it overall. What I didn't like was next to no choices or true dialogue and the "stealth" approach. The one thing I don't get is that if the reapers were so close to the relay why didn't they get destroyed?


"Close" has a different meaning when we're talking about FTL velocities.  Yes, they were going to arrive very soon, but that doesn't mean they were just a couple kilometers away. 


Well the reapers were still far enough away to be safe from the explosion


Uh, yeah, that was my point.


They had quite a show to see, I wonder if Shepard has become a cuss word for them lol. 

#104
Humanoid_Typhoon

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Other than Kenson I hated whoever was in the comm relay, where the hell was he?
And why was he so calm?

#105
Golden Owl

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Humanoid_Typhoon wrote...

Other than Kenson I hated whoever was in the comm relay, where the hell was he?
And why was he so calm?

It was the way he spoke that made me suspicious...is when I began to suspect everything was going to go really pear shaped for Shep and Kenson would be behind it.

#106
DarthSliver

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Golden Owl wrote...

Humanoid_Typhoon wrote...

Other than Kenson I hated whoever was in the comm relay, where the hell was he?
And why was he so calm?

It was the way he spoke that made me suspicious...is when I began to suspect everything was going to go really pear shaped for Shep and Kenson would be behind it.


I dont think i suspected a thing until we were in the same room as the artifact. I expected an attack of a different nature lol.

#107
Golden Owl

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DarthSliver wrote...

Golden Owl wrote...

Humanoid_Typhoon wrote...

Other than Kenson I hated whoever was in the comm relay, where the hell was he?
And why was he so calm?

It was the way he spoke that made me suspicious...is when I began to suspect everything was going to go really pear shaped for Shep and Kenson would be behind it.


I dont think i suspected a thing until we were in the same room as the artifact. I expected an attack of a different nature lol.

It was the way the guy responded when Kenson told him she had Shep with her...I just thought "Uh-oh...somethings very fishy"....before that, I had expected something totally different myself also.

#108
KotorEffect3

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DarthSliver wrote...

didymos1120 wrote...

KotorEffect3 wrote...

didymos1120 wrote...

Foryou wrote...

I liked it overall. What I didn't like was next to no choices or true dialogue and the "stealth" approach. The one thing I don't get is that if the reapers were so close to the relay why didn't they get destroyed?


"Close" has a different meaning when we're talking about FTL velocities.  Yes, they were going to arrive very soon, but that doesn't mean they were just a couple kilometers away. 


Well the reapers were still far enough away to be safe from the explosion


Uh, yeah, that was my point.


They had quite a show to see, I wonder if Shepard has become a cuss word for them lol. 


Maybe Harbinger said "This hurts us"

#109
KotorEffect3

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didymos1120 wrote...

KotorEffect3 wrote...

didymos1120 wrote...

Foryou wrote...

I liked it overall. What I didn't like was next to no choices or true dialogue and the "stealth" approach. The one thing I don't get is that if the reapers were so close to the relay why didn't they get destroyed?


"Close" has a different meaning when we're talking about FTL velocities.  Yes, they were going to arrive very soon, but that doesn't mean they were just a couple kilometers away. 


Well the reapers were still far enough away to be safe from the explosion


Uh, yeah, that was my point.



Yes I was echoing it.

#110
ThePwener

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Arrival was more emotionally engaging then LotSB. The scene where Shepard gets blasted by a bomb was a top notch "oh ****" moment and having the end just half an hour away is kinda scary.

#111
SkittlesKat96

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The reason they didn't kill Shepard and they locked him up was because the Reapers are for some reason (and the collectors) obsessed with kidnapping Shepard and turning him into a Reaper sleeper agent / Saren 2.0 / use him for some other possibly nefarious reason that will be elaborated on in ME 3.

Thought that was pretty obvious but then again its something elaborated on in the novels/EU of Mass Effect so fair enough I suppose.

Also I thought it was a pretty decent DLC, had its ups and downs, no where as good as LOTSB, a lot of good action though and its nice to have more DLC that actually adds to the main missions of ME 2 and extends playthrough time of the game.

#112
ilPianiste

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AtreiyaN7 wrote...

ilPianiste wrote...

Apart from "cheap" production (and in my opinion dreadful music..) the plot in itself doesn't make much sense - and it doesn't fit what was set up in ME1 about the Reaper-strategies to invade Citadel-space.


I must have missed the part where all the Reapers' battle plans were laid out in extreme detail in ME1.

This is true. And I didn't elaborate on my point of view...

In the meantime I have made up my mind, and now I think the Reaper's plan to invade the galaxy via Alpha Relay may indeed make sense. But then: Did the Human Reaper project make any sense, if they could reach the galaxy "by foot" within 2 - 3 years -- or within 3 months even, if ME2's final pictures of the Reaper-fleet "waking up" weren't a deception? So it was just an illusion that without direct access to the citadel they were "trapped in dark space"?

Anyway, I still think 'Arrival' is mediocre at best, even if the idea of the Alpha Relay might be a good one. And I think it's sort of perfid of BioWare to deal with such important events in expensive DLC.

Modifié par ilPianiste, 13 septembre 2011 - 01:32 .


#113
Aggie Punbot

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Judging by the title of this thread, ckriley, I guess you're a late arrival.

Modifié par TS2Aggie, 13 septembre 2011 - 01:29 .


#114
Leonia

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TS2Aggie wrote...

Judging by the title of this thread, ckriley, I guess you're a late arrival.


She shoots.. she scores!

