The last boss
#1
Posté 12 septembre 2011 - 03:38
So my questions:
1. What would have been an acceptable final boss?
2. Was the reason collectors were taking humans good enough for you, if not, what would have been a better reason?
#2
Posté 12 septembre 2011 - 06:13
2. Don't really know yet as we don't have information on exactly how they were being incorporated into the new Reaper. At present I would have preferred some kind of mental upload rather than 'does it blend?'
#3
Posté 12 septembre 2011 - 06:51
As for fighting it... Nuke to the face. Fun times.
#4
Posté 12 septembre 2011 - 07:33
As for the human smoothie reaper, I dont think its very good ATM, but we'll see where Bioware goes with it, I trust them.
#5
Posté 12 septembre 2011 - 08:03
My problem was not with the story, but with the gameplay. It just didn't feel like the same kind of epic boss fight other games have had that it deserved to be. There wasn't a whole lot of strategy to it. It would blast the whole stage with that laser attack, you'd get a chance to shoot it, repeat. It was just too easy and didn't surprise me as much as the actual cutscene leading up to the fight did.
Other than this, definitely the Collector General. I think a lot of people wanted to fight it. Somebody else mentioned TIM, but I think 'fighting' him would only really work in the sense of a 'social boss fight'. (Like those in the recent Deus Ex: Human Revolution.)armass wrote...
1. What would have been an acceptable final boss?
I thought it was a good reason. Why else would they want them? Pointless experments like always? One thing I liked about Mass Effect 2 was how in the absence of the Reapers it created a totally new threat, but then tied them back to the overall story of Mass Effect (The Reaper invasion) at the end.2. Was the reason collectors were taking humans good enough for you, if not, what would have been a better reason?
#6
Posté 12 septembre 2011 - 09:34
#7
Posté 12 septembre 2011 - 09:37
The stupid structure of "shoot weak-points, wait for new weak-points to be exposed" thing that everyone pulls just doesn't work out in a game that takes itself seriously. It's ok in gears of war, since that game is just a shoot-feast, but in a game like Mass Effect, with a deep story and a complicated, well done universe, stuff like that just seem stupid!
And they never make scientific or logical sense, which in a game like ME matter a lot! To me, at least..
#8
Posté 12 septembre 2011 - 09:58
Doctor Solus wrote...
...The stupid structure of "shoot weak-points, wait for new weak-points to be exposed" thing that everyone pulls just doesn't work out in a game that takes itself seriously...
THIS
It's The Legend Of Zelda, and I do mean the 1986 original.
#9
Posté 12 septembre 2011 - 10:50
My thoughts? Keep the Reaper. Give it more attacks. Put more Collectors on the field. Pick a better song. THEN we have a boss fight worth remembering.
#10
Posté 12 septembre 2011 - 11:50
It did give me a good jump when I thought it was defeated but it pulled itself back up. That was good. They should've kept that in, but made the first part of the fight more difficult. And the second part. I don't think simply throwing more Collectors and Harbingered Collectors would have fixed it, that would've just been annoying rather than difficult. Maybe more attacks? Maybe a series of things you have to do, rather than simply hit its weak spot for massive damage? I'm not sure.
Overall, I didn't hate the end boss. It could've been better, but it was OK by me.
#11
Posté 13 septembre 2011 - 12:43
Well, a boss fight in a game like ME should not focus on weak points and cheap rinse-and-repeat mechanics. (Which for the most part they don't at all, which sort of ruins that argument) I think a good model for what bosses should have been like is Dragon Age: Origins. Just look at the final fight in that game. There were no magical weak spots, unless you count the balistas. What made it fun was the variety of attacks to prepare for and the sense of enduring a long struggle against a super-powered enemy, neither of which the final boss of ME2 had.Doctor Solus wrote...
Never liked boss-fights..
The stupid structure of "shoot weak-points, wait for new weak-points to be exposed" thing that everyone pulls just doesn't work out in a game that takes itself seriously. It's ok in gears of war, since that game is just a shoot-feast, but in a game like Mass Effect, with a deep story and a complicated, well done universe, stuff like that just seem stupid!
And they never make scientific or logical sense, which in a game like ME matter a lot! To me, at least..
However, I thought that Lair of the Shadow Broker had some pretty good boss fights. I hope ME3 follows that pattern. Did anyone else think so?
#12
Posté 13 septembre 2011 - 02:25
#13
Posté 13 septembre 2011 - 03:44
1-Final boss? I say "the ultimate husk" (whick... in some way could be the baby reaper), something the collector general(or harby) could posses other than a regular collector, making a fight about the same as the final Saren one. After beating that boss, you get the bomb scene THEN you have to manually get out before that bomb goes "boosh" or "boom" or whatever sound you you asked it to do. Then right before you acces the final stage you fight either a second form of the final boss or you simply get the final speech as you run (as in not during a cg)
Fighting TIM (in a giant mech suit in the discussion room) would have been fine, knowing you could keep the base for yourself or just terminate cerberus once and for all would have been a good twist.
2-Either their corpses would become the flesh of the ultimate husk, just being made another army of slaves for the reapers (aka indoctrination), devellopping the ultimate human to counter sheppard (or replace him/her) which has become the terminator (read human version of saren), could be something as simple as testing compatibilkity with reaper minds or just to ****** humans off for killing one of the reapers. I guess this would have worked.
#14
Posté 13 septembre 2011 - 06:26
Miranda is separated, and runs across it. It then pins her to a wall with its stabby finger.
T "Call to John."
M "No..."
T "I know this hurts. Call to John... Call to John now."
M "F*** you!"
You know how the rest goes.





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