#115
Tyrannosaurus Rex

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Arrival was okay. I think people just dislike it because LOTSB pretty much raised the bar sky high in terms of quality and content. Bioware hyping the DLC up with putting "THE ARRIVAL HAS BEGUN!" leaflets in all the new DA2 copies did not help either

As for the DLC itself. The clunky stealth part, uninteresting characters, not that interestiing firefights and over-use of knocking Shepard out. These things really dragged the DLC down. I would go so far and say the only good parts of Arrival was the endgame (Racing to the com-station and debreifing) and soundtrack.

#116
ckriley

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You know, I played through LotSB and loved it. Definitely worth the money. But I actually liked Overlord better, simply because it was genuinely creepy and shorter. Not sure why people seem to hold LotSB as the be all end all of ME2 DLC. It was fun, but I didn't think it was the best. To me Overlord was.

I would actually put Arrival right after Overlord, simply because it bridges the gap to ME3. By the way, are there any missions worth investing in once Liara is the shadow broker? I usually just invest in all the opportunities that come up, and then go back to the station later and see if the operation succeeded or failed. If it succeeds I just get some cash and that's it. Will any of these actually have any repercussions in ME3?

#117
Lord Jaric

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ilPianiste wrote...
In the meantime I have made up my mind, and now I think the Reaper's plan to invade the galaxy via Alpha Relay may indeed make sense. But then: Did the Human Reaper project make any sense, if they could reach the galaxy "by foot" within 2 - 3 years -- or within 3 months even, if ME2's final pictures of the Reaper-fleet "waking up" weren't a deception? So it was just an illusion that without direct access to the citadel they were "trapped in dark space"?


The human reaper is something they try to do with every species every harvest, as was said every reaper was of a different species. The idea of the Citadel was to take it and shut everthing down before anyone knew what was going on, plan a so to speak. Alpha Relay was their plan b, and that ended up failing as well. So now they are on plan c.

#118
Fiery Phoenix

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I'm playing Arrival again for the fourth time since last April (having recently wrapped up a new playthrough). Pretty excited for it. I really just love the last ten or so minutes.

Modifié par Fiery Phoenix, 13 septembre 2011 - 05:34 .


#119
ryoldschool

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ckriley wrote...

You know, I played through LotSB and loved it. Definitely worth the money. But I actually liked Overlord better, simply because it was genuinely creepy and shorter. Not sure why people seem to hold LotSB as the be all end all of ME2 DLC. It was fun, but I didn't think it was the best. To me Overlord was.

I would actually put Arrival right after Overlord, simply because it bridges the gap to ME3. By the way, are there any missions worth investing in once Liara is the shadow broker? I usually just invest in all the opportunities that come up, and then go back to the station later and see if the operation succeeded or failed. If it succeeds I just get some cash and that's it. Will any of these actually have any repercussions in ME3?


LotSB - I liked it best because it had varied combat, great locations ( outside of a ship, Azure parking lot, Baria frontiers ), a new skill on an enemy boss ( Vasir charging all over the place ).  Plus you can get an extra weapon upgrade for each gun.  Then there was Stasis, a bonus talent that make for enjoyable additional playthroughs because it can change the strategy.  You have the station where you can respec your squadmate powers ( get rid of barrier on Jacob for example ), and look up additional info about the characters. 

I liked arrival because of the story component, and it was new combat.  I've played it seven times now ( with a different character each time ), so its been well worth the money.

#120
Dean_the_Young

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Fiery Phoenix wrote...

I'm playing Arrival again for the fourth time since last April (having recently wrapped up a new playthrough). Pretty excited for it. I really just love the last ten or so minutes.

Ever taken 'slam' as a power? It's hilarious.

The final sequence is more or less taken as a re-map of the Shadow Broker base exterior. One of the aspects of that fight was that enemies who got exposed to the wind would be 'blown away.' Which makes sense, given the storms that are such a big thing of that level, and made for some cool effects if you could knock the enemy off the side.

Thing is, though, they just raised the wind-barrier for the sequence. There aren't any places to knock the enemies out of bounds, and they moved the limit rather high. Unless you do a proper pull-throw combo, about the only way you can trigger it is by lifting the foes with slam.

Who knows. Maybe there's a mass-effect containment barrier made up by me just now that says people only move at relative velocities if they're below X feet. Maybe people who are attached to the surface of a space-traveling object suddenly accelerate to super-fast the moment they pass the eight-foot barrier.

I don't know that. But I do know it's hilarious to have slam on its highest recharge setting, and then spamming it on unshielded enemies. They scream and then go FWOOSH over your head, now hundreds of meters behind you.
.

#121
Fiery Phoenix

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How else do you think I got through the ship exterior as an Adept in LOTSB, Dean? :D

#122
Jon The Wizard

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I liked Arrival myself, but I definately rank it below Lair of the Shadow Broker.

#123
Dean_the_Young

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Fiery Phoenix wrote...

How else do you think I got through the ship exterior as an Adept in LOTSB, Dean? :D

It's totally worth toning down the difficulty level just for that fight, isn't it?

#124
ODST 3

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ckriley wrote...
That being said, I was also reluctant to play Arrival because all I've seen about it is hate.  Like, from everywhere.  Hardly anyone seems to like it.

Thus you went into it with lowered expectations and perhaps it wasn't as bad as you expected. My guess is that most of the haters, including me, went into it with Lair Of The Shadow Broker expectations and were let down by the lack of passion, suspense, stakes, story advancement and free choice in Arrival.

#125
Fiery Phoenix

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Dean_the_Young wrote...

Fiery Phoenix wrote...

How else do you think I got through the ship exterior as an Adept in LOTSB, Dean? :D

It's totally worth toning down the difficulty level just for that fight, isn't it?

Absolutely, although I usually play on Casual/Normal (prefer it that way).